/*
- * Copyright (c) 2014 Samsung Electronics Co., Ltd.
+ * Copyright (c) 2016 Samsung Electronics Co., Ltd.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
#include <dali/dali.h>
#include <dali-toolkit/dali-toolkit.h>
+#include <dali-toolkit/devel-api/controls/page-turn-view/page-factory.h>
+#include <dali-toolkit/devel-api/controls/page-turn-view/page-turn-landscape-view.h>
+#include <dali-toolkit/devel-api/controls/page-turn-view/page-turn-portrait-view.h>
+#include <dali-toolkit/devel-api/controls/page-turn-view/page-turn-view.h>
#include <assert.h>
#include <cstdlib>
#include <iostream>
#include "shared/view.h"
+#include "shared/utility.h"
using namespace Dali;
using namespace Dali::Toolkit;
// LOCAL STUFF
namespace
{
-const char* const CHANGE_IMAGE_ICON(DALI_IMAGE_DIR "icon-change.png");
-const char* const CHANGE_IMAGE_ICON_SELECTED( DALI_IMAGE_DIR "icon-change-selected.png" );
+const char* const CHANGE_IMAGE_ICON(DEMO_IMAGE_DIR "icon-change.png");
+const char* const CHANGE_IMAGE_ICON_SELECTED( DEMO_IMAGE_DIR "icon-change-selected.png" );
// The content amount of one page between portrait and landscape view are different
// set a ratio to modify the current page number when the rotation is changed
const float PAGE_NUMBER_CORRESPONDING_RATIO(1.25f);
-const char* BOOK_COVER_PORTRAIT = ( DALI_IMAGE_DIR "book-portrait-cover.jpg" );
-const char* BOOK_COVER_LANDSCAPE = ( DALI_IMAGE_DIR "book-landscape-cover.jpg" );
-const char* BOOK_COVER_BACK_LANDSCAPE = ( DALI_IMAGE_DIR "book-landscape-cover-back.jpg" );
+const char* BOOK_COVER_PORTRAIT( DEMO_IMAGE_DIR "book-portrait-cover.jpg" );
+const char* BOOK_COVER_LANDSCAPE( DEMO_IMAGE_DIR "book-landscape-cover.jpg" );
+const char* BOOK_COVER_BACK_LANDSCAPE( DEMO_IMAGE_DIR "book-landscape-cover-back.jpg" );
const char* PAGE_IMAGES_PORTRAIT[] =
{
- DALI_IMAGE_DIR "book-portrait-p1.jpg",
- DALI_IMAGE_DIR "book-portrait-p2.jpg",
- DALI_IMAGE_DIR "book-portrait-p3.jpg",
- DALI_IMAGE_DIR "book-portrait-p4.jpg",
- DALI_IMAGE_DIR "book-portrait-p5.jpg"
+ DEMO_IMAGE_DIR "book-portrait-p1.jpg",
+ DEMO_IMAGE_DIR "book-portrait-p2.jpg",
+ DEMO_IMAGE_DIR "book-portrait-p3.jpg",
+ DEMO_IMAGE_DIR "book-portrait-p4.jpg",
+ DEMO_IMAGE_DIR "book-portrait-p5.jpg"
};
const unsigned int NUMBER_OF_PORTRAIT_IMAGE( sizeof(PAGE_IMAGES_PORTRAIT) / sizeof(PAGE_IMAGES_PORTRAIT[0]) );
const char* PAGE_IMAGES_LANDSCAPE[] =
{
- DALI_IMAGE_DIR "book-landscape-p1.jpg",
- DALI_IMAGE_DIR "book-landscape-p2.jpg",
- DALI_IMAGE_DIR "book-landscape-p3.jpg",
- DALI_IMAGE_DIR "book-landscape-p4.jpg",
- DALI_IMAGE_DIR "book-landscape-p5.jpg",
- DALI_IMAGE_DIR "book-landscape-p6.jpg",
- DALI_IMAGE_DIR "book-landscape-p7.jpg",
- DALI_IMAGE_DIR "book-landscape-p8.jpg"
+ DEMO_IMAGE_DIR "book-landscape-p1.jpg",
+ DEMO_IMAGE_DIR "book-landscape-p2.jpg",
+ DEMO_IMAGE_DIR "book-landscape-p3.jpg",
+ DEMO_IMAGE_DIR "book-landscape-p4.jpg",
+ DEMO_IMAGE_DIR "book-landscape-p5.jpg",
+ DEMO_IMAGE_DIR "book-landscape-p6.jpg",
+ DEMO_IMAGE_DIR "book-landscape-p7.jpg",
+ DEMO_IMAGE_DIR "book-landscape-p8.jpg"
};
const unsigned int NUMBER_OF_LANDSCAPE_IMAGE( sizeof(PAGE_IMAGES_LANDSCAPE) / sizeof(PAGE_IMAGES_LANDSCAPE[0]) );
+Texture LoadTextures( const char* imagePath1, const char* imagePath2 )
+{
+ PixelData pixelData1 = DemoHelper::LoadPixelData( imagePath1, ImageDimensions(), FittingMode::DEFAULT, SamplingMode::DEFAULT );
+ PixelData pixelData2 = DemoHelper::LoadPixelData( imagePath2, ImageDimensions(), FittingMode::DEFAULT, SamplingMode::DEFAULT );
+
+ unsigned int width = pixelData1.GetWidth() + pixelData2.GetWidth();
+ unsigned int height = pixelData1.GetHeight() > pixelData2.GetHeight() ? pixelData1.GetHeight() : pixelData2.GetHeight();
+
+ Texture texture = Texture::New( Dali::TextureType::TEXTURE_2D, Pixel::RGB888, width, height );
+ texture.Upload( pixelData1 );
+ texture.Upload( pixelData2, 0u, 0u, pixelData1.GetWidth(), 0u, pixelData2.GetWidth(), pixelData2.GetHeight() );
+
+ return texture;
+}
+
}// end LOCAL STUFF
class PortraitPageFactory : public PageFactory
return 10*NUMBER_OF_PORTRAIT_IMAGE + 1;
}
/**
- * Create an image actor to represent a page.
+ * Create an texture to represent a page.
* @param[in] pageId The ID of the page to create.
- * @return An image actor, or an uninitialized pointer if the ID is out of range.
+ * @return A texture, or an uninitialized handle if the ID is out of range.
*/
- virtual Actor NewPage( unsigned int pageId )
+ virtual Texture NewPage( unsigned int pageId )
{
- ImageActor page;
+ Texture page;
if( pageId == 0 )
{
- page = ImageActor::New( ResourceImage::New( BOOK_COVER_PORTRAIT ) );
+ page = DemoHelper::LoadTexture( BOOK_COVER_PORTRAIT );
}
else
{
- page = ImageActor::New( ResourceImage::New( PAGE_IMAGES_PORTRAIT[ (pageId-1) % NUMBER_OF_PORTRAIT_IMAGE ] ) );
+ page = DemoHelper::LoadTexture( PAGE_IMAGES_PORTRAIT[ (pageId-1) % NUMBER_OF_PORTRAIT_IMAGE ] );
}
return page;
class LandscapePageFactory : public PageFactory
{
+
/**
* Query the number of pages available from the factory.
* The maximum available page has an ID of GetNumberOfPages()-1.
return 10*NUMBER_OF_LANDSCAPE_IMAGE / 2 + 1;
}
/**
- * Create an image actor to represent a page.
+ * Create an texture to represent a page.
* @param[in] pageId The ID of the page to create.
- * @return An image actor, or an uninitialized pointer if the ID is out of range.
+ * @return A texture, or an uninitialized handle if the ID is out of range.
*/
- virtual Actor NewPage( unsigned int pageId )
+ virtual Texture NewPage( unsigned int pageId )
{
- ImageActor pageFront;
- ImageActor pageBack;
+ Texture page;
if( pageId == 0 )
{
- pageFront = ImageActor::New( ResourceImage::New( BOOK_COVER_LANDSCAPE ) );
- pageBack = ImageActor::New( ResourceImage::New( BOOK_COVER_BACK_LANDSCAPE ) );
+ page = LoadTextures( BOOK_COVER_LANDSCAPE, BOOK_COVER_BACK_LANDSCAPE );
}
else
{
unsigned int imageId = (pageId-1)*2;
- pageFront = ImageActor::New( ResourceImage::New( PAGE_IMAGES_LANDSCAPE[ imageId % NUMBER_OF_LANDSCAPE_IMAGE ] ) );
- pageBack = ImageActor::New( ResourceImage::New( PAGE_IMAGES_LANDSCAPE[ (imageId+1) % NUMBER_OF_LANDSCAPE_IMAGE ] ) );
+ page = LoadTextures( PAGE_IMAGES_LANDSCAPE[ imageId % NUMBER_OF_LANDSCAPE_IMAGE ], PAGE_IMAGES_LANDSCAPE[ (imageId+1) % NUMBER_OF_LANDSCAPE_IMAGE ] );
}
- pageFront.Add(pageBack);
- return pageFront;
+ return page;
}
};
/**
* This example shows how to use the page turn UI control to implement the page-turn demo
* The effect follows the pan gesture to animate the page
- * Pan the image inwards, the page will bent,
- * Depends on the distance of the panning, the image might turn over or slide back
+ * Pan the page inwards, the page will bent,
+ * Depends on the distance of the panning, the page might turn over or slide back
* Also, in portrait view, the pan gesture outwards from position near the spine could turn the previous page back
* Allows to turn multiple pages one by one quickly towards the same direction, multiple animations are launched in this case
*/
Stage::GetCurrent().KeyEventSignal().Connect(this, &PageTurnController::OnKeyEvent);
+ // Hide the indicator bar
+ app.GetWindow().ShowIndicator( Dali::Window::INVISIBLE );
+
Stage stage = Stage::GetCurrent();
Vector2 stageSize = stage.GetSize();
}
// Entry point for applications
-int main( int argc, char **argv )
+int DALI_EXPORT_API main( int argc, char **argv )
{
- Application app = Application::New(&argc, &argv, DALI_DEMO_THEME_PATH);
+ Application app = Application::New(&argc, &argv, DEMO_THEME_PATH);
PageTurnController test ( app );
app.MainLoop();
return 0;
}
-