/*
- * Copyright (c) 2020 Samsung Electronics Co., Ltd.
+ * Copyright (c) 2021 Samsung Electronics Co., Ltd.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
#include <dali-toolkit/dali-toolkit.h>
#include <dali/dali.h>
-#include "look-camera.h"
-#include "generated/rendering-skybox-vert.h"
-#include "generated/rendering-skybox-frag.h"
-#include "generated/rendering-skybox-cube-vert.h"
#include "generated/rendering-skybox-cube-frag.h"
+#include "generated/rendering-skybox-cube-vert.h"
+#include "generated/rendering-skybox-frag.h"
+#include "generated/rendering-skybox-vert.h"
+#include "look-camera.h"
using namespace Dali;
using namespace Toolkit;
namespace
{
-
const float CAMERA_DEFAULT_FOV(60.0f);
const float CAMERA_DEFAULT_NEAR(0.1f);
const float CAMERA_DEFAULT_FAR(1000.0f);
void CreateShaders()
{
mShaderCube = Shader::New(SHADER_RENDERING_SKYBOX_CUBE_VERT, SHADER_RENDERING_SKYBOX_CUBE_FRAG);
- mShaderSkybox = Shader::New(SHADER_RENDERING_SKYBOX_CUBE_VERT, SHADER_RENDERING_SKYBOX_CUBE_FRAG);
+ mShaderSkybox = Shader::New(SHADER_RENDERING_SKYBOX_VERT, SHADER_RENDERING_SKYBOX_FRAG);
}
/**