Vector2 texCoord;
};
-VertexWithTexture gQuadWithTexture[] = {
- { Vector2( -0.5f, -0.5f ), Vector2( 0.0f, 0.0f ) },
- { Vector2( 0.5f, -0.5f ), Vector2( 1.0f, 0.0f ) },
- { Vector2( -0.5f, 0.5f ), Vector2( 0.0f, 1.0f ) },
- { Vector2( 0.5f, 0.5f ), Vector2( 1.0f, 1.0f ) }
-};
-
const char* VERTEX_SHADER_TEXTURE = DALI_COMPOSE_SHADER(
attribute mediump vec2 aPosition;\n
attribute mediump vec2 aTexCoord;\n
mSize = Vector3( windowSize.x / mColumnsPerPage, windowSize.y / mRowsPerPage, 0.0f );
// Respond to a click anywhere on the window
- window.GetRootLayer().TouchSignal().Connect( this, &PerfScroll::OnTouch );
+ window.GetRootLayer().TouchedSignal().Connect( this, &PerfScroll::OnTouch );
// Respond to key events
window.KeyEventSignal().Connect( this, &PerfScroll::OnKeyEvent );
void OnKeyEvent( const KeyEvent& event )
{
- if( event.GetState() == KeyEvent::Down )
+ if( event.GetState() == KeyEvent::DOWN )
{
if ( IsKey( event, Dali::DALI_KEY_ESCAPE ) || IsKey( event, Dali::DALI_KEY_BACK ) )
{