{ Vector3( -1.0f, 1.0f, 1.0f ), Vector2( 0.0, 0.0 ) },
};
- PropertyBuffer vertexBuffer = PropertyBuffer::New( Property::Map()
- .Add( "aPosition", Property::VECTOR3 )
- .Add( "aTexCoord", Property::VECTOR2 ) );
+ VertexBuffer vertexBuffer = VertexBuffer::New( Property::Map()
+ .Add( "aPosition", Property::VECTOR3 )
+ .Add( "aTexCoord", Property::VECTOR2 ) );
vertexBuffer.SetData( vertices, sizeof(vertices) / sizeof(Vertex) );
// create indices