/*
- * Copyright (c) 2014 Samsung Electronics Co., Ltd.
+ * Copyright (c) 2022 Samsung Electronics Co., Ltd.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
#include <sstream>
// INTERNAL INCLUDES
-#include "../shared/view.h"
-#include <dali/dali.h>
#include <dali-toolkit/dali-toolkit.h>
+#include <dali/dali.h>
+#include "shared/view.h"
using namespace Dali;
using namespace Dali::Toolkit;
namespace
{
-const char * const BACKGROUND_IMAGE( DALI_IMAGE_DIR "background-default.png" );
-const char * const TOOLBAR_IMAGE( DALI_IMAGE_DIR "top-bar.png" );
-const char * const APPLICATION_TITLE( "ScrollView" );
-const char * const EFFECT_DEPTH_IMAGE( DALI_IMAGE_DIR "icon-scroll-view-depth.png" );
-const char * const EFFECT_INNER_CUBE_IMAGE( DALI_IMAGE_DIR "icon-scroll-view-inner-cube.png" );
-const char * const EFFECT_CAROUSEL_IMAGE( DALI_IMAGE_DIR "icon-scroll-view-carousel.png" );
+const char* const BACKGROUND_IMAGE(DEMO_IMAGE_DIR "background-default.png");
+const char* const TOOLBAR_IMAGE(DEMO_IMAGE_DIR "top-bar.png");
+const char* const APPLICATION_TITLE("ScrollView");
+const char* const EFFECT_CAROUSEL_IMAGE(DEMO_IMAGE_DIR "icon-scroll-view-carousel.png");
+const char* const EFFECT_CAROUSEL_IMAGE_SELECTED(DEMO_IMAGE_DIR "icon-scroll-view-carousel-selected.png");
+const char* const EFFECT_CUBE_IMAGE(DEMO_IMAGE_DIR "icon-scroll-view-inner-cube.png");
+const char* const EFFECT_CUBE_IMAGE_SELECTED(DEMO_IMAGE_DIR "icon-scroll-view-inner-cube-selected.png");
+const char* const EFFECT_SPIRAL_IMAGE(DEMO_IMAGE_DIR "icon-scroll-view-spiral.png");
+const char* const EFFECT_SPIRAL_IMAGE_SELECTED(DEMO_IMAGE_DIR "icon-scroll-view-spiral-selected.png");
+const char* const EFFECT_WAVE_IMAGE(DEMO_IMAGE_DIR "icon-effect-wave.png");
+const char* const EFFECT_WAVE_IMAGE_SELECTED(DEMO_IMAGE_DIR "icon-effect-wave-selected.png");
const Vector3 ICON_SIZE(100.0f, 100.0f, 0.0f);
const char* EFFECT_MODE_NAME[] = {
- "Depth",
- "Cube",
- "PageCarousel",
- "PageCube",
- "PageSpiral"
-};
-
-const char * const IMAGE_PATHS[] = {
- DALI_IMAGE_DIR "gallery-medium-1.jpg",
- DALI_IMAGE_DIR "gallery-medium-2.jpg",
- DALI_IMAGE_DIR "gallery-medium-3.jpg",
- DALI_IMAGE_DIR "gallery-medium-4.jpg",
- DALI_IMAGE_DIR "gallery-medium-5.jpg",
- DALI_IMAGE_DIR "gallery-medium-6.jpg",
- DALI_IMAGE_DIR "gallery-medium-7.jpg",
- DALI_IMAGE_DIR "gallery-medium-8.jpg",
- DALI_IMAGE_DIR "gallery-medium-9.jpg",
- DALI_IMAGE_DIR "gallery-medium-10.jpg",
- DALI_IMAGE_DIR "gallery-medium-11.jpg",
- DALI_IMAGE_DIR "gallery-medium-12.jpg",
- DALI_IMAGE_DIR "gallery-medium-13.jpg",
- DALI_IMAGE_DIR "gallery-medium-14.jpg",
- DALI_IMAGE_DIR "gallery-medium-15.jpg",
- DALI_IMAGE_DIR "gallery-medium-16.jpg",
- DALI_IMAGE_DIR "gallery-medium-17.jpg",
- DALI_IMAGE_DIR "gallery-medium-18.jpg",
- DALI_IMAGE_DIR "gallery-medium-19.jpg",
- DALI_IMAGE_DIR "gallery-medium-20.jpg",
- DALI_IMAGE_DIR "gallery-medium-21.jpg",
- DALI_IMAGE_DIR "gallery-medium-22.jpg",
- DALI_IMAGE_DIR "gallery-medium-23.jpg",
- DALI_IMAGE_DIR "gallery-medium-24.jpg",
- DALI_IMAGE_DIR "gallery-medium-25.jpg",
- DALI_IMAGE_DIR "gallery-medium-26.jpg",
- DALI_IMAGE_DIR "gallery-medium-27.jpg",
- DALI_IMAGE_DIR "gallery-medium-28.jpg",
- DALI_IMAGE_DIR "gallery-medium-29.jpg",
- DALI_IMAGE_DIR "gallery-medium-30.jpg",
- DALI_IMAGE_DIR "gallery-medium-31.jpg",
- DALI_IMAGE_DIR "gallery-medium-32.jpg",
- DALI_IMAGE_DIR "gallery-medium-33.jpg",
- DALI_IMAGE_DIR "gallery-medium-34.jpg",
- DALI_IMAGE_DIR "gallery-medium-35.jpg",
- DALI_IMAGE_DIR "gallery-medium-36.jpg",
- DALI_IMAGE_DIR "gallery-medium-37.jpg",
- DALI_IMAGE_DIR "gallery-medium-38.jpg",
- DALI_IMAGE_DIR "gallery-medium-39.jpg",
- DALI_IMAGE_DIR "gallery-medium-40.jpg",
- DALI_IMAGE_DIR "gallery-medium-41.jpg",
- DALI_IMAGE_DIR "gallery-medium-42.jpg",
- DALI_IMAGE_DIR "gallery-medium-43.jpg",
- DALI_IMAGE_DIR "gallery-medium-44.jpg",
- DALI_IMAGE_DIR "gallery-medium-45.jpg",
- DALI_IMAGE_DIR "gallery-medium-46.jpg",
- DALI_IMAGE_DIR "gallery-medium-47.jpg",
- DALI_IMAGE_DIR "gallery-medium-48.jpg",
- DALI_IMAGE_DIR "gallery-medium-49.jpg",
- DALI_IMAGE_DIR "gallery-medium-50.jpg",
- DALI_IMAGE_DIR "gallery-medium-51.jpg",
- DALI_IMAGE_DIR "gallery-medium-52.jpg",
- DALI_IMAGE_DIR "gallery-medium-53.jpg",
-
- NULL
-};
-
-const char * const GetNextImagePath()
+ "PageCarousel",
+ "PageCube",
+ "PageSpiral",
+ "PageWave"};
+
+const char* const IMAGE_PATHS[] = {
+ DEMO_IMAGE_DIR "gallery-medium-1.jpg",
+ DEMO_IMAGE_DIR "gallery-medium-2.jpg",
+ DEMO_IMAGE_DIR "gallery-medium-3.jpg",
+ DEMO_IMAGE_DIR "gallery-medium-4.jpg",
+ DEMO_IMAGE_DIR "gallery-medium-5.jpg",
+ DEMO_IMAGE_DIR "gallery-medium-6.jpg",
+ DEMO_IMAGE_DIR "gallery-medium-7.jpg",
+ DEMO_IMAGE_DIR "gallery-medium-8.jpg",
+ DEMO_IMAGE_DIR "gallery-medium-9.jpg",
+ DEMO_IMAGE_DIR "gallery-medium-10.jpg",
+ DEMO_IMAGE_DIR "gallery-medium-11.jpg",
+ DEMO_IMAGE_DIR "gallery-medium-12.jpg",
+ DEMO_IMAGE_DIR "gallery-medium-13.jpg",
+ DEMO_IMAGE_DIR "gallery-medium-14.jpg",
+ DEMO_IMAGE_DIR "gallery-medium-15.jpg",
+ DEMO_IMAGE_DIR "gallery-medium-16.jpg",
+ DEMO_IMAGE_DIR "gallery-medium-17.jpg",
+ DEMO_IMAGE_DIR "gallery-medium-18.jpg",
+ DEMO_IMAGE_DIR "gallery-medium-19.jpg",
+ DEMO_IMAGE_DIR "gallery-medium-20.jpg",
+ DEMO_IMAGE_DIR "gallery-medium-21.jpg",
+ DEMO_IMAGE_DIR "gallery-medium-22.jpg",
+ DEMO_IMAGE_DIR "gallery-medium-23.jpg",
+ DEMO_IMAGE_DIR "gallery-medium-24.jpg",
+ DEMO_IMAGE_DIR "gallery-medium-25.jpg",
+ DEMO_IMAGE_DIR "gallery-medium-26.jpg",
+ DEMO_IMAGE_DIR "gallery-medium-27.jpg",
+ DEMO_IMAGE_DIR "gallery-medium-28.jpg",
+ DEMO_IMAGE_DIR "gallery-medium-29.jpg",
+ DEMO_IMAGE_DIR "gallery-medium-30.jpg",
+ DEMO_IMAGE_DIR "gallery-medium-31.jpg",
+ DEMO_IMAGE_DIR "gallery-medium-32.jpg",
+ DEMO_IMAGE_DIR "gallery-medium-33.jpg",
+ DEMO_IMAGE_DIR "gallery-medium-34.jpg",
+ DEMO_IMAGE_DIR "gallery-medium-35.jpg",
+ DEMO_IMAGE_DIR "gallery-medium-36.jpg",
+ DEMO_IMAGE_DIR "gallery-medium-37.jpg",
+ DEMO_IMAGE_DIR "gallery-medium-38.jpg",
+ DEMO_IMAGE_DIR "gallery-medium-39.jpg",
+ DEMO_IMAGE_DIR "gallery-medium-40.jpg",
+ DEMO_IMAGE_DIR "gallery-medium-41.jpg",
+ DEMO_IMAGE_DIR "gallery-medium-42.jpg",
+ DEMO_IMAGE_DIR "gallery-medium-43.jpg",
+ DEMO_IMAGE_DIR "gallery-medium-44.jpg",
+ DEMO_IMAGE_DIR "gallery-medium-45.jpg",
+ DEMO_IMAGE_DIR "gallery-medium-46.jpg",
+ DEMO_IMAGE_DIR "gallery-medium-47.jpg",
+ DEMO_IMAGE_DIR "gallery-medium-48.jpg",
+ DEMO_IMAGE_DIR "gallery-medium-49.jpg",
+ DEMO_IMAGE_DIR "gallery-medium-50.jpg",
+ DEMO_IMAGE_DIR "gallery-medium-51.jpg",
+ DEMO_IMAGE_DIR "gallery-medium-52.jpg",
+ DEMO_IMAGE_DIR "gallery-medium-53.jpg",
+
+ NULL};
+
+const char* GetNextImagePath()
{
- static const char * const * imagePtr = &IMAGE_PATHS[0];
+ static const char* const* imagePtr = &IMAGE_PATHS[0];
- if ( *(++imagePtr) == NULL )
+ if(*(++imagePtr) == NULL)
{
imagePtr = &IMAGE_PATHS[0];
}
return *imagePtr;
}
-const int PAGE_COLUMNS = 10; ///< Number of Pages going across (columns)
-const int PAGE_ROWS = 1; ///< Number of Pages going down (rows)
-const int IMAGE_ROWS = 5; ///< Number of Images going down (rows) with a Page
+const int PAGE_COLUMNS = 10; ///< Number of Pages going across (columns)
+const int PAGE_ROWS = 1; ///< Number of Pages going down (rows)
+const int IMAGE_ROWS = 5; ///< Number of Images going down (rows) with a Page
-// 3D Effect constants
-const Vector3 ANGLE_CUBE_PAGE_ROTATE(Math::PI * 0.2f, Math::PI * 0.2f, 0.0f); ///< Cube page rotates as if it has ten sides with the camera positioned inside
-const Vector2 ANGLE_CUSTOM_CUBE_SWING(-Math::PI * 0.45f, -Math::PI * 0.45f); ///< outer cube pages swing 90 degrees as they pan offscreen
-const Vector2 ANGLE_SPIRAL_SWING_IN(Math::PI * 0.45f, Math::PI * 0.45f);
-const Vector2 ANGLE_SPIRAL_SWING_OUT(Math::PI * 0.3f, Math::PI * 0.3f);
+const unsigned int IMAGE_THUMBNAIL_WIDTH = 256; ///< Width of Thumbnail Image in texels
+const unsigned int IMAGE_THUMBNAIL_HEIGHT = 256; ///< Height of Thumbnail Image in texels
-// Depth Effect constants
-const Vector2 POSITION_EXTENT_DEPTH_EFFECT(0.5f, 2.5f); ///< Extent of X & Y position to alter function exponent.
-const Vector2 OFFSET_EXTENT_DEPTH_EFFECT(1.0f, 1.0f); ///< Function exponent offset constant.
-const float POSITION_SCALE_DEPTH_EFFECT(1.5f); ///< Position scaling.
-const float SCALE_EXTENT_DEPTH_EFFECT(0.5f); ///< Maximum scale factor when Actors scrolled one page away (50% size)
+const float SPIN_DURATION = 1.0f; ///< Times to spin an Image by upon touching, each spin taking a second.
-// 3D Effect constants
-const Vector2 ANGLE_SWING_3DEFFECT(Math::PI_2 * 0.75, Math::PI_2 * 0.75f); ///< Angle Swing in radians
-const Vector2 POSITION_SWING_3DEFFECT(0.25f, 0.25f); ///< Position Swing relative to stage size.
-const Vector3 ANCHOR_3DEFFECT_STYLE0(-105.0f, 30.0f, -240.0f); ///< Rotation Anchor position for 3D Effect (Style 0)
-const Vector3 ANCHOR_3DEFFECT_STYLE1(65.0f, -70.0f, -300.0f); ///< Rotation Anchor position for 3D Effect (Style 1)
-
-
-const unsigned int IMAGE_THUMBNAIL_WIDTH = 256; ///< Width of Thumbnail Image in texels
-const unsigned int IMAGE_THUMBNAIL_HEIGHT = 256; ///< Height of Thumbnail Image in texels
-
-const float SPIN_DURATION = 5.0f; ///< Times to spin an Image by upon touching, each spin taking a second.
-
-const float EFFECT_SNAP_DURATION(0.66f); ///< Scroll Snap Duration for Effects
-const float EFFECT_FLICK_DURATION(0.5f); ///< Scroll Flick Duration for Effects
+const float EFFECT_SNAP_DURATION(0.66f); ///< Scroll Snap Duration for Effects
+const float EFFECT_FLICK_DURATION(0.5f); ///< Scroll Flick Duration for Effects
} // unnamed namespace
class ExampleController : public ConnectionTracker
{
public:
-
/**
* Constructor
* @param application class, stored as reference
*/
- ExampleController( Application& application )
- : mApplication( application ),
+ ExampleController(Application& application)
+ : mApplication(application),
mView(),
mScrolling(false),
- mEffectMode(CubeEffect)
+ mEffectMode(PageCarouselEffect)
{
// Connect to the Application's Init and orientation changed signal
mApplication.InitSignal().Connect(this, &ExampleController::OnInit);
*/
void OnInit(Application& app)
{
- Stage stage = Dali::Stage::GetCurrent();
- stage.KeyEventSignal().Connect(this, &ExampleController::OnKeyEvent);
-
- // Hide the indicator bar
- mApplication.GetWindow().ShowIndicator(Dali::Window::INVISIBLE);
+ Window window = app.GetWindow();
+ window.KeyEventSignal().Connect(this, &ExampleController::OnKeyEvent);
// Creates a default view with a default tool bar.
- // The view is added to the stage.
- mContentLayer = DemoHelper::CreateView( app,
- mView,
- mToolBar,
- BACKGROUND_IMAGE,
- TOOLBAR_IMAGE,
- "" );
-
- mEffectIcon[ DepthEffect ] = ResourceImage::New( EFFECT_DEPTH_IMAGE );
- mEffectIcon[ CubeEffect ] = ResourceImage::New( EFFECT_INNER_CUBE_IMAGE );
- mEffectIcon[ PageCarouselEffect ] = ResourceImage::New( EFFECT_CAROUSEL_IMAGE );
- mEffectIcon[ PageCubeEffect ] = ResourceImage::New( EFFECT_CAROUSEL_IMAGE );
- mEffectIcon[ PageSpiralEffect ] = ResourceImage::New( EFFECT_CAROUSEL_IMAGE );
+ // The view is added to the window.
+ mContentLayer = DemoHelper::CreateView(app,
+ mView,
+ mToolBar,
+ BACKGROUND_IMAGE,
+ TOOLBAR_IMAGE,
+ "");
+
+ mEffectIcon[PageCarouselEffect] = EFFECT_CAROUSEL_IMAGE;
+ mEffectIconSelected[PageCarouselEffect] = EFFECT_CAROUSEL_IMAGE_SELECTED;
+ mEffectIcon[PageCubeEffect] = EFFECT_CUBE_IMAGE;
+ mEffectIconSelected[PageCubeEffect] = EFFECT_CUBE_IMAGE_SELECTED;
+ mEffectIcon[PageSpiralEffect] = EFFECT_SPIRAL_IMAGE;
+ mEffectIconSelected[PageSpiralEffect] = EFFECT_SPIRAL_IMAGE_SELECTED;
+ mEffectIcon[PageWaveEffect] = EFFECT_WAVE_IMAGE;
+ mEffectIconSelected[PageWaveEffect] = EFFECT_WAVE_IMAGE_SELECTED;
// Create a effect change button. (right of toolbar)
mEffectChangeButton = Toolkit::PushButton::New();
- mEffectChangeButton.ClickedSignal().Connect( this, &ExampleController::OnEffectTouched );
- mToolBar.AddControl( mEffectChangeButton, DemoHelper::DEFAULT_VIEW_STYLE.mToolBarButtonPercentage, Toolkit::Alignment::HorizontalRight, DemoHelper::DEFAULT_MODE_SWITCH_PADDING );
+ mEffectChangeButton.ClickedSignal().Connect(this, &ExampleController::OnEffectTouched);
+ mToolBar.AddControl(mEffectChangeButton, DemoHelper::DEFAULT_VIEW_STYLE.mToolBarButtonPercentage, Toolkit::Alignment::HORIZONTAL_RIGHT, DemoHelper::DEFAULT_MODE_SWITCH_PADDING);
// Create the content layer.
AddContentLayer();
// Hack to force screen refresh.
Animation animation = Animation::New(1.0f);
- animation.AnimateTo(Property(mContentLayer, Actor::POSITION), Vector3::ZERO );
+ animation.AnimateTo(Property(mContentLayer, Actor::Property::POSITION), Vector3::ZERO);
animation.Play();
}
private:
-
/**
* Adds content to the ContentLayer. This is everything we see
* excluding the toolbar at the top.
*/
void AddContentLayer()
{
- Stage stage = Stage::GetCurrent();
- Vector2 stageSize = stage.GetSize();
+ Window window = mApplication.GetWindow();
+ Vector2 windowSize = window.GetSize();
mScrollView = ScrollView::New();
- mScrollView.SetAnchorPoint(AnchorPoint::CENTER);
- mScrollView.SetParentOrigin(ParentOrigin::CENTER);
- mContentLayer.Add( mScrollView );
- mScrollView.SetSize( stageSize );
- mScrollView.SetAxisAutoLock( true );
- mScrollView.SetAxisAutoLockGradient( 1.0f );
+ mScrollView.SetProperty(Actor::Property::ANCHOR_POINT, AnchorPoint::CENTER);
+ mScrollView.SetProperty(Actor::Property::PARENT_ORIGIN, ParentOrigin::CENTER);
+ mContentLayer.Add(mScrollView);
+ mScrollView.SetProperty(Actor::Property::SIZE, windowSize);
+ mScrollView.SetAxisAutoLock(true);
+ mScrollView.SetAxisAutoLockGradient(1.0f);
- mScrollView.ScrollStartedSignal().Connect( this, &ExampleController::OnScrollStarted );
- mScrollView.ScrollCompletedSignal().Connect( this, &ExampleController::OnScrollCompleted );
+ mScrollView.ScrollStartedSignal().Connect(this, &ExampleController::OnScrollStarted);
+ mScrollView.ScrollCompletedSignal().Connect(this, &ExampleController::OnScrollCompleted);
- for(int row = 0;row<PAGE_ROWS;row++)
+ for(int row = 0; row < PAGE_ROWS; row++)
{
- for(int column = 0;column<PAGE_COLUMNS;column++)
+ for(int column = 0; column < PAGE_COLUMNS; column++)
{
Actor page = CreatePage();
- page.SetPosition( column * stageSize.x, row * stageSize.y );
- mScrollView.Add( page );
+ page.SetProperty(Actor::Property::POSITION, Vector2(column * windowSize.x, row * windowSize.y));
+ mScrollView.Add(page);
mPages.push_back(page);
}
ss << APPLICATION_TITLE << ": " << EFFECT_MODE_NAME[mEffectMode];
SetTitle(ss.str());
- mEffectChangeButton.SetBackgroundImage( mEffectIcon[ mEffectMode ] );
+ mEffectChangeButton.SetProperty(Toolkit::Button::Property::UNSELECTED_BACKGROUND_VISUAL, mEffectIcon[mEffectMode]);
+ mEffectChangeButton.SetProperty(Toolkit::Button::Property::SELECTED_BACKGROUND_VISUAL, mEffectIconSelected[mEffectMode]);
// remove old Effect if exists.
if(mScrollViewEffect)
// apply new Effect to ScrollView
ApplyEffectToScrollView();
-
- for(ActorIter pageIter = mPages.begin(); pageIter != mPages.end(); ++pageIter)
+ unsigned int pageCount(0);
+ for(std::vector<Actor>::iterator pageIter = mPages.begin(); pageIter != mPages.end(); ++pageIter)
{
Actor page = *pageIter;
- ApplyEffectToPage( page );
-
- unsigned int numChildren = (*pageIter).GetChildCount();
- for(unsigned int i=0; i<numChildren; ++i)
- {
- Actor image = (*pageIter).GetChildAt(i);
-
- // Remove old effect's manual constraints.
- image.RemoveConstraints();
-
- // Apply new effect's manual constraints.
- ApplyEffectToActor( image, page );
- }
+ ApplyEffectToPage(page, pageCount++);
}
}
Actor CreatePage()
{
Actor page = Actor::New();
- page.SetSizeMode( SIZE_EQUAL_TO_PARENT );
- page.SetParentOrigin( ParentOrigin::CENTER );
- page.SetAnchorPoint( AnchorPoint::CENTER );
+ page.SetResizePolicy(ResizePolicy::FILL_TO_PARENT, Dimension::ALL_DIMENSIONS);
+ page.SetProperty(Actor::Property::PARENT_ORIGIN, ParentOrigin::CENTER);
+ page.SetProperty(Actor::Property::ANCHOR_POINT, AnchorPoint::CENTER);
- Stage stage = Stage::GetCurrent();
- Vector2 stageSize = stage.GetSize();
+ Window window = mApplication.GetWindow();
+ Vector2 windowSize = window.GetSize();
const float margin = 10.0f;
- // Calculate the number of images going across (columns) within a page, according to the screen resolution and dpi.
- int imageColumns = round(IMAGE_ROWS * (stageSize.x / stage.GetDpi().x) / (stageSize.y / stage.GetDpi().y));
- const Vector3 imageSize((stageSize.x / imageColumns) - margin, (stageSize.y / IMAGE_ROWS) - margin, 0.0f);
+ // Calculate the number of images going across (columns) within a page, according to the screen resolution
+ int imageColumns = round(IMAGE_ROWS * (windowSize.x / windowSize.y));
+ const Vector3 imageSize((windowSize.x / imageColumns) - margin, (windowSize.y / IMAGE_ROWS) - margin, 0.0f);
- for(int row = 0;row<IMAGE_ROWS;row++)
+ for(int row = 0; row < IMAGE_ROWS; row++)
{
- for(int column = 0;column<imageColumns;column++)
+ for(int column = 0; column < imageColumns; column++)
{
- ImageActor image = CreateImage( GetNextImagePath() );
+ ImageView image = CreateImage(GetNextImagePath(), imageSize.x, imageSize.y);
- image.SetParentOrigin( ParentOrigin::CENTER );
- image.SetAnchorPoint( AnchorPoint::CENTER );
+ image.SetProperty(Actor::Property::PARENT_ORIGIN, ParentOrigin::CENTER);
+ image.SetProperty(Actor::Property::ANCHOR_POINT, AnchorPoint::CENTER);
- Vector3 position( margin * 0.5f + (imageSize.x + margin) * column - stageSize.width * 0.5f,
- margin * 0.5f + (imageSize.y + margin) * row - stageSize.height * 0.5f,
- 0.0f);
- image.SetPosition( position + imageSize * 0.5f );
- image.SetSize( imageSize );
+ Vector3 position(margin * 0.5f + (imageSize.x + margin) * column - windowSize.width * 0.5f,
+ margin * 0.5f + (imageSize.y + margin) * row - windowSize.height * 0.5f,
+ 0.0f);
+ image.SetProperty(Actor::Property::POSITION, position + imageSize * 0.5f);
+ image.SetProperty(Actor::Property::SIZE, imageSize);
page.Add(image);
}
}
*/
void ApplyEffectToScrollView()
{
- bool wrap(true);
bool snap(true);
- Stage stage = Stage::GetCurrent();
- Vector2 stageSize = stage.GetSize();
-
- switch( mEffectMode )
- {
- case DepthEffect:
- {
- mScrollViewEffect = ScrollViewDepthEffect::New();
- mScrollView.SetScrollSnapDuration(EFFECT_SNAP_DURATION);
- mScrollView.SetScrollFlickDuration(EFFECT_FLICK_DURATION);
- mScrollView.SetScrollSnapAlphaFunction(AlphaFunctions::EaseOut);
- mScrollView.SetScrollFlickAlphaFunction(AlphaFunctions::EaseOut);
- mScrollView.RemoveConstraintsFromChildren();
- break;
- }
+ Window window = mApplication.GetWindow();
+ Vector2 windowSize = window.GetSize();
- case CubeEffect:
- {
- mScrollViewEffect = ScrollViewCubeEffect::New();
- mScrollView.SetScrollSnapDuration(EFFECT_SNAP_DURATION);
- mScrollView.SetScrollFlickDuration(EFFECT_FLICK_DURATION);
- mScrollView.SetScrollSnapAlphaFunction(AlphaFunctions::EaseOutBack);
- mScrollView.SetScrollFlickAlphaFunction(AlphaFunctions::EaseOutBack);
- mScrollView.RemoveConstraintsFromChildren();
- break;
- }
+ RulerPtr rulerX = CreateRuler(snap ? windowSize.width : 0.0f);
+ RulerPtr rulerY = new DefaultRuler;
+ rulerX->SetDomain(RulerDomain(0.0f, windowSize.x * PAGE_COLUMNS, false));
+ rulerY->Disable();
- case PageCarouselEffect:
- {
- mScrollViewEffect = ScrollViewPageCarouselEffect::New();
- mScrollView.SetScrollSnapDuration(EFFECT_SNAP_DURATION);
- mScrollView.SetScrollFlickDuration(EFFECT_FLICK_DURATION);
- mScrollView.SetScrollSnapAlphaFunction(AlphaFunctions::EaseOut);
- mScrollView.SetScrollFlickAlphaFunction(AlphaFunctions::EaseOut);
- mScrollView.RemoveConstraintsFromChildren();
- break;
- }
+ Dali::Path path = Dali::Path::New();
+ Dali::Property::Array points;
+ points.Resize(3);
+ Dali::Property::Array controlPoints;
+ controlPoints.Resize(4);
+ Vector3 forward;
+ if(mEffectMode == PageCarouselEffect)
+ {
+ points[0] = Vector3(windowSize.x * 0.75, 0.0f, -windowSize.x * 0.75f);
+ points[1] = Vector3(0.0f, 0.0f, 0.0f);
+ points[2] = Vector3(-windowSize.x * 0.75f, 0.0f, -windowSize.x * 0.75f);
+ path.SetProperty(Path::Property::POINTS, points);
+
+ controlPoints[0] = Vector3(windowSize.x * 0.5f, 0.0f, 0.0f);
+ controlPoints[1] = Vector3(windowSize.x * 0.5f, 0.0f, 0.0f);
+ controlPoints[2] = Vector3(-windowSize.x * 0.5f, 0.0f, 0.0f);
+ controlPoints[3] = Vector3(-windowSize.x * 0.5f, 0.0f, 0.0f);
+ path.SetProperty(Path::Property::CONTROL_POINTS, controlPoints);
+
+ forward = Vector3::ZERO;
+ }
+ else if(mEffectMode == PageCubeEffect)
+ {
+ points[0] = Vector3(windowSize.x * 0.5, 0.0f, windowSize.x * 0.5f);
+ points[1] = Vector3(0.0f, 0.0f, 0.0f);
+ points[2] = Vector3(-windowSize.x * 0.5f, 0.0f, windowSize.x * 0.5f);
+ path.SetProperty(Path::Property::POINTS, points);
+
+ controlPoints[0] = Vector3(windowSize.x * 0.5f, 0.0f, windowSize.x * 0.3f);
+ controlPoints[1] = Vector3(windowSize.x * 0.3f, 0.0f, 0.0f);
+ controlPoints[2] = Vector3(-windowSize.x * 0.3f, 0.0f, 0.0f);
+ controlPoints[3] = Vector3(-windowSize.x * 0.5f, 0.0f, windowSize.x * 0.3f);
+ path.SetProperty(Path::Property::CONTROL_POINTS, controlPoints);
+
+ forward = Vector3(-1.0f, 0.0f, 0.0f);
+ }
+ else if(mEffectMode == PageSpiralEffect)
+ {
+ points[0] = Vector3(windowSize.x * 0.5, 0.0f, -windowSize.x * 0.5f);
+ points[1] = Vector3(0.0f, 0.0f, 0.0f);
+ points[2] = Vector3(-windowSize.x * 0.5f, 0.0f, -windowSize.x * 0.5f);
+ path.SetProperty(Path::Property::POINTS, points);
+
+ controlPoints[0] = Vector3(windowSize.x * 0.5f, 0.0f, 0.0f);
+ controlPoints[1] = Vector3(windowSize.x * 0.5f, 0.0f, 0.0f);
+ controlPoints[2] = Vector3(-windowSize.x * 0.5f, 0.0f, 0.0f);
+ controlPoints[3] = Vector3(-windowSize.x * 0.5f, 0.0f, 0.0f);
+ path.SetProperty(Path::Property::CONTROL_POINTS, controlPoints);
+
+ forward = Vector3(-1.0f, 0.0f, 0.0f);
+ }
+ else if(mEffectMode == PageWaveEffect)
+ {
+ points[0] = Vector3(windowSize.x, 0.0f, -windowSize.x);
+ points[1] = Vector3(0.0f, 0.0f, 0.0f);
+ points[2] = Vector3(-windowSize.x, 0.0f, -windowSize.x);
+ path.SetProperty(Path::Property::POINTS, points);
+
+ controlPoints[0] = Vector3(0.0f, 0.0f, -windowSize.x);
+ controlPoints[1] = Vector3(windowSize.x * 0.5f, 0.0f, 0.0f);
+ controlPoints[2] = Vector3(-windowSize.x * 0.5f, 0.0f, 0.0f);
+ controlPoints[3] = Vector3(0.0f, 0.0f, -windowSize.x);
+ path.SetProperty(Path::Property::CONTROL_POINTS, controlPoints);
+
+ forward = Vector3(-1.0f, 0.0f, 0.0f);
+ }
- case PageCubeEffect:
- {
- mScrollViewEffect = ScrollViewPageCubeEffect::New();
- mScrollView.SetScrollSnapDuration(EFFECT_SNAP_DURATION);
- mScrollView.SetScrollFlickDuration(EFFECT_FLICK_DURATION);
- mScrollView.SetScrollSnapAlphaFunction(AlphaFunctions::EaseOut);
- mScrollView.SetScrollFlickAlphaFunction(AlphaFunctions::EaseOut);
- mScrollView.RemoveConstraintsFromChildren();
- break;
- }
+ mScrollViewEffect = ScrollViewPagePathEffect::New(path, forward, Toolkit::ScrollView::Property::SCROLL_FINAL_X, Vector3(windowSize.x, windowSize.y, 0.0f), PAGE_COLUMNS);
+ mScrollView.SetScrollSnapDuration(EFFECT_SNAP_DURATION);
+ mScrollView.SetScrollFlickDuration(EFFECT_FLICK_DURATION);
+ mScrollView.SetScrollSnapAlphaFunction(AlphaFunction::EASE_OUT);
+ mScrollView.SetScrollFlickAlphaFunction(AlphaFunction::EASE_OUT);
+ mScrollView.RemoveConstraintsFromChildren();
- case PageSpiralEffect:
- {
- mScrollViewEffect = ScrollViewPageSpiralEffect::New();
- mScrollView.SetScrollSnapDuration(EFFECT_SNAP_DURATION);
- mScrollView.SetScrollFlickDuration(EFFECT_FLICK_DURATION);
- mScrollView.SetScrollSnapAlphaFunction(AlphaFunctions::EaseOut);
- mScrollView.SetScrollFlickAlphaFunction(AlphaFunctions::EaseOut);
- mScrollView.RemoveConstraintsFromChildren();
- break;
- }
+ rulerX = CreateRuler(snap ? windowSize.width * 0.5f : 0.0f);
+ rulerX->SetDomain(RulerDomain(0.0f, windowSize.x * 0.5f * PAGE_COLUMNS, false));
- default:
- {
- break;
- }
- }
-
- if( mScrollViewEffect )
+ unsigned int currentPage = mScrollView.GetCurrentPage();
+ if(mScrollViewEffect)
{
mScrollView.ApplyEffect(mScrollViewEffect);
}
- mScrollView.SetWrapMode(wrap);
+ mScrollView.SetWrapMode(true);
+ mScrollView.SetRulerX(rulerX);
+ mScrollView.SetRulerY(rulerY);
- RulerPtr rulerX = CreateRuler(snap ? stageSize.width : 0.0f);
- RulerPtr rulerY = new DefaultRuler;
- rulerX->SetDomain(RulerDomain(0.0f, stageSize.x * PAGE_COLUMNS, !wrap));
- rulerY->Disable();
-
- mScrollView.SetRulerX( rulerX );
- mScrollView.SetRulerY( rulerY );
+ mScrollView.ScrollTo(currentPage, 0.0f);
}
/**
{
if(gridSize <= Math::MACHINE_EPSILON_0)
{
- return new DefaultRuler();
+ return new DefaultRuler();
}
return new FixedRuler(gridSize);
}
*
* @param[in] page The page Actor to apply effect to.
*/
- void ApplyEffectToPage(Actor page)
- {
- page.RemoveConstraints();
- page.SetSizeMode( SIZE_EQUAL_TO_PARENT );
-
- switch( mEffectMode )
- {
- case PageCarouselEffect:
- {
- ScrollViewPageCarouselEffect effect = ScrollViewPageCarouselEffect::DownCast( mScrollViewEffect );
- effect.ApplyToPage( page );
- break;
- }
-
- case PageCubeEffect:
- {
- ScrollViewPageCubeEffect effect = ScrollViewPageCubeEffect::DownCast( mScrollViewEffect );
- effect.ApplyToPage( page, ANGLE_SWING_3DEFFECT );
- break;
- }
-
- case PageSpiralEffect:
- {
- ScrollViewPageSpiralEffect effect = ScrollViewPageSpiralEffect::DownCast( mScrollViewEffect );
- effect.ApplyToPage( page, ANGLE_SWING_3DEFFECT );
- break;
- }
-
- default:
- {
- break;
- }
- }
- }
-
- /**
- * [Actor]
- * Applies effect to child which resides in page (which in turn resides in scrollview)
- *
- * @note Page is typically the Parent of child, although in
- * some scenarios Page is simply a container which has a child as
- * a descendent.
- *
- * @param[in] child The child actor to apply effect to
- * @param[in] page The page which this child is inside
- */
- void ApplyEffectToActor( Actor child, Actor page )
+ void ApplyEffectToPage(Actor page, unsigned int pageOrder)
{
- switch( mEffectMode )
- {
- case DepthEffect:
- {
- ApplyDepthEffectToActor( child );
- break;
- }
-
- case CubeEffect:
- {
- ApplyCubeEffectToActor( child );
- break;
- }
+ page.RemoveConstraints();
+ page.SetResizePolicy(ResizePolicy::FILL_TO_PARENT, Dimension::ALL_DIMENSIONS);
- default:
- {
- break;
- }
- }
- }
-
- /**
- * Applies depth effect to the child which resides in page (which in turn resides in scrollview)
- *
- * @param[in] child The child actor to apply depth effect to
- */
- void ApplyDepthEffectToActor( Actor child )
- {
- ScrollViewDepthEffect depthEffect = ScrollViewDepthEffect::DownCast(mScrollViewEffect);
- depthEffect.ApplyToActor( child,
- POSITION_EXTENT_DEPTH_EFFECT,
- OFFSET_EXTENT_DEPTH_EFFECT,
- POSITION_SCALE_DEPTH_EFFECT,
- SCALE_EXTENT_DEPTH_EFFECT );
- }
-
- void ApplyCubeEffectToActor( Actor child )
- {
- Vector3 anchor;
- if(rand()&1)
- {
- anchor = ANCHOR_3DEFFECT_STYLE0;
- }
- else
- {
- anchor = ANCHOR_3DEFFECT_STYLE1;
- }
-
- ScrollViewCubeEffect cubeEffect = ScrollViewCubeEffect::DownCast(mScrollViewEffect);
- cubeEffect.ApplyToActor( child,
- anchor,
- ANGLE_SWING_3DEFFECT,
- POSITION_SWING_3DEFFECT * Vector2(Stage::GetCurrent().GetSize()));
+ ScrollViewPagePathEffect effect = ScrollViewPagePathEffect::DownCast(mScrollViewEffect);
+ effect.ApplyToPage(page, pageOrder);
}
/**
* @param[in] width the width of the image in texels
* @param[in] height the height of the image in texels.
*/
- ImageActor CreateImage( const std::string& filename, unsigned int width = IMAGE_THUMBNAIL_WIDTH, unsigned int height = IMAGE_THUMBNAIL_HEIGHT )
+ ImageView CreateImage(const std::string& filename, int width = IMAGE_THUMBNAIL_WIDTH, int height = IMAGE_THUMBNAIL_HEIGHT)
{
- ImageAttributes attributes;
-
- attributes.SetSize(width, height);
- attributes.SetScalingMode(ImageAttributes::ShrinkToFit);
- Image img = ResourceImage::New(filename, attributes);
- ImageActor actor = ImageActor::New(img);
- actor.SetName( filename );
- actor.SetParentOrigin(ParentOrigin::CENTER);
- actor.SetAnchorPoint(AnchorPoint::CENTER);
-
- actor.TouchedSignal().Connect( this, &ExampleController::OnTouchImage );
+ ImageView actor = ImageView::New();
+ Property::Map map;
+ map[Visual::Property::TYPE] = Visual::IMAGE;
+ map[ImageVisual::Property::URL] = filename;
+ map[ImageVisual::Property::DESIRED_WIDTH] = width;
+ map[ImageVisual::Property::DESIRED_HEIGHT] = height;
+ map[ImageVisual::Property::FITTING_MODE] = FittingMode::SCALE_TO_FILL;
+ map[ImageVisual::Property::SAMPLING_MODE] = SamplingMode::BOX_THEN_LINEAR;
+ actor.SetProperty(ImageView::Property::IMAGE, map);
+
+ actor.SetProperty(Dali::Actor::Property::NAME, filename);
+ actor.SetProperty(Actor::Property::PARENT_ORIGIN, ParentOrigin::CENTER);
+ actor.SetProperty(Actor::Property::ANCHOR_POINT, AnchorPoint::CENTER);
+
+ actor.TouchedSignal().Connect(this, &ExampleController::OnTouchImage);
return actor;
}
* note this state (mScrolling = true)
* @param[in] position Current Scroll Position
*/
- void OnScrollStarted( const Vector3& position )
+ void OnScrollStarted(const Vector2& position)
{
mScrolling = true;
}
* note this state (mScrolling = false)
* @param[in] position Current Scroll Position
*/
- void OnScrollCompleted( const Vector3& position )
+ void OnScrollCompleted(const Vector2& position)
{
mScrolling = false;
}
* Upon Touching an image (Release), make it spin
* (provided we're not scrolling).
* @param[in] actor The actor touched
- * @param[in] event The TouchEvent.
+ * @param[in] event The touch information.
*/
- bool OnTouchImage( Actor actor, const TouchEvent& event )
+ bool OnTouchImage(Actor actor, const TouchEvent& event)
{
- if( (event.points.size() > 0) && (!mScrolling) )
+ if((event.GetPointCount() > 0) && (!mScrolling))
{
- TouchPoint point = event.points[0];
- if(point.state == TouchPoint::Up)
+ if(event.GetState(0) == PointState::UP)
{
// Spin the Image a few times.
Animation animation = Animation::New(SPIN_DURATION);
- animation.RotateBy( actor, Degree(360.0f * SPIN_DURATION), Vector3::XAXIS, AlphaFunctions::EaseOut);
+ animation.AnimateBy(Property(actor, Actor::Property::ORIENTATION), Quaternion(Radian(Degree(360.0f * SPIN_DURATION)), Vector3::XAXIS), AlphaFunction::EASE_OUT);
animation.Play();
}
}
*/
void SetTitle(const std::string& title)
{
+ if(!mTitleActor)
+ {
+ mTitleActor = DemoHelper::CreateToolBarLabel("");
+ // Add title to the tool bar.
+ mToolBar.AddControl(mTitleActor, DemoHelper::DEFAULT_VIEW_STYLE.mToolBarTitlePercentage, Alignment::HORIZONTAL_CENTER);
+ }
+
+ mTitleActor.SetProperty(Toolkit::TextLabel::Property::TEXT, title);
}
/**
*/
void OnKeyEvent(const KeyEvent& event)
{
- if(event.state == KeyEvent::Down)
+ if(event.GetState() == KeyEvent::DOWN)
{
- if( IsKey( event, Dali::DALI_KEY_ESCAPE) || IsKey( event, Dali::DALI_KEY_BACK) )
+ if(IsKey(event, Dali::DALI_KEY_ESCAPE) || IsKey(event, Dali::DALI_KEY_BACK))
{
mApplication.Quit();
}
}
private:
-
- Application& mApplication; ///< Application instance
- Toolkit::View mView; ///< The View instance.
- Toolkit::ToolBar mToolBar; ///< The View's Toolbar.
- Layer mContentLayer; ///< The content layer (contains game actors)
- ScrollView mScrollView; ///< ScrollView UI Component
- bool mScrolling; ///< ScrollView scrolling state (true = scrolling, false = stationary)
- ScrollViewEffect mScrollViewEffect; ///< ScrollView Effect instance.
- ActorContainer mPages; ///< Keeps track of all the pages for applying effects.
+ Application& mApplication; ///< Application instance
+ Toolkit::Control mView; ///< The View instance.
+ Toolkit::ToolBar mToolBar; ///< The View's Toolbar.
+ TextLabel mTitleActor; ///< The Toolbar's Title.
+ Layer mContentLayer; ///< The content layer (contains game actors)
+ ScrollView mScrollView; ///< ScrollView UI Component
+ bool mScrolling; ///< ScrollView scrolling state (true = scrolling, false = stationary)
+ ScrollViewEffect mScrollViewEffect; ///< ScrollView Effect instance.
+ std::vector<Actor> mPages; ///< Keeps track of all the pages for applying effects.
/**
* Enumeration of different effects this scrollview can operate under.
*/
enum EffectMode
{
- DepthEffect, ///< Depth Effect
- CubeEffect, ///< Cube effect
- PageCarouselEffect, ///< Page carousel effect
- PageCubeEffect, ///< Page cube effect
- PageSpiralEffect, ///< Page spiral effect
+ PageCarouselEffect, ///< Page carousel effect
+ PageCubeEffect, ///< Page cube effect
+ PageSpiralEffect, ///< Page spiral effect
+ PageWaveEffect, ///< Page wave effect
Total
};
- EffectMode mEffectMode; ///< Current Effect mode
+ EffectMode mEffectMode; ///< Current Effect mode
- Image mEffectIcon[Total]; ///< Icons for the effect button
- Toolkit::PushButton mEffectChangeButton; ///< Effect Change Button
+ std::string mEffectIcon[Total]; ///< Icons for the effect button
+ std::string mEffectIconSelected[Total]; ///< Icons for the effect button when its selected
+ Toolkit::PushButton mEffectChangeButton; ///< Effect Change Button
};
-int main(int argc, char **argv)
+int DALI_EXPORT_API main(int argc, char** argv)
{
- Application app = Application::New(&argc, &argv);
+ Application app = Application::New(&argc, &argv, DEMO_THEME_PATH);
ExampleController test(app);
app.MainLoop();
return 0;