stage.KeyEventSignal().Connect( this, &PerfScroll::OnKeyEvent );
mParent = Actor::New();
- mParent.SetAnchorPoint( AnchorPoint::TOP_LEFT );
+ mParent.SetProperty( Actor::Property::ANCHOR_POINT, AnchorPoint::TOP_LEFT );
stage.Add(mParent);
if( gUseMesh )
{
mActor[count].SetPosition( initialPosition );
mActor[count].SetSize( Vector3(0.0f,0.0f,0.0f) );
- mActor[count].SetOrientation( Quaternion( Radian( 0.0f ), Vector3::XAXIS ) );
+ mActor[count].SetProperty( Actor::Property::ORIENTATION, Quaternion( Quaternion( Radian( 0.0f ), Vector3::XAXIS ) ) );
mShow.AnimateTo( Property( mActor[count], Actor::Property::POSITION ), Vector3( xpos+mSize.x*0.5f, ypos+mSize.y*0.5f, 0.0f), AlphaFunction::EASE_OUT_BACK, TimePeriod( delay, duration ) );
mShow.AnimateTo( Property( mActor[count], Actor::Property::SIZE ), mSize, AlphaFunction::EASE_OUT_BACK, TimePeriod( delay, duration ) );
}
{
mImageView[count].SetPosition( initialPosition );
mImageView[count].SetSize( Vector3(0.0f,0.0f,0.0f) );
- mImageView[count].SetOrientation( Quaternion( Radian(0.0f),Vector3::XAXIS ) );
+ mImageView[count].SetProperty( Actor::Property::ORIENTATION, Quaternion( Quaternion( Radian(0.0f), Vector3::XAXIS ) ) );
mShow.AnimateTo( Property( mImageView[count], Actor::Property::POSITION ), Vector3( xpos+mSize.x*0.5f, ypos+mSize.y*0.5f, 0.0f ), AlphaFunction::EASE_OUT_BACK, TimePeriod( delay, duration ) );
mShow.AnimateTo( Property( mImageView[count], Actor::Property::SIZE ), mSize, AlphaFunction::EASE_OUT_BACK, TimePeriod( delay, duration ) );
}