#include <dali/dali.h>
#include <dali-toolkit/dali-toolkit.h>
-#include "../shared/view.h"
+#include "shared/view.h"
#include "radial-sweep-view.h"
#include "radial-sweep-view-impl.h"
Image dial = ResourceImage::New( TEST_DIAL_FILENAME );
mDialActor = ImageActor::New( dial );
+ mDialActor.SetResizePolicy( USE_NATURAL_SIZE, ALL_DIMENSIONS );
mDialActor.SetPositionInheritanceMode(USE_PARENT_POSITION);
mDialActor.SetScale(scale);
Layer dialLayer = Layer::New();
mRadialSweepView1.Activate(mAnimation, 0.0f, 3.0f);
mRadialSweepView2.Activate(mAnimation, 1.5f, 3.0f);
mRadialSweepView3.Activate(mAnimation, 3.0f, 3.0f);
- mAnimation.OpacityTo(mDialActor, 1.0f, AlphaFunctions::EaseIn, 0.0f, 0.8f);
- mAnimation.OpacityTo(mRadialSweepView1, 1.0f, AlphaFunctions::EaseIn, 0.0f, 0.5f);
+ mAnimation.AnimateTo( Property( mDialActor, Actor::Property::COLOR_ALPHA ), 1.0f, AlphaFunctions::EaseIn, TimePeriod( 0.0f, 0.8f ) );
+ mAnimation.AnimateTo( Property( mRadialSweepView1, Actor::Property::COLOR_ALPHA ), 1.0f, AlphaFunctions::EaseIn, TimePeriod( 0.0f, 0.5f ) );
mAnimation.FinishedSignal().Connect( this, &RadialMenuExample::OnAnimationFinished );
mAnimationState = PLAYING;
mImageActor = ImageActor::New(image);
mImageActor.SetParentOrigin(ParentOrigin::CENTER);
mImageActor.SetAnchorPoint(AnchorPoint::CENTER);
+ mImageActor.SetResizePolicy( USE_NATURAL_SIZE, ALL_DIMENSIONS );
// Create the stencil
Vector2 imageSize = ResourceImage::GetImageSize(imageName);