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Use Layer_3D in scene3d-model example
[platform/core/uifw/dali-demo.git]
/
examples
/
scene3d-model
/
scene3d-model-example.cpp
diff --git
a/examples/scene3d-model/scene3d-model-example.cpp
b/examples/scene3d-model/scene3d-model-example.cpp
index
1ae62e4
..
1c0b8dd
100644
(file)
--- a/
examples/scene3d-model/scene3d-model-example.cpp
+++ b/
examples/scene3d-model/scene3d-model-example.cpp
@@
-215,6
+215,7
@@
public:
void Create(Application& application)
{
mWindow = application.GetWindow();
+ mWindow.GetRootLayer().SetProperty(Layer::Property::BEHAVIOR, Layer::LAYER_3D);
// Get a handle to the mWindow
mWindow.SetBackgroundColor(Color::WHITE);