ScrollView scrollView = ScrollView::New();
scrollView.SetProperty( Actor::Property::ANCHOR_POINT, AnchorPoint::CENTER );
scrollView.SetProperty( Actor::Property::PARENT_ORIGIN, ParentOrigin::CENTER );
- scrollView.SetSize( pageSize );
+ scrollView.SetProperty( Actor::Property::SIZE, pageSize );
scrollView.SetAxisAutoLock( true );
stage.Add( scrollView );
for( int column = 0, textNumber = 0; column < NUMBER_OF_PAGES; column++ )
{
Actor page = CreatePage( pageSize, textNumber );
- page.SetPosition( column * pageSize.x, 0.0f );
+ page.SetProperty( Actor::Property::POSITION, Vector2( column * pageSize.x, 0.0f ));
scrollView.Add( page );
}