/*
- * Copyright (c) 2014 Samsung Electronics Co., Ltd.
+ * Copyright (c) 2016 Samsung Electronics Co., Ltd.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
#include <dali/dali.h>
#include <dali-toolkit/dali-toolkit.h>
+#include <dali-toolkit/devel-api/controls/page-turn-view/page-factory.h>
+#include <dali-toolkit/devel-api/controls/page-turn-view/page-turn-landscape-view.h>
+#include <dali-toolkit/devel-api/controls/page-turn-view/page-turn-portrait-view.h>
+#include <dali-toolkit/devel-api/controls/page-turn-view/page-turn-view.h>
+
#include <assert.h>
#include <cstdlib>
#include <string.h>
#include <iostream>
+#include "shared/view.h"
+#include "shared/utility.h"
+
using namespace Dali;
using namespace Dali::Toolkit;
// LOCAL STUFF
namespace
{
+const char* const CHANGE_IMAGE_ICON(DEMO_IMAGE_DIR "icon-change.png");
+const char* const CHANGE_IMAGE_ICON_SELECTED( DEMO_IMAGE_DIR "icon-change-selected.png" );
+
// The content amount of one page between portrait and landscape view are different
// set a ratio to modify the current page number when the rotation is changed
const float PAGE_NUMBER_CORRESPONDING_RATIO(1.25f);
-const char* BOOK_COVER_PORTRAIT = ( DALI_IMAGE_DIR "book-portrait-cover.jpg" );
-const char* BOOK_COVER_LANDSCAPE = ( DALI_IMAGE_DIR "book-landscape-cover.jpg" );
-const char* BOOK_COVER_BACK_LANDSCAPE = ( DALI_IMAGE_DIR "book-landscape-cover-back.jpg" );
+const char* BOOK_COVER_PORTRAIT( DEMO_IMAGE_DIR "book-portrait-cover.jpg" );
+const char* BOOK_COVER_LANDSCAPE( DEMO_IMAGE_DIR "book-landscape-cover.jpg" );
+const char* BOOK_COVER_BACK_LANDSCAPE( DEMO_IMAGE_DIR "book-landscape-cover-back.jpg" );
const char* PAGE_IMAGES_PORTRAIT[] =
{
- DALI_IMAGE_DIR "book-portrait-p1.jpg",
- DALI_IMAGE_DIR "book-portrait-p2.jpg",
- DALI_IMAGE_DIR "book-portrait-p3.jpg",
- DALI_IMAGE_DIR "book-portrait-p4.jpg",
- DALI_IMAGE_DIR "book-portrait-p5.jpg"
+ DEMO_IMAGE_DIR "book-portrait-p1.jpg",
+ DEMO_IMAGE_DIR "book-portrait-p2.jpg",
+ DEMO_IMAGE_DIR "book-portrait-p3.jpg",
+ DEMO_IMAGE_DIR "book-portrait-p4.jpg",
+ DEMO_IMAGE_DIR "book-portrait-p5.jpg"
};
const unsigned int NUMBER_OF_PORTRAIT_IMAGE( sizeof(PAGE_IMAGES_PORTRAIT) / sizeof(PAGE_IMAGES_PORTRAIT[0]) );
const char* PAGE_IMAGES_LANDSCAPE[] =
{
- DALI_IMAGE_DIR "book-landscape-p1.jpg",
- DALI_IMAGE_DIR "book-landscape-p2.jpg",
- DALI_IMAGE_DIR "book-landscape-p3.jpg",
- DALI_IMAGE_DIR "book-landscape-p4.jpg",
- DALI_IMAGE_DIR "book-landscape-p5.jpg",
- DALI_IMAGE_DIR "book-landscape-p6.jpg",
- DALI_IMAGE_DIR "book-landscape-p7.jpg",
- DALI_IMAGE_DIR "book-landscape-p8.jpg"
+ DEMO_IMAGE_DIR "book-landscape-p1.jpg",
+ DEMO_IMAGE_DIR "book-landscape-p2.jpg",
+ DEMO_IMAGE_DIR "book-landscape-p3.jpg",
+ DEMO_IMAGE_DIR "book-landscape-p4.jpg",
+ DEMO_IMAGE_DIR "book-landscape-p5.jpg",
+ DEMO_IMAGE_DIR "book-landscape-p6.jpg",
+ DEMO_IMAGE_DIR "book-landscape-p7.jpg",
+ DEMO_IMAGE_DIR "book-landscape-p8.jpg"
};
const unsigned int NUMBER_OF_LANDSCAPE_IMAGE( sizeof(PAGE_IMAGES_LANDSCAPE) / sizeof(PAGE_IMAGES_LANDSCAPE[0]) );
+Texture LoadTextures( const char* imagePath1, const char* imagePath2 )
+{
+ PixelData pixelData1 = DemoHelper::LoadPixelData( imagePath1, ImageDimensions(), FittingMode::DEFAULT, SamplingMode::DEFAULT );
+ PixelData pixelData2 = DemoHelper::LoadPixelData( imagePath2, ImageDimensions(), FittingMode::DEFAULT, SamplingMode::DEFAULT );
+
+ unsigned int width = pixelData1.GetWidth() + pixelData2.GetWidth();
+ unsigned int height = pixelData1.GetHeight() > pixelData2.GetHeight() ? pixelData1.GetHeight() : pixelData2.GetHeight();
+
+ Texture texture = Texture::New( Dali::TextureType::TEXTURE_2D, Pixel::RGB888, width, height );
+ texture.Upload( pixelData1 );
+ texture.Upload( pixelData2, 0u, 0u, pixelData1.GetWidth(), 0u, pixelData2.GetWidth(), pixelData2.GetHeight() );
+
+ return texture;
+}
+
}// end LOCAL STUFF
class PortraitPageFactory : public PageFactory
*/
virtual unsigned int GetNumberOfPages()
{
- return 5*NUMBER_OF_PORTRAIT_IMAGE + 1;
+ return 10*NUMBER_OF_PORTRAIT_IMAGE + 1;
}
/**
- * Create an image actor to represent a page.
+ * Create an texture to represent a page.
* @param[in] pageId The ID of the page to create.
- * @return An image actor, or an uninitialized pointer if the ID is out of range.
+ * @return A texture, or an uninitialized handle if the ID is out of range.
*/
- virtual Actor NewPage( unsigned int pageId )
+ virtual Texture NewPage( unsigned int pageId )
{
- ImageActor page;
+ Texture page;
if( pageId == 0 )
{
- page = ImageActor::New( ResourceImage::New( BOOK_COVER_PORTRAIT ) );
+ page = DemoHelper::LoadTexture( BOOK_COVER_PORTRAIT );
}
else
{
- page = ImageActor::New( ResourceImage::New( PAGE_IMAGES_PORTRAIT[ (pageId-1) % NUMBER_OF_PORTRAIT_IMAGE ] ) );
+ page = DemoHelper::LoadTexture( PAGE_IMAGES_PORTRAIT[ (pageId-1) % NUMBER_OF_PORTRAIT_IMAGE ] );
}
- page.SetRelayoutEnabled( false );
-
return page;
}
};
class LandscapePageFactory : public PageFactory
{
+
/**
* Query the number of pages available from the factory.
* The maximum available page has an ID of GetNumberOfPages()-1.
*/
virtual unsigned int GetNumberOfPages()
{
- return 5*NUMBER_OF_LANDSCAPE_IMAGE / 2 + 1;
+ return 10*NUMBER_OF_LANDSCAPE_IMAGE / 2 + 1;
}
/**
- * Create an image actor to represent a page.
+ * Create an texture to represent a page.
* @param[in] pageId The ID of the page to create.
- * @return An image actor, or an uninitialized pointer if the ID is out of range.
+ * @return A texture, or an uninitialized handle if the ID is out of range.
*/
- virtual Actor NewPage( unsigned int pageId )
+ virtual Texture NewPage( unsigned int pageId )
{
- ImageActor pageFront;
- ImageActor pageBack;
+ Texture page;
if( pageId == 0 )
{
- pageFront = ImageActor::New( ResourceImage::New( BOOK_COVER_LANDSCAPE ) );
- pageBack = ImageActor::New( ResourceImage::New( BOOK_COVER_BACK_LANDSCAPE ) );
+ page = LoadTextures( BOOK_COVER_LANDSCAPE, BOOK_COVER_BACK_LANDSCAPE );
}
else
{
unsigned int imageId = (pageId-1)*2;
- pageFront = ImageActor::New( ResourceImage::New( PAGE_IMAGES_LANDSCAPE[ imageId % NUMBER_OF_LANDSCAPE_IMAGE ] ) );
- pageBack = ImageActor::New( ResourceImage::New( PAGE_IMAGES_LANDSCAPE[ (imageId+1) % NUMBER_OF_LANDSCAPE_IMAGE ] ) );
+ page = LoadTextures( PAGE_IMAGES_LANDSCAPE[ imageId % NUMBER_OF_LANDSCAPE_IMAGE ], PAGE_IMAGES_LANDSCAPE[ (imageId+1) % NUMBER_OF_LANDSCAPE_IMAGE ] );
}
- pageFront.Add(pageBack);
- pageFront.SetRelayoutEnabled( false );
- pageBack.SetRelayoutEnabled( false );
-
- return pageFront;
+ return page;
}
};
/**
* This example shows how to use the page turn UI control to implement the page-turn demo
* The effect follows the pan gesture to animate the page
- * Pan the image inwards, the page will bent,
- * Depends on the distance of the panning, the image might turn over or slide back
+ * Pan the page inwards, the page will bent,
+ * Depends on the distance of the panning, the page might turn over or slide back
* Also, in portrait view, the pan gesture outwards from position near the spine could turn the previous page back
* Allows to turn multiple pages one by one quickly towards the same direction, multiple animations are launched in this case
*/
private:
/**
- * This method gets called when the screen is rotated, switch between portrait and landscape views
- * param [in] view The view receiving the orientation change signal
- * param [in] animation The Orientation Rotating animation
- * param [in] orientation The current screen orientation
+ * This method gets called when the button is clicked, switch between portrait and landscape views
*/
- void OnOrientationAnimationStarted( View view, Animation& animation, const Orientation& orientation );
+ bool OnButtonClicked(Toolkit::Button button);
/**
* Main key event handler
private:
Application& mApplication;
- View mView;
+ Layer mButtonLayer;
PageTurnView mPageTurnPortraitView;
PageTurnView mPageTurnLandscapeView;
Stage::GetCurrent().KeyEventSignal().Connect(this, &PageTurnController::OnKeyEvent);
+ // Hide the indicator bar
+ app.GetWindow().ShowIndicator( Dali::Window::INVISIBLE );
+
Stage stage = Stage::GetCurrent();
Vector2 stageSize = stage.GetSize();
- // Create default View.
- mView = View::New();
- mView.SetRelayoutEnabled( false );
- stage.Add( mView );
-
- Dali::Window winHandle = app.GetWindow();
- winHandle.AddAvailableOrientation( Dali::Window::PORTRAIT );
- winHandle.AddAvailableOrientation( Dali::Window::LANDSCAPE );
- winHandle.AddAvailableOrientation( Dali::Window::PORTRAIT_INVERSE );
- winHandle.AddAvailableOrientation( Dali::Window::LANDSCAPE_INVERSE );
- // FIXME
- //app.GetOrientation().ChangedSignal().Connect( &mView, &View::OrientationChanged );
- // view will response to orientation change to display portrait or landscape views
- mView.OrientationAnimationStartedSignal().Connect( this, &PageTurnController::OnOrientationAnimationStarted );
-
- mPageTurnPortraitView = PageTurnPortraitView::New( mPortraitPageFactory, stageSize );
- mPageTurnPortraitView.SetRelayoutEnabled( false );
- mPageTurnPortraitView.SetSpineShadowParameter( Vector2(70.f, 30.f) );
+ mButtonLayer = Layer::New();
+ mButtonLayer.SetAnchorPoint( Dali::AnchorPoint::CENTER );
+ mButtonLayer.SetParentOrigin( Dali::ParentOrigin::CENTER );
+ mButtonLayer.SetResizePolicy( ResizePolicy::FILL_TO_PARENT, Dimension::ALL_DIMENSIONS );
+ Toolkit::PushButton button = Toolkit::PushButton::New();
+ button.SetAnchorPoint( AnchorPoint::TOP_RIGHT );
+ button.SetParentOrigin( ParentOrigin::TOP_RIGHT );
+ button.SetUnselectedImage( CHANGE_IMAGE_ICON );
+ button.SetSelectedImage( CHANGE_IMAGE_ICON_SELECTED );
+ button.SetLeaveRequired( true );
+ button.SetScale(1.5f);
+ button.PressedSignal().Connect( this, &PageTurnController::OnButtonClicked );
+ stage.Add( mButtonLayer );
+ mButtonLayer.Add(button);
+
+ Vector2 bookSize( stageSize.x > stageSize.y ? stageSize.y : stageSize.x,
+ stageSize.x > stageSize.y ? stageSize.x : stageSize.y );
+
+ mPageTurnPortraitView = PageTurnPortraitView::New( mPortraitPageFactory, bookSize );
+ mPageTurnPortraitView.SetParentOrigin( ParentOrigin::CENTER );
+ mPageTurnPortraitView.SetAnchorPoint( AnchorPoint::CENTER );
+ mPageTurnPortraitView.SetProperty( PageTurnView::Property::SPINE_SHADOW, Vector2(70.f, 30.f) );
mPageTurnPortraitView.PageTurnStartedSignal().Connect( this, &PageTurnController::OnPageStartedTurn );
mPageTurnPortraitView.PageTurnFinishedSignal().Connect( this, &PageTurnController::OnPageFinishedTurn );
mPageTurnPortraitView.PagePanStartedSignal().Connect( this, &PageTurnController::OnPageStartedPan );
mPageTurnPortraitView.PagePanFinishedSignal().Connect( this, &PageTurnController::OnPageFinishedPan );
- mPageTurnPortraitView.SetPositionInheritanceMode( USE_PARENT_POSITION );
- mPageTurnLandscapeView = PageTurnLandscapeView::New( mLandscapePageFactory, Vector2(stageSize.y*0.5f, stageSize.x) );
- mPageTurnLandscapeView.SetRelayoutEnabled( false );
+ mPageTurnLandscapeView = PageTurnLandscapeView::New( mLandscapePageFactory, Vector2(bookSize.y*0.5f, bookSize.x) );
+ mPageTurnLandscapeView.SetParentOrigin( ParentOrigin::CENTER );
+ mPageTurnLandscapeView.SetAnchorPoint( AnchorPoint::CENTER );
mPageTurnLandscapeView.PageTurnStartedSignal().Connect( this, &PageTurnController::OnPageStartedTurn );
mPageTurnLandscapeView.PageTurnFinishedSignal().Connect( this, &PageTurnController::OnPageFinishedTurn );
mPageTurnLandscapeView.PagePanStartedSignal().Connect( this, &PageTurnController::OnPageStartedPan );
mPageTurnLandscapeView.PagePanFinishedSignal().Connect( this, &PageTurnController::OnPageFinishedPan );
- mPageTurnLandscapeView.SetPositionInheritanceMode( USE_PARENT_POSITION );
- mView.Add(mPageTurnPortraitView);
+ if( stageSize.x > stageSize.y )
+ {
+ stage.Add(mPageTurnLandscapeView);
+ mPageTurnPortraitView.SetOrientation(Degree(90.f), Vector3::ZAXIS);
+ mIsPortrait = false;
+ }
+ else
+ {
+ stage.Add(mPageTurnPortraitView);
+ mPageTurnLandscapeView.SetOrientation(Degree(90.f), Vector3::ZAXIS);
+ mIsPortrait = true;
+ }
+
+ mButtonLayer.RaiseToTop();
}
-void PageTurnController::OnOrientationAnimationStarted( View view, Animation& animation, const Orientation& orientation )
+bool PageTurnController::OnButtonClicked(Toolkit::Button button)
{
- switch( orientation.GetDegrees() )
+ if( mIsPortrait )
{
- // portrait view, display page in the right side only
- case 0:
- case 180:
- {
- if( !mIsPortrait )
- {
- mView.Remove( mPageTurnLandscapeView );
- mView.Add( mPageTurnPortraitView );
- int currentPage = floor( static_cast<float>(mPageTurnLandscapeView.GetCurrentPage()) * PAGE_NUMBER_CORRESPONDING_RATIO );
- mPageTurnPortraitView.GoToPage( currentPage );
- mIsPortrait = true;
- }
- break;
- }
- // display pages in both sides
- case 90:
- case 270:
- {
- if( mIsPortrait )
- {
- mView.Remove( mPageTurnPortraitView );
- mView.Add( mPageTurnLandscapeView );
- int currentPage = ceil( static_cast<float>(mPageTurnPortraitView.GetCurrentPage()) / PAGE_NUMBER_CORRESPONDING_RATIO );
- mPageTurnLandscapeView.GoToPage( currentPage );
- mIsPortrait = false;
- }
- break;
- }
- default:
- break;
+ mPageTurnPortraitView.Unparent();
+ Stage::GetCurrent().Add( mPageTurnLandscapeView );
+ int pageId = mPageTurnPortraitView.GetProperty( PageTurnView::Property::CURRENT_PAGE_ID ).Get<int>();
+ int currentPage = ceil( static_cast<float>(pageId) / PAGE_NUMBER_CORRESPONDING_RATIO );
+ mPageTurnLandscapeView.SetProperty(PageTurnView::Property::CURRENT_PAGE_ID, currentPage );
+ }
+ else
+ {
+ mPageTurnLandscapeView.Unparent();
+ Stage::GetCurrent().Add( mPageTurnPortraitView );
+ int pageId = mPageTurnLandscapeView.GetProperty( PageTurnView::Property::CURRENT_PAGE_ID ).Get<int>();
+ int currentPage = floor(pageId * PAGE_NUMBER_CORRESPONDING_RATIO );
+ mPageTurnPortraitView.SetProperty(PageTurnView::Property::CURRENT_PAGE_ID, currentPage );
}
+
+ mIsPortrait = !mIsPortrait;
+ mButtonLayer.RaiseToTop();
+ return true;
}
/**
}
// Entry point for applications
-int main( int argc, char **argv )
+int DALI_EXPORT_API main( int argc, char **argv )
{
- Application app = Application::New(&argc, &argv);
+ Application app = Application::New(&argc, &argv, DEMO_THEME_PATH);
PageTurnController test ( app );
app.MainLoop();
return 0;
}
-