/*
- * Copyright (c) 2015 Samsung Electronics Co., Ltd.
+ * Copyright (c) 2021 Samsung Electronics Co., Ltd.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
*
*/
+// EXTERNAL INCLUDES
#include <dali-toolkit/dali-toolkit.h>
-#include <dali/devel-api/rendering/renderer.h>
-#include <dali/devel-api/rendering/sampler.h>
-#include <dali/public-api/common/dali-common.h>
-#include <dali/integration-api/resource-policies.h>
-#include <dali/integration-api/debug.h>
#include <iostream>
+// INTERNAL INCLUDES
+#include "generated/perf-scroll-frag.h"
+#include "generated/perf-scroll-vert.h"
+#include "shared/utility.h"
+
using namespace Dali;
using namespace Dali::Toolkit;
-
+using namespace std;
namespace
{
const char* IMAGE_PATH[] = {
- DEMO_IMAGE_DIR "gallery-medium-1.jpg",
- DEMO_IMAGE_DIR "gallery-medium-2.jpg",
- DEMO_IMAGE_DIR "gallery-medium-3.jpg",
- DEMO_IMAGE_DIR "gallery-medium-4.jpg",
- DEMO_IMAGE_DIR "gallery-medium-5.jpg",
- DEMO_IMAGE_DIR "gallery-medium-6.jpg",
- DEMO_IMAGE_DIR "gallery-medium-7.jpg",
- DEMO_IMAGE_DIR "gallery-medium-8.jpg",
- DEMO_IMAGE_DIR "gallery-medium-9.jpg",
- DEMO_IMAGE_DIR "gallery-medium-10.jpg",
- DEMO_IMAGE_DIR "gallery-medium-11.jpg",
- DEMO_IMAGE_DIR "gallery-medium-12.jpg",
- DEMO_IMAGE_DIR "gallery-medium-13.jpg",
- DEMO_IMAGE_DIR "gallery-medium-14.jpg",
- DEMO_IMAGE_DIR "gallery-medium-15.jpg",
- DEMO_IMAGE_DIR "gallery-medium-16.jpg",
- DEMO_IMAGE_DIR "gallery-medium-17.jpg",
- DEMO_IMAGE_DIR "gallery-medium-18.jpg",
- DEMO_IMAGE_DIR "gallery-medium-19.jpg",
- DEMO_IMAGE_DIR "gallery-medium-20.jpg",
- DEMO_IMAGE_DIR "gallery-medium-21.jpg",
- DEMO_IMAGE_DIR "gallery-medium-22.jpg",
- DEMO_IMAGE_DIR "gallery-medium-23.jpg",
- DEMO_IMAGE_DIR "gallery-medium-24.jpg",
- DEMO_IMAGE_DIR "gallery-medium-25.jpg",
- DEMO_IMAGE_DIR "gallery-medium-26.jpg",
- DEMO_IMAGE_DIR "gallery-medium-27.jpg",
- DEMO_IMAGE_DIR "gallery-medium-28.jpg",
- DEMO_IMAGE_DIR "gallery-medium-29.jpg",
- DEMO_IMAGE_DIR "gallery-medium-30.jpg",
- DEMO_IMAGE_DIR "gallery-medium-31.jpg",
- DEMO_IMAGE_DIR "gallery-medium-32.jpg",
- DEMO_IMAGE_DIR "gallery-medium-33.jpg",
- DEMO_IMAGE_DIR "gallery-medium-34.jpg",
- DEMO_IMAGE_DIR "gallery-medium-35.jpg",
- DEMO_IMAGE_DIR "gallery-medium-36.jpg",
- DEMO_IMAGE_DIR "gallery-medium-37.jpg",
- DEMO_IMAGE_DIR "gallery-medium-38.jpg",
- DEMO_IMAGE_DIR "gallery-medium-39.jpg",
- DEMO_IMAGE_DIR "gallery-medium-40.jpg",
- DEMO_IMAGE_DIR "gallery-medium-41.jpg",
- DEMO_IMAGE_DIR "gallery-medium-42.jpg",
- DEMO_IMAGE_DIR "gallery-medium-43.jpg",
- DEMO_IMAGE_DIR "gallery-medium-44.jpg",
- DEMO_IMAGE_DIR "gallery-medium-45.jpg",
- DEMO_IMAGE_DIR "gallery-medium-46.jpg",
- DEMO_IMAGE_DIR "gallery-medium-47.jpg",
- DEMO_IMAGE_DIR "gallery-medium-48.jpg",
- DEMO_IMAGE_DIR "gallery-medium-49.jpg",
- DEMO_IMAGE_DIR "gallery-medium-50.jpg",
- DEMO_IMAGE_DIR "gallery-medium-51.jpg",
- DEMO_IMAGE_DIR "gallery-medium-52.jpg",
- DEMO_IMAGE_DIR "gallery-medium-53.jpg",
+ DEMO_IMAGE_DIR "gallery-medium-1.jpg",
+ DEMO_IMAGE_DIR "gallery-medium-2.jpg",
+ DEMO_IMAGE_DIR "gallery-medium-3.jpg",
+ DEMO_IMAGE_DIR "gallery-medium-4.jpg",
+ DEMO_IMAGE_DIR "gallery-medium-5.jpg",
+ DEMO_IMAGE_DIR "gallery-medium-6.jpg",
+ DEMO_IMAGE_DIR "gallery-medium-7.jpg",
+ DEMO_IMAGE_DIR "gallery-medium-8.jpg",
+ DEMO_IMAGE_DIR "gallery-medium-9.jpg",
+ DEMO_IMAGE_DIR "gallery-medium-10.jpg",
+ DEMO_IMAGE_DIR "gallery-medium-11.jpg",
+ DEMO_IMAGE_DIR "gallery-medium-12.jpg",
+ DEMO_IMAGE_DIR "gallery-medium-13.jpg",
+ DEMO_IMAGE_DIR "gallery-medium-14.jpg",
+ DEMO_IMAGE_DIR "gallery-medium-15.jpg",
+ DEMO_IMAGE_DIR "gallery-medium-16.jpg",
+ DEMO_IMAGE_DIR "gallery-medium-17.jpg",
+ DEMO_IMAGE_DIR "gallery-medium-18.jpg",
+ DEMO_IMAGE_DIR "gallery-medium-19.jpg",
+ DEMO_IMAGE_DIR "gallery-medium-20.jpg",
+ DEMO_IMAGE_DIR "gallery-medium-21.jpg",
+ DEMO_IMAGE_DIR "gallery-medium-22.jpg",
+ DEMO_IMAGE_DIR "gallery-medium-23.jpg",
+ DEMO_IMAGE_DIR "gallery-medium-24.jpg",
+ DEMO_IMAGE_DIR "gallery-medium-25.jpg",
+ DEMO_IMAGE_DIR "gallery-medium-26.jpg",
+ DEMO_IMAGE_DIR "gallery-medium-27.jpg",
+ DEMO_IMAGE_DIR "gallery-medium-28.jpg",
+ DEMO_IMAGE_DIR "gallery-medium-29.jpg",
+ DEMO_IMAGE_DIR "gallery-medium-30.jpg",
+ DEMO_IMAGE_DIR "gallery-medium-31.jpg",
+ DEMO_IMAGE_DIR "gallery-medium-32.jpg",
+ DEMO_IMAGE_DIR "gallery-medium-33.jpg",
+ DEMO_IMAGE_DIR "gallery-medium-34.jpg",
+ DEMO_IMAGE_DIR "gallery-medium-35.jpg",
+ DEMO_IMAGE_DIR "gallery-medium-36.jpg",
+ DEMO_IMAGE_DIR "gallery-medium-37.jpg",
+ DEMO_IMAGE_DIR "gallery-medium-38.jpg",
+ DEMO_IMAGE_DIR "gallery-medium-39.jpg",
+ DEMO_IMAGE_DIR "gallery-medium-40.jpg",
+ DEMO_IMAGE_DIR "gallery-medium-41.jpg",
+ DEMO_IMAGE_DIR "gallery-medium-42.jpg",
+ DEMO_IMAGE_DIR "gallery-medium-43.jpg",
+ DEMO_IMAGE_DIR "gallery-medium-44.jpg",
+ DEMO_IMAGE_DIR "gallery-medium-45.jpg",
+ DEMO_IMAGE_DIR "gallery-medium-46.jpg",
+ DEMO_IMAGE_DIR "gallery-medium-47.jpg",
+ DEMO_IMAGE_DIR "gallery-medium-48.jpg",
+ DEMO_IMAGE_DIR "gallery-medium-49.jpg",
+ DEMO_IMAGE_DIR "gallery-medium-50.jpg",
+ DEMO_IMAGE_DIR "gallery-medium-51.jpg",
+ DEMO_IMAGE_DIR "gallery-medium-52.jpg",
+ DEMO_IMAGE_DIR "gallery-medium-53.jpg",
};
const char* NINEPATCH_IMAGE_PATH[] = {
- DEMO_IMAGE_DIR "selection-popup-bg.1.9.png",
- DEMO_IMAGE_DIR "selection-popup-bg.2.9.png",
- DEMO_IMAGE_DIR "selection-popup-bg.3.9.png",
- DEMO_IMAGE_DIR "selection-popup-bg.4.9.png",
- DEMO_IMAGE_DIR "selection-popup-bg.5.9.png",
- DEMO_IMAGE_DIR "selection-popup-bg.6.9.png",
- DEMO_IMAGE_DIR "selection-popup-bg.7.9.png",
- DEMO_IMAGE_DIR "selection-popup-bg.8.9.png",
- DEMO_IMAGE_DIR "selection-popup-bg.9.9.png",
- DEMO_IMAGE_DIR "selection-popup-bg.10.9.png",
- DEMO_IMAGE_DIR "selection-popup-bg.11.9.png",
- DEMO_IMAGE_DIR "selection-popup-bg.12.9.png",
- DEMO_IMAGE_DIR "selection-popup-bg.13.9.png",
- DEMO_IMAGE_DIR "selection-popup-bg.14.9.png",
- DEMO_IMAGE_DIR "selection-popup-bg.15.9.png",
- DEMO_IMAGE_DIR "selection-popup-bg.16.9.png",
- DEMO_IMAGE_DIR "selection-popup-bg.17.9.png",
- DEMO_IMAGE_DIR "selection-popup-bg.18.9.png",
- DEMO_IMAGE_DIR "selection-popup-bg.19.9.png",
- DEMO_IMAGE_DIR "selection-popup-bg.20.9.png",
- DEMO_IMAGE_DIR "selection-popup-bg.21.9.png",
- DEMO_IMAGE_DIR "selection-popup-bg.22.9.png",
- DEMO_IMAGE_DIR "selection-popup-bg.23.9.png",
- DEMO_IMAGE_DIR "selection-popup-bg.24.9.png",
- DEMO_IMAGE_DIR "selection-popup-bg.25.9.png",
- DEMO_IMAGE_DIR "selection-popup-bg.26.9.png",
- DEMO_IMAGE_DIR "selection-popup-bg.27.9.png",
- DEMO_IMAGE_DIR "selection-popup-bg.28.9.png",
- DEMO_IMAGE_DIR "selection-popup-bg.29.9.png",
- DEMO_IMAGE_DIR "selection-popup-bg.30.9.png",
- DEMO_IMAGE_DIR "selection-popup-bg.31.9.png",
- DEMO_IMAGE_DIR "selection-popup-bg.32.9.png",
- DEMO_IMAGE_DIR "selection-popup-bg.33.9.png",
- DEMO_IMAGE_DIR "button-disabled.9.png",
- DEMO_IMAGE_DIR "button-down.9.png",
- DEMO_IMAGE_DIR "button-down-disabled.9.png",
- DEMO_IMAGE_DIR "button-up-1.9.png",
- DEMO_IMAGE_DIR "button-up-2.9.png",
- DEMO_IMAGE_DIR "button-up-3.9.png",
- DEMO_IMAGE_DIR "button-up-4.9.png",
- DEMO_IMAGE_DIR "button-up-5.9.png",
- DEMO_IMAGE_DIR "button-up-6.9.png",
- DEMO_IMAGE_DIR "button-up-7.9.png",
- DEMO_IMAGE_DIR "button-up-8.9.png",
- DEMO_IMAGE_DIR "button-up-9.9.png",
- DEMO_IMAGE_DIR "button-up-10.9.png",
- DEMO_IMAGE_DIR "button-up-11.9.png",
- DEMO_IMAGE_DIR "button-up-12.9.png",
- DEMO_IMAGE_DIR "button-up-13.9.png",
- DEMO_IMAGE_DIR "button-up-14.9.png",
- DEMO_IMAGE_DIR "button-up-15.9.png",
- DEMO_IMAGE_DIR "button-up-16.9.png",
- DEMO_IMAGE_DIR "button-up-17.9.png",
+ DEMO_IMAGE_DIR "selection-popup-bg.1.9.png",
+ DEMO_IMAGE_DIR "selection-popup-bg.2.9.png",
+ DEMO_IMAGE_DIR "selection-popup-bg.3.9.png",
+ DEMO_IMAGE_DIR "selection-popup-bg.4.9.png",
+ DEMO_IMAGE_DIR "selection-popup-bg.5.9.png",
+ DEMO_IMAGE_DIR "selection-popup-bg.6.9.png",
+ DEMO_IMAGE_DIR "selection-popup-bg.7.9.png",
+ DEMO_IMAGE_DIR "selection-popup-bg.8.9.png",
+ DEMO_IMAGE_DIR "selection-popup-bg.9.9.png",
+ DEMO_IMAGE_DIR "selection-popup-bg.10.9.png",
+ DEMO_IMAGE_DIR "selection-popup-bg.11.9.png",
+ DEMO_IMAGE_DIR "selection-popup-bg.12.9.png",
+ DEMO_IMAGE_DIR "selection-popup-bg.13.9.png",
+ DEMO_IMAGE_DIR "selection-popup-bg.14.9.png",
+ DEMO_IMAGE_DIR "selection-popup-bg.15.9.png",
+ DEMO_IMAGE_DIR "selection-popup-bg.16.9.png",
+ DEMO_IMAGE_DIR "selection-popup-bg.17.9.png",
+ DEMO_IMAGE_DIR "selection-popup-bg.18.9.png",
+ DEMO_IMAGE_DIR "selection-popup-bg.19.9.png",
+ DEMO_IMAGE_DIR "selection-popup-bg.20.9.png",
+ DEMO_IMAGE_DIR "selection-popup-bg.21.9.png",
+ DEMO_IMAGE_DIR "selection-popup-bg.22.9.png",
+ DEMO_IMAGE_DIR "selection-popup-bg.23.9.png",
+ DEMO_IMAGE_DIR "selection-popup-bg.24.9.png",
+ DEMO_IMAGE_DIR "selection-popup-bg.25.9.png",
+ DEMO_IMAGE_DIR "selection-popup-bg.26.9.png",
+ DEMO_IMAGE_DIR "selection-popup-bg.27.9.png",
+ DEMO_IMAGE_DIR "selection-popup-bg.28.9.png",
+ DEMO_IMAGE_DIR "selection-popup-bg.29.9.png",
+ DEMO_IMAGE_DIR "selection-popup-bg.30.9.png",
+ DEMO_IMAGE_DIR "selection-popup-bg.31.9.png",
+ DEMO_IMAGE_DIR "selection-popup-bg.32.9.png",
+ DEMO_IMAGE_DIR "selection-popup-bg.33.9.png",
+ DEMO_IMAGE_DIR "button-disabled.9.png",
+ DEMO_IMAGE_DIR "button-down.9.png",
+ DEMO_IMAGE_DIR "button-down-disabled.9.png",
+ DEMO_IMAGE_DIR "button-up-1.9.png",
+ DEMO_IMAGE_DIR "button-up-2.9.png",
+ DEMO_IMAGE_DIR "button-up-3.9.png",
+ DEMO_IMAGE_DIR "button-up-4.9.png",
+ DEMO_IMAGE_DIR "button-up-5.9.png",
+ DEMO_IMAGE_DIR "button-up-6.9.png",
+ DEMO_IMAGE_DIR "button-up-7.9.png",
+ DEMO_IMAGE_DIR "button-up-8.9.png",
+ DEMO_IMAGE_DIR "button-up-9.9.png",
+ DEMO_IMAGE_DIR "button-up-10.9.png",
+ DEMO_IMAGE_DIR "button-up-11.9.png",
+ DEMO_IMAGE_DIR "button-up-12.9.png",
+ DEMO_IMAGE_DIR "button-up-13.9.png",
+ DEMO_IMAGE_DIR "button-up-14.9.png",
+ DEMO_IMAGE_DIR "button-up-15.9.png",
+ DEMO_IMAGE_DIR "button-up-16.9.png",
+ DEMO_IMAGE_DIR "button-up-17.9.png",
};
-const unsigned int NUM_IMAGES = sizeof(IMAGE_PATH) / sizeof(char*);
-const unsigned int NUM_NINEPATCH_IMAGES = sizeof(NINEPATCH_IMAGE_PATH) / sizeof(char*);
-
-const float ANIMATION_TIME ( 5.0f ); // animation length in seconds
+constexpr unsigned int NUM_IMAGES = sizeof(IMAGE_PATH) / sizeof(char*);
+constexpr unsigned int NUM_NINEPATCH_IMAGES = sizeof(NINEPATCH_IMAGE_PATH) / sizeof(char*);
struct VertexWithTexture
{
Vector2 texCoord;
};
-VertexWithTexture gQuadWithTexture[] = {
- { Vector2( -0.5f, -0.5f ), Vector2( 0.0f, 0.0f ) },
- { Vector2( 0.5f, -0.5f ), Vector2( 1.0f, 0.0f ) },
- { Vector2( -0.5f, 0.5f ), Vector2( 0.0f, 1.0f ) },
- { Vector2( 0.5f, 0.5f ), Vector2( 1.0f, 1.0f ) }
-};
-
-const char* VERTEX_SHADER_TEXTURE = DALI_COMPOSE_SHADER(
- attribute mediump vec2 aPosition;\n
- attribute mediump vec2 aTexCoord;\n
- uniform mediump mat4 uMvpMatrix;\n
- uniform mediump vec3 uSize;\n
- varying mediump vec2 vTexCoord;\n
- void main()\n
- {\n
- vec4 position = vec4(aPosition,0.0,1.0)*vec4(uSize,1.0);\n
- gl_Position = uMvpMatrix * position;\n
- vTexCoord = aTexCoord;\n
- }\n
-);
-
-const char* FRAGMENT_SHADER_TEXTURE = DALI_COMPOSE_SHADER(
- uniform lowp vec4 uColor;\n
- uniform sampler2D sTexture;\n
- varying mediump vec2 vTexCoord;\n
-
- void main()\n
- {\n
- gl_FragColor = texture2D( sTexture, vTexCoord ) * uColor;\n
- }\n
-);
-
-
-Geometry& QuadMesh()
-{
- static Geometry mesh;
- if( !mesh )
- {
- PropertyBuffer vertexBuffer;
- Property::Map vertexFormat;
- vertexFormat["aPosition"] = Property::VECTOR2;
- vertexFormat["aTexCoord"] = Property::VECTOR2;
-
- //Create a vertex buffer for vertex positions and texture coordinates
- vertexBuffer = PropertyBuffer::New( vertexFormat );
- vertexBuffer.SetData( gQuadWithTexture, 4u );
-
- //Create the geometry
- mesh = Geometry::New();
- mesh.AddVertexBuffer( vertexBuffer );
- mesh.SetGeometryType( Geometry::TRIANGLE_STRIP );
- }
- return mesh;
-}
-
bool gUseMesh(false);
-bool gNinePatch(false);
-unsigned int gRowsPerPage(15);
-unsigned int gColumnsPerPage(15);
-unsigned int gPageCount(10);
-float gDuration(10.0f);
+bool gUseNinePatch(false);
-Renderer CreateRenderer( unsigned int index )
-{
+constexpr unsigned int ROWS_PER_PAGE(15);
+constexpr unsigned int COLUMNS_PER_PAGE(15);
+constexpr unsigned int PAGE_COUNT(10);
- int numImages = !gNinePatch ? NUM_IMAGES : NUM_NINEPATCH_IMAGES;
- static Renderer* renderers = new Renderer[numImages];
- if( !renderers[index] )
- {
- //Create the renderer
- Shader shader = Shader::New( VERTEX_SHADER_TEXTURE, FRAGMENT_SHADER_TEXTURE );
-
- const char* imagePath = !gNinePatch ? IMAGE_PATH[index] : NINEPATCH_IMAGE_PATH[index];
- Image image = ResourceImage::New( imagePath );
+float gScrollDuration(10.0f); ///< Default animation duration for the scroll, is modifiable with the -t option
- TextureSet textureSet = TextureSet::New();
- textureSet.SetImage( 0u, image );
- renderers[index] = Renderer::New( QuadMesh(), shader );
- renderers[index].SetTextures( textureSet );
- renderers[index].SetProperty( Renderer::Property::BLEND_MODE, BlendMode::OFF );
- }
- return renderers[index];
-}
-
-Actor CreateMeshActor( unsigned int index)
+Renderer CreateRenderer(unsigned int index, Geometry geometry, Shader shader)
{
- Renderer renderer = CreateRenderer( index );
- Actor meshActor = Actor::New();
- meshActor.AddRenderer( renderer );
- return meshActor;
+ Renderer renderer = Renderer::New(geometry, shader);
+ const char* imagePath = !gUseNinePatch ? IMAGE_PATH[index] : NINEPATCH_IMAGE_PATH[index];
+ Texture texture = DemoHelper::LoadTexture(imagePath);
+ TextureSet textureSet = TextureSet::New();
+ textureSet.SetTexture(0u, texture);
+ renderer.SetTextures(textureSet);
+ renderer.SetProperty(Renderer::Property::BLEND_MODE, BlendMode::OFF);
+ return renderer;
}
-}
-// Test application to compare performance between ImageActor and ImageView
-// By default, the application consist of 10 pages of 25x25 ImageActors, this can be modified using the following command line arguments:
-// -t duration (sec )
-// --use-imageview ( Use ImageView instead of ImageActor )
-// --use-mesh ( Use new renderer API (as ImageView) but shares renderers between actors when possible )
+} // namespace
-//
+/**
+ * Test application to compare performance between ImageView & manually created Renderers
+ * By default, the application consist of 10 pages of 15x15 Images, this can be modified using the following command line arguments:
+ * -t[duration] (seconds)
+ * --use-mesh (Use Renderer API)
+ * --nine-patch (Use nine-patch images in ImageView)
+ */
class PerfScroll : public ConnectionTracker
{
public:
-
- PerfScroll( Application& application )
- : mApplication( application ),
- mRowsPerPage( gRowsPerPage ),
- mColumnsPerPage( gColumnsPerPage ),
- mPageCount( gPageCount )
+ PerfScroll(Application& application)
+ : mApplication(application),
+ mRowsPerPage(ROWS_PER_PAGE),
+ mColumnsPerPage(COLUMNS_PER_PAGE),
+ mPageCount(PAGE_COUNT)
{
// Connect to the Application's Init signal
- mApplication.InitSignal().Connect( this, &PerfScroll::Create );
+ mApplication.InitSignal().Connect(this, &PerfScroll::Create);
}
- ~PerfScroll()
- {
- // Nothing to do here;
- }
+ ~PerfScroll() = default;
// The Init signal is received once (only) during the Application lifetime
- void Create( Application& application )
+ void Create(Application& application)
{
- // Get a handle to the stage
- Stage stage = Stage::GetCurrent();
- stage.SetBackgroundColor( Color::WHITE );
- Vector2 stageSize = stage.GetSize();
+ // Get a handle to the window
+ Window window = application.GetWindow();
+ window.SetBackgroundColor(Color::WHITE);
+ Vector2 windowSize = window.GetSize();
- stage.GetRootLayer().SetDepthTestDisabled(true);
+ window.GetRootLayer().SetProperty(Layer::Property::DEPTH_TEST, false);
- mSize = Vector3( stageSize.x / mColumnsPerPage, stageSize.y / mRowsPerPage, 0.0f );
+ mSize = Vector3(windowSize.x / mColumnsPerPage, windowSize.y / mRowsPerPage, 0.0f);
- // Respond to a click anywhere on the stage
- stage.GetRootLayer().TouchSignal().Connect( this, &PerfScroll::OnTouch );
+ // Respond to a click anywhere on the window
+ window.GetRootLayer().TouchedSignal().Connect(this, &PerfScroll::OnTouch);
+
+ // Respond to key events
+ window.KeyEventSignal().Connect(this, &PerfScroll::OnKeyEvent);
mParent = Actor::New();
- mParent.SetAnchorPoint( AnchorPoint::TOP_LEFT );
- stage.Add(mParent);
+ mParent.SetProperty(Actor::Property::ANCHOR_POINT, AnchorPoint::TOP_LEFT);
+ window.Add(mParent);
- if( gUseMesh )
+ if(gUseMesh)
{
CreateMeshActors();
}
CreateImageViews();
}
- ShowAnimation();
+ PositionActors();
+ ScrollAnimation();
}
- bool OnTouch( Actor actor, const TouchData& touch )
+ bool OnTouch(Actor actor, const TouchEvent& touch)
{
// quit the application
mApplication.Quit();
return true;
}
- const char* ImagePath( int i )
+ const char* ImagePath(int i)
{
- return !gNinePatch ? IMAGE_PATH[i % NUM_IMAGES] : NINEPATCH_IMAGE_PATH[i % NUM_NINEPATCH_IMAGES];
+ return !gUseNinePatch ? IMAGE_PATH[i % NUM_IMAGES] : NINEPATCH_IMAGE_PATH[i % NUM_NINEPATCH_IMAGES];
}
void CreateImageViews()
{
- Stage stage = Stage::GetCurrent();
- unsigned int actorCount( mRowsPerPage*mColumnsPerPage * mPageCount );
- mImageView.resize( actorCount );
+ Window window = mApplication.GetWindow();
+ unsigned int actorCount(mRowsPerPage * mColumnsPerPage * mPageCount);
+ mActor.resize(actorCount);
- for( size_t i(0); i<actorCount; ++i )
+ for(size_t i(0); i < actorCount; ++i)
{
- mImageView[i] = ImageView::New( ImagePath(i) );
- mImageView[i].SetSize( Vector3(0.0f,0.0f,0.0f) );
- mImageView[i].SetResizePolicy( ResizePolicy::FIXED, Dimension::ALL_DIMENSIONS );
- mParent.Add( mImageView[i] );
+ mActor[i] = ImageView::New();
+ Property::Map propertyMap;
+ propertyMap.Insert(Toolkit::ImageVisual::Property::URL, ImagePath(i));
+ propertyMap.Insert(Toolkit::Visual::Property::TYPE, Toolkit::Visual::IMAGE);
+ mActor[i].SetProperty(Toolkit::ImageView::Property::IMAGE, propertyMap);
+ mActor[i].SetResizePolicy(ResizePolicy::FIXED, Dimension::ALL_DIMENSIONS);
+ mParent.Add(mActor[i]);
}
}
void CreateMeshActors()
{
- Stage stage = Stage::GetCurrent();
-
- unsigned int actorCount( mRowsPerPage * mColumnsPerPage * mPageCount );
- mActor.resize( actorCount );
+ unsigned int numImages = !gUseNinePatch ? NUM_IMAGES : NUM_NINEPATCH_IMAGES;
- for( size_t i(0); i<actorCount; ++i )
+ //Create all the renderers
+ std::vector<Renderer> renderers(numImages);
+ Shader shader = Shader::New(SHADER_PERF_SCROLL_VERT, SHADER_PERF_SCROLL_FRAG);
+ Geometry geometry = DemoHelper::CreateTexturedQuad();
+ for(unsigned int i(0); i < numImages; ++i)
{
- size_t numImages = !gNinePatch ? NUM_IMAGES : NUM_NINEPATCH_IMAGES;
- mActor[i] = CreateMeshActor( i % numImages );
- mActor[i].SetSize(0.0f,0.0f,0.0f);
-
- mParent.Add( mActor[i] );
+ renderers[i] = CreateRenderer(i, geometry, shader);
}
- }
- void OnAnimationEnd( Animation& source )
- {
- if( source == mShow )
+ //Create the actors
+ Window window = mApplication.GetWindow();
+ unsigned int actorCount(mRowsPerPage * mColumnsPerPage * mPageCount);
+ mActor.resize(actorCount);
+ for(size_t i(0); i < actorCount; ++i)
{
- ScrollAnimation();
- }
- else if( source == mScroll )
- {
- HideAnimation();
- }
- else
- {
- mApplication.Quit();
+ mActor[i] = Actor::New();
+ mActor[i].AddRenderer(renderers[i % numImages]);
+ mParent.Add(mActor[i]);
}
}
- void ShowAnimation()
+ void PositionActors()
{
- Stage stage = Stage::GetCurrent();
- Vector3 initialPosition( stage.GetSize().x * 0.5f, stage.GetSize().y*0.5f, 1000.0f );
+ Window window = mApplication.GetWindow();
+ Vector3 initialPosition(window.GetSize().GetWidth() * 0.5f, window.GetSize().GetHeight() * 0.5f, 1000.0f);
unsigned int totalColumns = mColumnsPerPage * mPageCount;
size_t count(0);
- float xpos, ypos;
- mShow = Animation::New( 0.0f );
+ float xpos, ypos;
- float totalDuration( 0.0f );
- float durationPerActor( 0.0f );
- float delayBetweenActors = ( totalDuration - durationPerActor ) / ( mRowsPerPage * mColumnsPerPage );
-
- for( size_t i(0); i<totalColumns; ++i )
+ for(size_t i(0); i < totalColumns; ++i)
{
xpos = mSize.x * i;
- for( size_t j(0); j<mRowsPerPage; ++j )
+ for(size_t j(0); j < mRowsPerPage; ++j)
{
-
ypos = mSize.y * j;
-
- float delay = 0.0f;
- float duration = 0.0f;
- if( count < mRowsPerPage*mColumnsPerPage )
- {
- duration = durationPerActor;
- delay = delayBetweenActors * count;
- }
- if( gUseMesh )
- {
- mActor[count].SetPosition( initialPosition );
- mActor[count].SetSize( Vector3(0.0f,0.0f,0.0f) );
- mActor[count].SetOrientation( Quaternion( Radian( 0.0f ), Vector3::XAXIS ) );
- mShow.AnimateTo( Property( mActor[count], Actor::Property::POSITION ), Vector3( xpos+mSize.x*0.5f, ypos+mSize.y*0.5f, 0.0f), AlphaFunction::EASE_OUT_BACK, TimePeriod( delay, duration ) );
- mShow.AnimateTo( Property( mActor[count], Actor::Property::SIZE ), mSize, AlphaFunction::EASE_OUT_BACK, TimePeriod( delay, duration ) );
- }
- else
- {
- mImageView[count].SetPosition( initialPosition );
- mImageView[count].SetSize( Vector3(0.0f,0.0f,0.0f) );
- mImageView[count].SetOrientation( Quaternion( Radian(0.0f),Vector3::XAXIS ) );
- mShow.AnimateTo( Property( mImageView[count], Actor::Property::POSITION ), Vector3( xpos+mSize.x*0.5f, ypos+mSize.y*0.5f, 0.0f ), AlphaFunction::EASE_OUT_BACK, TimePeriod( delay, duration ) );
- mShow.AnimateTo( Property( mImageView[count], Actor::Property::SIZE ), mSize, AlphaFunction::EASE_OUT_BACK, TimePeriod( delay, duration ) );
- }
+ mActor[count].SetProperty(Actor::Property::POSITION, Vector3(xpos + mSize.x * 0.5f, ypos + mSize.y * 0.5f, 0.0f));
+ mActor[count].SetProperty(Actor::Property::SIZE, mSize);
+ mActor[count].SetProperty(Actor::Property::ORIENTATION, Quaternion(Radian(0.0f), Vector3::XAXIS));
++count;
}
}
- mShow.Play();
- mShow.FinishedSignal().Connect( this, &PerfScroll::OnAnimationEnd );
}
void ScrollAnimation()
{
- Stage stage = Stage::GetCurrent();
- Vector3 stageSize( stage.GetSize() );
+ Window window = mApplication.GetWindow();
+ Vector3 windowSize(window.GetSize());
- mScroll = Animation::New( gDuration );
-
- mScroll.AnimateBy( Property( mParent, Actor::Property::POSITION ), Vector3( -(gPageCount-1.)*stageSize.x,0.0f, 0.0f) );
- mScroll.Play();
- mScroll.FinishedSignal().Connect( this, &PerfScroll::OnAnimationEnd );
+ Animation scrollAnimation = Animation::New(gScrollDuration);
+ scrollAnimation.AnimateBy(Property(mParent, Actor::Property::POSITION), Vector3(-(PAGE_COUNT - 1.) * windowSize.x, 0.0f, 0.0f));
+ scrollAnimation.Play();
+ scrollAnimation.FinishedSignal().Connect(this, [&](Animation&) { mApplication.Quit(); });
}
- void HideAnimation()
+ void OnKeyEvent(const KeyEvent& event)
{
- size_t count(0);
- unsigned int actorsPerPage( mRowsPerPage*mColumnsPerPage );
- mHide = Animation::New( 0.0f );
-
- unsigned int totalColumns = mColumnsPerPage * mPageCount;
-
- float totalDuration( 0.0f );
- float durationPerActor( 0.0f );
- float delayBetweenActors = ( totalDuration - durationPerActor ) / ( mRowsPerPage * mColumnsPerPage );
- for( size_t i(0); i<mRowsPerPage; ++i )
+ if(event.GetState() == KeyEvent::DOWN)
{
- for( size_t j(0); j<totalColumns; ++j )
+ if(IsKey(event, Dali::DALI_KEY_ESCAPE) || IsKey(event, Dali::DALI_KEY_BACK))
{
- float delay = 0.0f;
- float duration = 0.0f;
- if( count < actorsPerPage )
- {
- duration = durationPerActor;
- delay = delayBetweenActors * count;
- }
-
- if( gUseMesh )
- {
- mHide.AnimateTo( Property( mActor[count], Actor::Property::ORIENTATION ), Quaternion( Radian( Degree( 70.0f ) ), Vector3::XAXIS ), AlphaFunction::EASE_OUT, TimePeriod( delay, duration ) );
- mHide.AnimateBy( Property( mActor[count], Actor::Property::POSITION_Z ), 1000.0f, AlphaFunction::EASE_OUT_BACK, TimePeriod( delay +delayBetweenActors*actorsPerPage + duration, duration ) );
- }
- else
- {
- mHide.AnimateTo( Property( mImageView[count], Actor::Property::ORIENTATION ), Quaternion( Radian( Degree( 70.0f ) ), Vector3::XAXIS ), AlphaFunction::EASE_OUT, TimePeriod( delay, duration ) );
- mHide.AnimateBy( Property( mImageView[count], Actor::Property::POSITION_Z ), 1000.0f, AlphaFunction::EASE_OUT_BACK, TimePeriod( delay +delayBetweenActors*actorsPerPage + duration, duration ) );
- }
- ++count;
+ mApplication.Quit();
}
}
-
- mHide.Play();
- mHide.FinishedSignal().Connect( this, &PerfScroll::OnAnimationEnd );
}
private:
- Application& mApplication;
+ Application& mApplication;
- std::vector<Actor> mActor;
- std::vector<ImageView> mImageView;
- Actor mParent;
+ std::vector<Actor> mActor;
+ Actor mParent;
- Vector3 mSize;
- unsigned int mRowsPerPage;
- unsigned int mColumnsPerPage;
- unsigned int mPageCount;
+ Vector3 mSize;
- Animation mShow;
- Animation mScroll;
- Animation mHide;
+ const unsigned int mRowsPerPage;
+ const unsigned int mColumnsPerPage;
+ const unsigned int mPageCount;
};
-void RunTest( Application& application )
+int DALI_EXPORT_API main(int argc, char** argv)
{
- PerfScroll test( application );
-
- application.MainLoop();
-}
-
-// Entry point for Linux & Tizen applications
-//
-int DALI_EXPORT_API main( int argc, char **argv )
-{
- Application application = Application::New( &argc, &argv );
-
- for( int i(1) ; i < argc; ++i )
+ for(int i(1); i < argc; ++i)
{
- std::string arg( argv[i] );
- if( arg.compare("--use-mesh") == 0)
+ std::string arg(argv[i]);
+ if(arg.compare("--use-mesh") == 0)
{
gUseMesh = true;
}
- else if( arg.compare("--nine-patch" ) == 0)
+ else if(arg.compare("--nine-patch") == 0)
{
- gNinePatch = true;
+ gUseNinePatch = true;
}
- else if( arg.compare(0, 2, "-t" ) == 0)
+ else if(arg.compare(0, 2, "-t") == 0)
{
- gDuration = atof( arg.substr( 2, arg.size()).c_str());
+ auto newDuration = atof(arg.substr(2, arg.size()).c_str());
+ if(newDuration > 0.0f)
+ {
+ gScrollDuration = newDuration;
+ }
+ }
+ else if((arg.compare("--help") == 0) || (arg.compare("-h") == 0))
+ {
+ cout << "perf-scroll.example [OPTIONS]" << endl;
+ cout << " Options:" << endl;
+ cout << " --use-mesh Uses the Rendering API directly to create actors" << endl;
+ cout << " --nine-patch Uses n-patch images instead" << endl;
+ cout << " -t[seconds] Replace [seconds] with the animation time required, i.e. -t4. Default is 10s." << endl;
+ cout << " -h|--help Help" << endl;
+ return 0;
}
}
- RunTest( application );
+ Application application = Application::New(&argc, &argv);
+
+ PerfScroll test(application);
+ application.MainLoop();
return 0;
}