*/
void OnKeyEvent( const KeyEvent& event )
{
- if( event.state == KeyEvent::Down )
+ if( event.GetState() == KeyEvent::DOWN )
{
if ( IsKey( event, Dali::DALI_KEY_ESCAPE ) || IsKey( event, Dali::DALI_KEY_BACK ) )
{
mApplication.Quit();
}
- else if( event.keyPressedName.compare("1") == 0)
+ else if( event.GetKeyName().compare("1") == 0)
{
Adaptor::Get().SetPreRenderCallback( MakeCallback( this, &PreRenderCallbackController::OnPreRender ) );
}
- else if( event.keyPressedName.compare("2") == 0)
+ else if( event.GetKeyName().compare("2") == 0)
{
Adaptor::Get().SetPreRenderCallback( NULL );
}
- else if( event.keyPressedName.compare("3") == 0)
+ else if( event.GetKeyName().compare("3") == 0)
{
mKeepPreRender = !mKeepPreRender;
}