// EXTERNAL INCLUDES
-#include <dali/public-api/object/type-registry-helper.h>
#include <dali/devel-api/scripting/enum-helper.h>
#include <dali-toolkit/dali-toolkit.h>
#include <dali-toolkit/devel-api/focus-manager/keyinput-focus-manager.h>
#include <dali-toolkit/devel-api/visual-factory/visual-factory.h>
-#include <dali-toolkit/devel-api/visuals/visual-properties-devel.h>
+#include <dali-toolkit/devel-api/controls/control-devel.h>
using namespace Dali;
using namespace Dali::Toolkit;
if ( iconVisual )
{
- impl.RegisterVisual( index, iconVisual );
+ DevelControl::RegisterVisual( impl, index, iconVisual );
}
break;
}
case Demo::MyControl::Property::ICON_VISUAL:
{
Property::Map map;
- Toolkit::Visual::Base visual = GetImpl( myControl ).GetVisual( propertyIndex );
+ MyControl& impl = GetImpl( myControl );
+ Toolkit::Visual::Base visual = DevelControl::GetVisual( impl, propertyIndex );
if ( visual )
{
visual.CreatePropertyMap( map ); // Creates a Property map containing the Visual that ICON_VISUAL currently is. Can change if state changes.