* @param[in] actor The actor touched
* @param[in] event The touch information.
*/
- bool OnTouchImage( Actor actor, const TouchData& event )
+ bool OnTouchImage( Actor actor, const TouchEvent& event )
{
if( (event.GetPointCount() > 0) && (!mScrolling) )
{
*/
void OnKeyEvent(const KeyEvent& event)
{
- if(event.state == KeyEvent::Down)
+ if(event.GetState() == KeyEvent::Down)
{
if( IsKey( event, Dali::DALI_KEY_ESCAPE) || IsKey( event, Dali::DALI_KEY_BACK) )
{