\r
ResourceBundle resources;\r
SceneDefinition scene;\r
+ SceneMetadata metaData;\r
std::vector<AnimationGroupDefinition> animGroups;\r
std::vector<CameraParameters> cameraParameters;\r
std::vector<LightParameters> lights;\r
LoadResult output{\r
resources,\r
scene,\r
+ metaData,\r
*animations,\r
animGroups,\r
cameraParameters,\r