/*
- * Copyright (c) 2018 Samsung Electronics Co., Ltd.
+ * Copyright (c) 2020 Samsung Electronics Co., Ltd.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
Vector2 texCoord;
};
-VertexWithTexture gQuadWithTexture[] = {
- { Vector2( -0.5f, -0.5f ), Vector2( 0.0f, 0.0f ) },
- { Vector2( 0.5f, -0.5f ), Vector2( 1.0f, 0.0f ) },
- { Vector2( -0.5f, 0.5f ), Vector2( 0.0f, 1.0f ) },
- { Vector2( 0.5f, 0.5f ), Vector2( 1.0f, 1.0f ) }
-};
-
const char* VERTEX_SHADER_TEXTURE = DALI_COMPOSE_SHADER(
attribute mediump vec2 aPosition;\n
attribute mediump vec2 aTexCoord;\n
// The Init signal is received once (only) during the Application lifetime
void Create( Application& application )
{
- // Get a handle to the stage
- Stage stage = Stage::GetCurrent();
- stage.SetBackgroundColor( Color::WHITE );
- Vector2 stageSize = stage.GetSize();
+ // Get a handle to the window
+ Window window = application.GetWindow();
+ window.SetBackgroundColor( Color::WHITE );
+ Vector2 windowSize = window.GetSize();
+
+ window.GetRootLayer().SetProperty( Layer::Property::DEPTH_TEST, false );
- stage.GetRootLayer().SetDepthTestDisabled(true);
+ mSize = Vector3( windowSize.x / mColumnsPerPage, windowSize.y / mRowsPerPage, 0.0f );
- mSize = Vector3( stageSize.x / mColumnsPerPage, stageSize.y / mRowsPerPage, 0.0f );
+ // Respond to a click anywhere on the window
+ window.GetRootLayer().TouchedSignal().Connect( this, &PerfScroll::OnTouch );
- // Respond to a click anywhere on the stage
- stage.GetRootLayer().TouchSignal().Connect( this, &PerfScroll::OnTouch );
+ // Respond to key events
+ window.KeyEventSignal().Connect( this, &PerfScroll::OnKeyEvent );
mParent = Actor::New();
- mParent.SetAnchorPoint( AnchorPoint::TOP_LEFT );
- stage.Add(mParent);
+ mParent.SetProperty( Actor::Property::ANCHOR_POINT, AnchorPoint::TOP_LEFT );
+ window.Add(mParent);
if( gUseMesh )
{
ShowAnimation();
}
- bool OnTouch( Actor actor, const TouchData& touch )
+ bool OnTouch( Actor actor, const TouchEvent& touch )
{
// quit the application
mApplication.Quit();
void CreateImageViews()
{
- Stage stage = Stage::GetCurrent();
+ Window window = mApplication.GetWindow();
unsigned int actorCount( mRowsPerPage*mColumnsPerPage * mPageCount );
mImageView.resize( actorCount );
propertyMap.Insert(Toolkit::DevelVisual::Property::VISUAL_FITTING_MODE, Toolkit::DevelVisual::FILL);
mImageView[i].SetProperty(Toolkit::ImageView::Property::IMAGE, propertyMap);
- mImageView[i].SetSize( Vector3(0.0f,0.0f,0.0f) );
+ mImageView[i].SetProperty( Actor::Property::SIZE, Vector3(0.0f,0.0f,0.0f) );
mImageView[i].SetResizePolicy( ResizePolicy::FIXED, Dimension::ALL_DIMENSIONS );
mParent.Add( mImageView[i] );
}
}
//Create the actors
- Stage stage = Stage::GetCurrent();
+ Window window = mApplication.GetWindow();
unsigned int actorCount(mRowsPerPage*mColumnsPerPage * mPageCount);
mActor.resize(actorCount);
for( size_t i(0); i<actorCount; ++i )
{
mActor[i] = Actor::New();
mActor[i].AddRenderer( renderers[i % numImages] );
- mActor[i].SetSize(0.0f,0.0f,0.0f);
+ mActor[i].SetProperty( Actor::Property::SIZE, Vector3(0.0f,0.0f,0.0f) );
mParent.Add(mActor[i]);
}
}
void ShowAnimation()
{
- Stage stage = Stage::GetCurrent();
- Vector3 initialPosition( stage.GetSize().x * 0.5f, stage.GetSize().y*0.5f, 1000.0f );
+ Window window = mApplication.GetWindow();
+ Vector3 initialPosition( window.GetSize().GetWidth() * 0.5f, window.GetSize().GetHeight() * 0.5f, 1000.0f );
unsigned int totalColumns = mColumnsPerPage * mPageCount;
}
if( gUseMesh )
{
- mActor[count].SetPosition( initialPosition );
- mActor[count].SetSize( Vector3(0.0f,0.0f,0.0f) );
- mActor[count].SetOrientation( Quaternion( Radian( 0.0f ), Vector3::XAXIS ) );
+ mActor[count].SetProperty( Actor::Property::POSITION, initialPosition );
+ mActor[count].SetProperty( Actor::Property::SIZE, Vector3(0.0f,0.0f,0.0f) );
+ mActor[count].SetProperty( Actor::Property::ORIENTATION, Quaternion( Quaternion( Radian( 0.0f ), Vector3::XAXIS ) ) );
mShow.AnimateTo( Property( mActor[count], Actor::Property::POSITION ), Vector3( xpos+mSize.x*0.5f, ypos+mSize.y*0.5f, 0.0f), AlphaFunction::EASE_OUT_BACK, TimePeriod( delay, duration ) );
mShow.AnimateTo( Property( mActor[count], Actor::Property::SIZE ), mSize, AlphaFunction::EASE_OUT_BACK, TimePeriod( delay, duration ) );
}
else
{
- mImageView[count].SetPosition( initialPosition );
- mImageView[count].SetSize( Vector3(0.0f,0.0f,0.0f) );
- mImageView[count].SetOrientation( Quaternion( Radian(0.0f),Vector3::XAXIS ) );
+ mImageView[count].SetProperty( Actor::Property::POSITION, initialPosition );
+ mImageView[count].SetProperty( Actor::Property::SIZE, Vector3(0.0f,0.0f,0.0f) );
+ mImageView[count].SetProperty( Actor::Property::ORIENTATION, Quaternion( Quaternion( Radian(0.0f), Vector3::XAXIS ) ) );
mShow.AnimateTo( Property( mImageView[count], Actor::Property::POSITION ), Vector3( xpos+mSize.x*0.5f, ypos+mSize.y*0.5f, 0.0f ), AlphaFunction::EASE_OUT_BACK, TimePeriod( delay, duration ) );
mShow.AnimateTo( Property( mImageView[count], Actor::Property::SIZE ), mSize, AlphaFunction::EASE_OUT_BACK, TimePeriod( delay, duration ) );
}
void ScrollAnimation()
{
- Stage stage = Stage::GetCurrent();
- Vector3 stageSize( stage.GetSize() );
+ Window window = mApplication.GetWindow();
+ Vector3 windowSize( window.GetSize() );
mScroll = Animation::New( gDuration );
- mScroll.AnimateBy( Property( mParent, Actor::Property::POSITION ), Vector3( -(gPageCount-1.)*stageSize.x,0.0f, 0.0f) );
+ mScroll.AnimateBy( Property( mParent, Actor::Property::POSITION ), Vector3( -(gPageCount-1.)*windowSize.x,0.0f, 0.0f) );
mScroll.Play();
mScroll.FinishedSignal().Connect( this, &PerfScroll::OnAnimationEnd );
}
mHide.FinishedSignal().Connect( this, &PerfScroll::OnAnimationEnd );
}
+ void OnKeyEvent( const KeyEvent& event )
+ {
+ if( event.GetState() == KeyEvent::DOWN )
+ {
+ if ( IsKey( event, Dali::DALI_KEY_ESCAPE ) || IsKey( event, Dali::DALI_KEY_BACK ) )
+ {
+ mApplication.Quit();
+ }
+ }
+ }
+
private:
Application& mApplication;