Add BUILD_EXAMPLE_NAME option explain for README.md
[platform/core/uifw/dali-demo.git] / examples / native-image-source / native-image-source-example.cpp
index dad40d3..90576ea 100644 (file)
@@ -1,5 +1,5 @@
 /*
- * Copyright (c) 2020 Samsung Electronics Co., Ltd.
+ * Copyright (c) 2021 Samsung Electronics Co., Ltd.
  *
  * Licensed under the Apache License, Version 2.0 (the "License");
  * you may not use this file except in compliance with the License.
@@ -21,9 +21,9 @@
 #include <cstring>
 
 // INTERNAL INCLUDES
-#include "shared/utility.h"
-#include "generated/native-image-source-texture-vert.h"
 #include "generated/native-image-source-texture-frag.h"
+#include "generated/native-image-source-texture-vert.h"
+#include "shared/utility.h"
 
 using namespace Dali;
 using namespace Toolkit;
@@ -43,28 +43,11 @@ const std::string CAPTURE_FILENAME = DEMO_DATA_PUBLIC_RW_DIR "native-image-captu
  */
 Shader CreateShader(NativeImageInterface& nativeImage)
 {
-  static const char* DEFAULT_SAMPLER_TYPENAME = "sampler2D";
-
   std::string fragmentShader;
 
   //Get custom fragment shader prefix
-  const char* fragmentPrefix = nativeImage.GetCustomFragmentPrefix();
-  if(fragmentPrefix)
-  {
-    fragmentShader = fragmentPrefix;
-    fragmentShader += SHADER_NATIVE_IMAGE_SOURCE_TEXTURE_FRAG.data();
-  }
-  else
-  {
-    fragmentShader = SHADER_NATIVE_IMAGE_SOURCE_TEXTURE_FRAG.data();
-  }
-
-  //Get custom sampler type name
-  const char* customSamplerTypename = nativeImage.GetCustomSamplerTypename();
-  if(customSamplerTypename)
-  {
-    fragmentShader.replace(fragmentShader.find(DEFAULT_SAMPLER_TYPENAME), strlen(DEFAULT_SAMPLER_TYPENAME), customSamplerTypename);
-  }
+  fragmentShader = SHADER_NATIVE_IMAGE_SOURCE_TEXTURE_FRAG.data();
+  nativeImage.ApplyNativeFragmentShader(fragmentShader);
 
   return Shader::New(SHADER_NATIVE_IMAGE_SOURCE_TEXTURE_VERT, fragmentShader);
 }