mLayer = Layer::New();
Self().Add(mLayer);
mLayer.SetSize( Stage::GetCurrent().GetSize() );
- mLayer.SetPositionInheritanceMode(USE_PARENT_POSITION);
+ mLayer.SetParentOrigin( ParentOrigin::CENTER );
}
mLayer.Add(actor);
mRotationAngleIndex = mStencilActor.RegisterProperty("uRotationAngle", initialSector.radian);
mStencilActor.SetDrawMode( DrawMode::STENCIL );
- mStencilActor.SetPositionInheritanceMode(USE_PARENT_POSITION);
+ mStencilActor.SetParentOrigin( ParentOrigin::CENTER );
}