textureSet.SetImage( 0u, image );
renderers[index] = Renderer::New( QuadMesh(), shader );
renderers[index].SetTextures( textureSet );
- renderers[index].SetProperty( Renderer::Property::BLENDING_MODE, BlendingMode::OFF );
-
+ renderers[index].SetProperty( Renderer::Property::BLEND_MODE, BlendMode::OFF );
}
return renderers[index];
}
// Entry point for Linux & Tizen applications
//
-int main( int argc, char **argv )
+int DALI_EXPORT_API main( int argc, char **argv )
{
Application application = Application::New( &argc, &argv );