Revert "Revert "Renamed KeyEvent enum values to comply with coding standards.""
[platform/core/uifw/dali-demo.git] / examples / rendering-skybox / rendering-skybox.cpp
index c9c925c..4e48b48 100644 (file)
@@ -1,5 +1,5 @@
 /*
- * Copyright (c) 2017 Samsung Electronics Co., Ltd.
+ * Copyright (c) 2020 Samsung Electronics Co., Ltd.
  *
  * Licensed under the Apache License, Version 2.0 (the "License");
  * you may not use this file except in compliance with the License.
@@ -147,14 +147,9 @@ public:
   // The Init signal is received once (only) during the Application lifetime
   void Create( Application& application )
   {
-    // Disable indicator.
-    // It avoids reposition the camera to fit with the indicator height.
-    Dali::Window winHandle = application.GetWindow();
-    winHandle.ShowIndicator( Dali::Window::INVISIBLE );
-
-    // Get a handle to the stage
-    Stage stage = Stage::GetCurrent();
-    stage.SetBackgroundColor( Color::WHITE );
+    // Get a handle to the window
+    Window window = application.GetWindow();
+    window.SetBackgroundColor( Color::WHITE );
 
     // Step 1. Setup camera
     SetupCamera();
@@ -180,7 +175,7 @@ public:
     PlayAnimation();
 
     // Respond to key events
-    stage.KeyEventSignal().Connect( this, &TexturedCubeController::OnKeyEvent );
+    window.KeyEventSignal().Connect( this, &TexturedCubeController::OnKeyEvent );
   }
 
   /**
@@ -191,7 +186,7 @@ public:
    */
   void OnKeyEvent( const KeyEvent& event )
   {
-    if( event.state == KeyEvent::Down )
+    if( event.GetState() == KeyEvent::DOWN )
     {
       if ( IsKey( event, Dali::DALI_KEY_ESCAPE ) || IsKey( event, Dali::DALI_KEY_BACK ) )
       {
@@ -205,12 +200,12 @@ public:
    */
   void SetupCamera()
   {
-    Stage stage = Stage::GetCurrent();
+    Window window = mApplication.GetWindow();
 
-    RenderTask renderTask = stage.GetRenderTaskList().GetTask( 0 );
+    RenderTask renderTask = window.GetRenderTaskList().GetTask( 0 );
     renderTask.SetCullMode( false ); // avoid frustum culling affecting the skybox
 
-    mCamera.Initialise( CAMERA_DEFAULT_POSITION, CAMERA_DEFAULT_FOV, CAMERA_DEFAULT_NEAR, CAMERA_DEFAULT_FAR );
+    mCamera.Initialise( window, CAMERA_DEFAULT_POSITION, CAMERA_DEFAULT_FOV, CAMERA_DEFAULT_NEAR, CAMERA_DEFAULT_FAR );
   }
 
   /**
@@ -277,9 +272,9 @@ public:
       { Vector3( -1.0f, 1.0f, 1.0f ), Vector2( 0.0, 0.0 ) },
     };
 
-    PropertyBuffer vertexBuffer = PropertyBuffer::New( Property::Map()
-                                                       .Add( "aPosition", Property::VECTOR3 )
-                                                       .Add( "aTexCoord", Property::VECTOR2 ) );
+    VertexBuffer vertexBuffer = VertexBuffer::New( Property::Map()
+                                                   .Add( "aPosition", Property::VECTOR3 )
+                                                   .Add( "aTexCoord", Property::VECTOR2 ) );
     vertexBuffer.SetData( vertices, sizeof(vertices) / sizeof(Vertex) );
 
     // create indices
@@ -367,8 +362,8 @@ public:
         { Vector3(   1.0f, -1.0f,  1.0f ) }
     };
 
-    PropertyBuffer vertexBuffer = PropertyBuffer::New( Property::Map()
-                                                       .Add( "aPosition", Property::VECTOR3 ) );
+    VertexBuffer vertexBuffer = VertexBuffer::New( Property::Map()
+                                                   .Add( "aPosition", Property::VECTOR3 ) );
     vertexBuffer.SetData( skyboxVertices, sizeof(skyboxVertices) / sizeof(Vertex) );
 
     mSkyboxGeometry = Geometry::New();
@@ -407,10 +402,10 @@ public:
     mActor.SetProperty( Actor::Property::PARENT_ORIGIN, ParentOrigin::CENTER );
     mActor.AddRenderer( mRenderer );
 
-    mActor.SetSize( 10.f, 10.f, 10.f );
+    mActor.SetProperty( Actor::Property::SIZE, Vector3( 10.f, 10.f, 10.f ) );
 
-    Stage stage = Stage::GetCurrent();
-    stage.Add( mActor );
+    Window window = mApplication.GetWindow();
+    window.Add( mActor );
   }
 
   /**
@@ -440,15 +435,15 @@ public:
     // The fragment shader will run only is those pixels that have the max depth value.
     mSkyboxRenderer.SetProperty( Renderer::Property::DEPTH_FUNCTION, DepthFunction::LESS_EQUAL );
 
-    Stage stage = Stage::GetCurrent();
+    Window window = mApplication.GetWindow();
 
     mSkyboxActor = Actor::New();
     mSkyboxActor.SetProperty( Dali::Actor::Property::NAME, "SkyBox" );
     mSkyboxActor.SetProperty( Actor::Property::ANCHOR_POINT, AnchorPoint::CENTER );
     mSkyboxActor.SetProperty( Actor::Property::PARENT_ORIGIN, ParentOrigin::CENTER );
-    mSkyboxActor.SetPosition( CAMERA_DEFAULT_POSITION );
+    mSkyboxActor.SetProperty( Actor::Property::POSITION, CAMERA_DEFAULT_POSITION );
     mSkyboxActor.AddRenderer( mSkyboxRenderer );
-    stage.Add( mSkyboxActor );
+    window.Add( mSkyboxActor );
   }
 
   /**