Actor actor = Actor::New();
actor.SetProperty( Actor::Property::ANCHOR_POINT, AnchorPoint::CENTER );
actor.SetProperty( Actor::Property::PARENT_ORIGIN, ParentOrigin::CENTER );
- actor.SetPosition( 0.f, 0.f);
- actor.SetSize( 360.f, 360.f );
+ actor.SetProperty( Actor::Property::POSITION, Vector2( 0.f, 0.f));
+ actor.SetProperty( Actor::Property::SIZE, Vector2( 360.f, 360.f ) );
actor.SetProperty( Actor::Property::COLOR, Color::WHITE );
actor.AddRenderer( renderer );