const Quaternion yawRot(Radian(Degree(angle2 * -200.0f)), modelOrientation.Rotate( Vector3::YAXIS ) );
mModelOrientation = mModelOrientation * yawRot * pitchRot ;
- mSkybox.GetActor().SetOrientation( mModelOrientation );
- actor1.SetOrientation( mModelOrientation );
- actor2.SetOrientation( mModelOrientation );
+ mSkybox.GetActor().SetProperty( Actor::Property::ORIENTATION, mModelOrientation );
+ actor1.SetProperty( Actor::Property::ORIENTATION, mModelOrientation );
+ actor2.SetProperty( Actor::Property::ORIENTATION, mModelOrientation );
mPointZ = point;
}