#define DALI_DEMO_RADIAL_SWEEP_VIEW_H
/*
- * Copyright (c) 2014 Samsung Electronics Co., Ltd.
+ * Copyright (c) 2015 Samsung Electronics Co., Ltd.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
public:
/**
* Create a new RadialSweepView with default parameters (2 second animation,
- * no rotation, sweeping out a full cicle).
+ * no rotation, sweeping out a full circle).
*/
static RadialSweepView New( );
* @param[in] finalAngle The final angle of the anticlockwise line of the sweep sector
* @param[in] initialSector The angle of the starting sector
* @param[in] finalSector The angle of the sector at the end of the animation.
- * Note, to cover the entire circle, use a value of 359.9999f, not zero or 360.
+ * Note, to cover the entire circle, use a value of 359.9999 degrees, not zero or 360 degrees.
*
* initial sector
* \ | .
*/
static RadialSweepView New( float duration,
float diameter,
- Dali::Degree initialAngle,
- Dali::Degree finalAngle,
- Dali::Degree initialSector,
- Dali::Degree finalSector );
+ Dali::Radian initialAngle,
+ Dali::Radian finalAngle,
+ Dali::Radian initialSector,
+ Dali::Radian finalSector );
void SetDuration(float duration);
void SetDiameter(float diameter);
- void SetInitialAngle( Dali::Degree initialAngle);
+ void SetInitialAngle( Dali::Radian initialAngle);
- void SetFinalAngle( Dali::Degree finalAngle);
+ void SetFinalAngle( Dali::Radian finalAngle);
- void SetInitialSector( Dali::Degree initialSector);
+ void SetInitialSector( Dali::Radian initialSector);
- void SetFinalSector( Dali::Degree finalSector);
+ void SetFinalSector( Dali::Radian finalSector);
- void SetInitialActorAngle( Dali::Degree initialAngle );
+ void SetInitialActorAngle( Dali::Radian initialAngle );
- void SetFinalActorAngle( Dali::Degree finalAngle );
+ void SetFinalActorAngle( Dali::Radian finalAngle );
float GetDuration( );
float GetDiameter( );
- Dali::Degree GetInitialAngle( );
+ Dali::Radian GetInitialAngle( );
- Dali::Degree GetFinalAngle( );
+ Dali::Radian GetFinalAngle( );
- Dali::Degree GetInitialSector( );
+ Dali::Radian GetInitialSector( );
- Dali::Degree GetFinalSector( );
+ Dali::Radian GetFinalSector( );
- Dali::Degree GetInitialActorAngle( );
+ Dali::Radian GetInitialActorAngle( );
- Dali::Degree GetFinalActorAngle( );
+ Dali::Radian GetFinalActorAngle( );
/**
* @param[in] rotate True if the actors should rotate with the stencil