void NewWindowController::AddBubbles( Actor& parentActor, const Vector2& stageSize)
{
mEmitter = Toolkit::BubbleEmitter::New( stageSize,
- DemoHelper::LoadImage( DEMO_IMAGE_DIR "bubble-ball.png" ),
+ DemoHelper::LoadTexture( DEMO_IMAGE_DIR "bubble-ball.png" ),
200, Vector2( 5.0f, 5.0f ) );
- Image background = DemoHelper::LoadImage(BACKGROUND_IMAGE);
+ Texture background = DemoHelper::LoadTexture(BACKGROUND_IMAGE);
mEmitter.SetBackground( background, Vector3(0.5f, 0.f,0.5f) );
mEmitter.SetBubbleDensity( 9.f );
Actor bubbleRoot = mEmitter.GetRootActor();