InitActors();
// Respond to a click anywhere on the window
- window.GetRootLayer().TouchSignal().Connect( this, &BasicPbrController::OnTouch );
+ window.GetRootLayer().TouchedSignal().Connect( this, &BasicPbrController::OnTouch );
// Respond to key events
window.KeyEventSignal().Connect( this, &BasicPbrController::OnKeyEvent );
/**
* This function will change the material Roughness, Metalness or the model orientation when touched
*/
- bool OnTouch( Actor actor, const TouchData& touch )
+ bool OnTouch( Actor actor, const TouchEvent& touch )
{
const PointState::Type state = touch.GetState( 0 );
*/
void OnKeyEvent( const KeyEvent& event )
{
- if( event.state == KeyEvent::Down )
+ if( event.GetState() == KeyEvent::DOWN )
{
if( IsKey( event, Dali::DALI_KEY_ESCAPE ) || IsKey( event, Dali::DALI_KEY_BACK ) )
{