vertexFormat[NORMAL] = Property::VECTOR3;
vertexFormat[TEXTURE] = Property::VECTOR2;
- PropertyBuffer surfaceVertices = PropertyBuffer::New( vertexFormat );
+ VertexBuffer surfaceVertices = VertexBuffer::New( vertexFormat );
surfaceVertices.SetData( &vertices[0u], vertices.Size() );
Geometry geometry = Geometry::New();