layer.SetAnchorPoint( AnchorPoint::CENTER );
// Set the parent origin to a small percentage below the center (so the demo will scale for different resolutions).
layer.SetParentOrigin( Vector3( 0.5f, 0.58f, 0.5f ) );
- layer.SetBehavior( Layer::LAYER_2D );
+ layer.SetBehavior( Layer::LAYER_UI );
layer.SetDepthTestDisabled( false );
stage.Add( layer );