#include "squircle.h"
-#include <QtQuick/qsgengine.h>
-#include <QtQuick/qquickcanvas.h>
+#include <QtQuick/qquickwindow.h>
#include <QOpenGLShaderProgram>
Squircle::Squircle()
void Squircle::itemChange(ItemChange change, const ItemChangeData &)
{
- // The ItemSceneChange event is sent when we are first attached to a canvas.
+ // The ItemSceneChange event is sent when we are first attached to a window.
if (change == ItemSceneChange) {
- QQuickCanvas *c = canvas();
+ QQuickWindow *c = window();
// Connect our the beforeRendering signal to our paint function.
// Since this call is executed on the rendering thread it must be
}
}
-
void Squircle::paint()
{
if (!m_program) {
m_program->setAttributeArray(0, GL_FLOAT, values, 2);
m_program->setUniformValue("t", (float) m_t);
+ glViewport(0, 0, window()->width(), window()->height());
+
glDisable(GL_DEPTH_TEST);
glClearColor(0, 0, 0, 1);