void OnKeyEvent(const KeyEvent& event)
{
- if( event.GetState() == KeyEvent::Down )
+ if( event.GetState() == KeyEvent::DOWN )
{
if( IsKey( event, Dali::DALI_KEY_ESCAPE ) || IsKey( event, Dali::DALI_KEY_BACK ) )
{
void OnKey(const KeyEvent &event)
{
- if (event.GetState() == KeyEvent::Down)
+ if (event.GetState() == KeyEvent::DOWN)
{
std::cout<<"Window key : " << event.GetKeyCode() << std::endl;
}
bool OnControlKeyEvent(Toolkit::Control control, const KeyEvent &event)
{
- if (event.GetState() == KeyEvent::Down)
+ if (event.GetState() == KeyEvent::DOWN)
{
std::cout<<"Control down key : " << control.GetProperty< std::string >( Dali::Actor::Property::NAME ) << ", keyCode : " << event.GetKeyCode() << std::endl;
}