/*
- * Copyright (c) 2020 Samsung Electronics Co., Ltd.
+ * Copyright (c) 2021 Samsung Electronics Co., Ltd.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
*/
// EXTERNAL INCLUDES
-#include <dali/dali.h>
#include <dali-toolkit/dali-toolkit.h>
+#include <dali/dali.h>
#include <cstring>
// INTERNAL INCLUDES
+#include "generated/native-image-source-texture-frag.h"
+#include "generated/native-image-source-texture-vert.h"
#include "shared/utility.h"
using namespace Dali;
namespace
{
-
const float BUTTON_HEIGHT = 100.0f;
const float BUTTON_COUNT = 5.0f;
-const std::string JPG_FILENAME = DEMO_IMAGE_DIR "gallery-medium-4.jpg";
-const std::string CAPTURE_FILENAME = "/tmp/native-image-capture.png";
+const std::string JPG_FILENAME = DEMO_IMAGE_DIR "gallery-medium-4.jpg";
+const std::string CAPTURE_FILENAME = DEMO_DATA_PUBLIC_RW_DIR "native-image-capture.png";
/**
* @brief Creates a shader used to render a native image
* @param[in] nativeImage The native image
* @return A shader to render the native image
*/
-Shader CreateShader( NativeImageInterface& nativeImage )
+Shader CreateShader(NativeImageInterface& nativeImage)
{
- static const char* DEFAULT_SAMPLER_TYPENAME = "sampler2D";
-
- static const char* VERTEX_SHADER_TEXTURE = DALI_COMPOSE_SHADER(
- attribute mediump vec2 aPosition;\n
- attribute mediump vec2 aTexCoord;\n
- uniform mediump mat4 uMvpMatrix;\n
- uniform mediump vec3 uSize;\n
- varying mediump vec2 vTexCoord;\n
- void main()\n
- {\n
- vec4 position = vec4(aPosition,0.0,1.0)*vec4(uSize,1.0);\n
- gl_Position = uMvpMatrix * position;\n
- vTexCoord = aTexCoord;\n
- }\n
- );
-
- static const char* FRAGMENT_SHADER_TEXTURE = DALI_COMPOSE_SHADER(
- uniform lowp vec4 uColor;\n
- uniform sampler2D sTexture;\n
- varying mediump vec2 vTexCoord;\n
-
- void main()\n
- {\n
- gl_FragColor = texture2D( sTexture, vTexCoord ) * uColor;\n
- }\n
- );
-
-
std::string fragmentShader;
//Get custom fragment shader prefix
- const char* fragmentPrefix = nativeImage.GetCustomFragmentPrefix();
- if( fragmentPrefix )
- {
- fragmentShader = fragmentPrefix;
- fragmentShader += FRAGMENT_SHADER_TEXTURE;
- }
- else
- {
- fragmentShader = FRAGMENT_SHADER_TEXTURE;
- }
-
- //Get custom sampler type name
- const char* customSamplerTypename = nativeImage.GetCustomSamplerTypename();
- if( customSamplerTypename )
- {
- fragmentShader.replace( fragmentShader.find( DEFAULT_SAMPLER_TYPENAME ), strlen(DEFAULT_SAMPLER_TYPENAME), customSamplerTypename );
- }
+ fragmentShader = SHADER_NATIVE_IMAGE_SOURCE_TEXTURE_FRAG.data();
+ nativeImage.ApplyNativeFragmentShader(fragmentShader);
- return Shader::New( VERTEX_SHADER_TEXTURE, fragmentShader );
+ return Shader::New(SHADER_NATIVE_IMAGE_SOURCE_TEXTURE_VERT, fragmentShader);
}
-}
+} // namespace
// This example shows how to create and use a NativeImageSource as the target of the render task.
//
class NativeImageSourceController : public ConnectionTracker
{
public:
-
- NativeImageSourceController( Application& application )
- : mApplication( application ),
- mRefreshAlways( true )
+ NativeImageSourceController(Application& application)
+ : mApplication(application),
+ mRefreshAlways(true)
{
// Connect to the Application's Init signal
- mApplication.InitSignal().Connect( this, &NativeImageSourceController::Create );
+ mApplication.InitSignal().Connect(this, &NativeImageSourceController::Create);
}
~NativeImageSourceController()
}
// The Init signal is received once (only) during the Application lifetime
- void Create( Application& application )
+ void Create(Application& application)
{
// Get a handle to the window
Window window = application.GetWindow();
- window.SetBackgroundColor( Color::WHITE );
+ window.SetBackgroundColor(Color::WHITE);
window.KeyEventSignal().Connect(this, &NativeImageSourceController::OnKeyEvent);
void CreateButtonArea()
{
- Window window = mApplication.GetWindow();
+ Window window = mApplication.GetWindow();
Vector2 windowSize = window.GetSize();
mButtonArea = Layer::New();
- mButtonArea.SetProperty( Actor::Property::SIZE, Vector2( windowSize.x, BUTTON_HEIGHT ) );
- mButtonArea.SetProperty( Actor::Property::PARENT_ORIGIN, ParentOrigin::TOP_CENTER );
- mButtonArea.SetProperty( Actor::Property::ANCHOR_POINT, AnchorPoint::TOP_CENTER );
- window.Add( mButtonArea );
+ mButtonArea.SetProperty(Actor::Property::SIZE, Vector2(windowSize.x, BUTTON_HEIGHT));
+ mButtonArea.SetProperty(Actor::Property::PARENT_ORIGIN, ParentOrigin::TOP_CENTER);
+ mButtonArea.SetProperty(Actor::Property::ANCHOR_POINT, AnchorPoint::TOP_CENTER);
+ window.Add(mButtonArea);
mButtonShow = PushButton::New();
- mButtonShow.SetProperty( Button::Property::TOGGLABLE, true );
- mButtonShow.SetProperty( Toolkit::Button::Property::LABEL, "SHOW" );
- mButtonShow.SetProperty( Actor::Property::PARENT_ORIGIN, ParentOrigin::TOP_LEFT );
- mButtonShow.SetProperty( Actor::Property::ANCHOR_POINT, AnchorPoint::TOP_LEFT );
- mButtonShow.SetProperty( Actor::Property::SIZE, Vector2( windowSize.x / BUTTON_COUNT, BUTTON_HEIGHT ) );
- mButtonShow.ClickedSignal().Connect( this, &NativeImageSourceController::OnButtonSelected );
- mButtonArea.Add( mButtonShow );
+ mButtonShow.SetProperty(Button::Property::TOGGLABLE, true);
+ mButtonShow.SetProperty(Toolkit::Button::Property::LABEL, "SHOW");
+ mButtonShow.SetProperty(Actor::Property::PARENT_ORIGIN, ParentOrigin::TOP_LEFT);
+ mButtonShow.SetProperty(Actor::Property::ANCHOR_POINT, AnchorPoint::TOP_LEFT);
+ mButtonShow.SetProperty(Actor::Property::SIZE, Vector2(windowSize.x / BUTTON_COUNT, BUTTON_HEIGHT));
+ mButtonShow.ClickedSignal().Connect(this, &NativeImageSourceController::OnButtonSelected);
+ mButtonArea.Add(mButtonShow);
mButtonRefreshAlways = PushButton::New();
- mButtonRefreshAlways.SetProperty( Button::Property::TOGGLABLE, true );
- mButtonRefreshAlways.SetProperty( Toolkit::Button::Property::LABEL, "ALWAYS" );
- mButtonRefreshAlways.SetProperty( Actor::Property::PARENT_ORIGIN, ParentOrigin::TOP_LEFT );
- mButtonRefreshAlways.SetProperty( Actor::Property::ANCHOR_POINT, AnchorPoint::TOP_LEFT );
- mButtonRefreshAlways.SetProperty( Actor::Property::SIZE, Vector2( windowSize.x / BUTTON_COUNT, BUTTON_HEIGHT ) );
- mButtonRefreshAlways.SetProperty( Actor::Property::POSITION, Vector2( (windowSize.x / BUTTON_COUNT)*1.0f, 0.0f ));
- mButtonRefreshAlways.StateChangedSignal().Connect( this, &NativeImageSourceController::OnButtonSelected );
- mButtonArea.Add( mButtonRefreshAlways );
+ mButtonRefreshAlways.SetProperty(Button::Property::TOGGLABLE, true);
+ mButtonRefreshAlways.SetProperty(Toolkit::Button::Property::LABEL, "ALWAYS");
+ mButtonRefreshAlways.SetProperty(Actor::Property::PARENT_ORIGIN, ParentOrigin::TOP_LEFT);
+ mButtonRefreshAlways.SetProperty(Actor::Property::ANCHOR_POINT, AnchorPoint::TOP_LEFT);
+ mButtonRefreshAlways.SetProperty(Actor::Property::SIZE, Vector2(windowSize.x / BUTTON_COUNT, BUTTON_HEIGHT));
+ mButtonRefreshAlways.SetProperty(Actor::Property::POSITION, Vector2((windowSize.x / BUTTON_COUNT) * 1.0f, 0.0f));
+ mButtonRefreshAlways.StateChangedSignal().Connect(this, &NativeImageSourceController::OnButtonSelected);
+ mButtonArea.Add(mButtonRefreshAlways);
mButtonRefreshOnce = PushButton::New();
- mButtonRefreshOnce.SetProperty( Toolkit::Button::Property::LABEL, "ONCE" );
- mButtonRefreshOnce.SetProperty( Actor::Property::PARENT_ORIGIN, ParentOrigin::TOP_LEFT );
- mButtonRefreshOnce.SetProperty( Actor::Property::ANCHOR_POINT, AnchorPoint::TOP_LEFT );
- mButtonRefreshOnce.SetProperty( Actor::Property::SIZE, Vector2( windowSize.x / BUTTON_COUNT, BUTTON_HEIGHT ) );
- mButtonRefreshOnce.SetProperty( Actor::Property::POSITION, Vector2( (windowSize.x / BUTTON_COUNT)*2.0f, 0.0f ));
- mButtonRefreshOnce.ClickedSignal().Connect( this, &NativeImageSourceController::OnButtonSelected );
- mButtonArea.Add( mButtonRefreshOnce );
+ mButtonRefreshOnce.SetProperty(Toolkit::Button::Property::LABEL, "ONCE");
+ mButtonRefreshOnce.SetProperty(Actor::Property::PARENT_ORIGIN, ParentOrigin::TOP_LEFT);
+ mButtonRefreshOnce.SetProperty(Actor::Property::ANCHOR_POINT, AnchorPoint::TOP_LEFT);
+ mButtonRefreshOnce.SetProperty(Actor::Property::SIZE, Vector2(windowSize.x / BUTTON_COUNT, BUTTON_HEIGHT));
+ mButtonRefreshOnce.SetProperty(Actor::Property::POSITION, Vector2((windowSize.x / BUTTON_COUNT) * 2.0f, 0.0f));
+ mButtonRefreshOnce.ClickedSignal().Connect(this, &NativeImageSourceController::OnButtonSelected);
+ mButtonArea.Add(mButtonRefreshOnce);
mButtonCapture = PushButton::New();
- mButtonCapture.SetProperty( Toolkit::Button::Property::LABEL, "CAPTURE" );
- mButtonCapture.SetProperty( Actor::Property::PARENT_ORIGIN, ParentOrigin::TOP_LEFT );
- mButtonCapture.SetProperty( Actor::Property::ANCHOR_POINT, AnchorPoint::TOP_LEFT );
- mButtonCapture.SetProperty( Actor::Property::SIZE, Vector2( windowSize.x / BUTTON_COUNT, BUTTON_HEIGHT ) );
- mButtonCapture.SetProperty( Actor::Property::POSITION, Vector2( (windowSize.x / BUTTON_COUNT)*3.0f, 0.0f ));
- mButtonCapture.ClickedSignal().Connect( this, &NativeImageSourceController::OnButtonSelected );
- mButtonArea.Add( mButtonCapture );
+ mButtonCapture.SetProperty(Toolkit::Button::Property::LABEL, "CAPTURE");
+ mButtonCapture.SetProperty(Actor::Property::PARENT_ORIGIN, ParentOrigin::TOP_LEFT);
+ mButtonCapture.SetProperty(Actor::Property::ANCHOR_POINT, AnchorPoint::TOP_LEFT);
+ mButtonCapture.SetProperty(Actor::Property::SIZE, Vector2(windowSize.x / BUTTON_COUNT, BUTTON_HEIGHT));
+ mButtonCapture.SetProperty(Actor::Property::POSITION, Vector2((windowSize.x / BUTTON_COUNT) * 3.0f, 0.0f));
+ mButtonCapture.ClickedSignal().Connect(this, &NativeImageSourceController::OnButtonSelected);
+ mButtonArea.Add(mButtonCapture);
mButtonReset = PushButton::New();
- mButtonReset.SetProperty( Toolkit::Button::Property::LABEL, "RESET" );
- mButtonReset.SetProperty( Actor::Property::PARENT_ORIGIN, ParentOrigin::TOP_LEFT );
- mButtonReset.SetProperty( Actor::Property::ANCHOR_POINT, AnchorPoint::TOP_LEFT );
- mButtonReset.SetProperty( Actor::Property::SIZE, Vector2( windowSize.x / BUTTON_COUNT, BUTTON_HEIGHT ) );
- mButtonReset.SetProperty( Actor::Property::POSITION, Vector2( (windowSize.x / BUTTON_COUNT)*4.0f, 0.0f ));
- mButtonReset.ClickedSignal().Connect( this, &NativeImageSourceController::OnButtonSelected );
- mButtonArea.Add( mButtonReset );
+ mButtonReset.SetProperty(Toolkit::Button::Property::LABEL, "RESET");
+ mButtonReset.SetProperty(Actor::Property::PARENT_ORIGIN, ParentOrigin::TOP_LEFT);
+ mButtonReset.SetProperty(Actor::Property::ANCHOR_POINT, AnchorPoint::TOP_LEFT);
+ mButtonReset.SetProperty(Actor::Property::SIZE, Vector2(windowSize.x / BUTTON_COUNT, BUTTON_HEIGHT));
+ mButtonReset.SetProperty(Actor::Property::POSITION, Vector2((windowSize.x / BUTTON_COUNT) * 4.0f, 0.0f));
+ mButtonReset.ClickedSignal().Connect(this, &NativeImageSourceController::OnButtonSelected);
+ mButtonArea.Add(mButtonReset);
}
void CreateContentAreas()
{
- Window window = mApplication.GetWindow();
+ Window window = mApplication.GetWindow();
Vector2 windowSize = window.GetSize();
- float contentHeight( (windowSize.y - BUTTON_HEIGHT)/2.0f );
+ float contentHeight((windowSize.y - BUTTON_HEIGHT) / 2.0f);
mTopContentArea = Actor::New();
- mTopContentArea.SetProperty( Actor::Property::SIZE, Vector2( windowSize.x, contentHeight ) );
- mTopContentArea.SetProperty( Actor::Property::PARENT_ORIGIN, ParentOrigin::TOP_CENTER );
- mTopContentArea.SetProperty( Actor::Property::ANCHOR_POINT, AnchorPoint::TOP_CENTER );
- mTopContentArea.SetProperty( Actor::Property::POSITION_Y, BUTTON_HEIGHT );
- window.Add( mTopContentArea );
+ mTopContentArea.SetProperty(Actor::Property::SIZE, Vector2(windowSize.x, contentHeight));
+ mTopContentArea.SetProperty(Actor::Property::PARENT_ORIGIN, ParentOrigin::TOP_CENTER);
+ mTopContentArea.SetProperty(Actor::Property::ANCHOR_POINT, AnchorPoint::TOP_CENTER);
+ mTopContentArea.SetProperty(Actor::Property::POSITION_Y, BUTTON_HEIGHT);
+ window.Add(mTopContentArea);
mBottomContentArea = Actor::New();
- mBottomContentArea.SetProperty( Actor::Property::SIZE, Vector2( windowSize.x, contentHeight ) );
- mBottomContentArea.SetProperty( Actor::Property::PARENT_ORIGIN, ParentOrigin::BOTTOM_CENTER );
- mBottomContentArea.SetProperty( Actor::Property::ANCHOR_POINT, AnchorPoint::BOTTOM_CENTER );
- window.Add( mBottomContentArea );
+ mBottomContentArea.SetProperty(Actor::Property::SIZE, Vector2(windowSize.x, contentHeight));
+ mBottomContentArea.SetProperty(Actor::Property::PARENT_ORIGIN, ParentOrigin::BOTTOM_CENTER);
+ mBottomContentArea.SetProperty(Actor::Property::ANCHOR_POINT, AnchorPoint::BOTTOM_CENTER);
+ window.Add(mBottomContentArea);
mSourceActor = ImageView::New(JPG_FILENAME);
- mSourceActor.SetProperty( Actor::Property::PARENT_ORIGIN, ParentOrigin::CENTER);
- mSourceActor.SetProperty( Actor::Property::ANCHOR_POINT, AnchorPoint::CENTER );
- mTopContentArea.Add( mSourceActor );
+ mSourceActor.SetProperty(Actor::Property::PARENT_ORIGIN, ParentOrigin::CENTER);
+ mSourceActor.SetProperty(Actor::Property::ANCHOR_POINT, AnchorPoint::CENTER);
+ mTopContentArea.Add(mSourceActor);
Animation animation = Animation::New(2.f);
- Degree relativeRotationDegrees(90.0f);
- Radian relativeRotationRadians(relativeRotationDegrees);
- animation.AnimateTo( Property( mSourceActor, Actor::Property::ORIENTATION ), Quaternion( relativeRotationRadians, Vector3::ZAXIS ), AlphaFunction::LINEAR, TimePeriod(0.f, 0.5f));
- animation.AnimateBy( Property( mSourceActor, Actor::Property::ORIENTATION ), Quaternion( relativeRotationRadians, Vector3::ZAXIS ), AlphaFunction::LINEAR, TimePeriod(0.5f, 0.5f));
- animation.AnimateBy( Property( mSourceActor, Actor::Property::ORIENTATION ), Quaternion( relativeRotationRadians, Vector3::ZAXIS ), AlphaFunction::LINEAR, TimePeriod(1.f, 0.5f));
- animation.AnimateBy( Property( mSourceActor, Actor::Property::ORIENTATION ), Quaternion( relativeRotationRadians, Vector3::ZAXIS ), AlphaFunction::LINEAR, TimePeriod(1.5f, 0.5f));
+ Degree relativeRotationDegrees(90.0f);
+ Radian relativeRotationRadians(relativeRotationDegrees);
+ animation.AnimateTo(Property(mSourceActor, Actor::Property::ORIENTATION), Quaternion(relativeRotationRadians, Vector3::ZAXIS), AlphaFunction::LINEAR, TimePeriod(0.f, 0.5f));
+ animation.AnimateBy(Property(mSourceActor, Actor::Property::ORIENTATION), Quaternion(relativeRotationRadians, Vector3::ZAXIS), AlphaFunction::LINEAR, TimePeriod(0.5f, 0.5f));
+ animation.AnimateBy(Property(mSourceActor, Actor::Property::ORIENTATION), Quaternion(relativeRotationRadians, Vector3::ZAXIS), AlphaFunction::LINEAR, TimePeriod(1.f, 0.5f));
+ animation.AnimateBy(Property(mSourceActor, Actor::Property::ORIENTATION), Quaternion(relativeRotationRadians, Vector3::ZAXIS), AlphaFunction::LINEAR, TimePeriod(1.5f, 0.5f));
animation.SetLooping(true);
animation.Play();
- TextLabel textLabel1 = TextLabel::New( "Image" );
- textLabel1.SetProperty( Actor::Property::PARENT_ORIGIN, ParentOrigin::BOTTOM_CENTER );
- textLabel1.SetProperty( Actor::Property::ANCHOR_POINT, AnchorPoint::BOTTOM_CENTER );
- mTopContentArea.Add( textLabel1 );
+ TextLabel textLabel1 = TextLabel::New("Image");
+ textLabel1.SetProperty(Actor::Property::PARENT_ORIGIN, ParentOrigin::BOTTOM_CENTER);
+ textLabel1.SetProperty(Actor::Property::ANCHOR_POINT, AnchorPoint::BOTTOM_CENTER);
+ mTopContentArea.Add(textLabel1);
// Wait until button press before creating mOffscreenRenderTask
- TextLabel textLabel2 = TextLabel::New( "Native Image" );
- textLabel2.SetProperty( Actor::Property::PARENT_ORIGIN, ParentOrigin::BOTTOM_CENTER );
- textLabel2.SetProperty( Actor::Property::ANCHOR_POINT, AnchorPoint::BOTTOM_CENTER );
- mBottomContentArea.Add( textLabel2 );
+ TextLabel textLabel2 = TextLabel::New("Native Image");
+ textLabel2.SetProperty(Actor::Property::PARENT_ORIGIN, ParentOrigin::BOTTOM_CENTER);
+ textLabel2.SetProperty(Actor::Property::ANCHOR_POINT, AnchorPoint::BOTTOM_CENTER);
+ mBottomContentArea.Add(textLabel2);
}
void SetupNativeImage()
{
- if( ! mOffscreenRenderTask )
+ if(!mOffscreenRenderTask)
{
- Window window = mApplication.GetWindow();
+ Window window = mApplication.GetWindow();
Vector2 windowSize = window.GetSize();
- float contentHeight( (windowSize.y - BUTTON_HEIGHT)/2.0f );
- Vector2 imageSize( windowSize.x, contentHeight );
+ float contentHeight((windowSize.y - BUTTON_HEIGHT) / 2.0f);
+ Vector2 imageSize(windowSize.x, contentHeight);
- mNativeImageSourcePtr = NativeImageSource::New( imageSize.width, imageSize.height, NativeImageSource::COLOR_DEPTH_DEFAULT );
- mNativeTexture = Texture::New( *mNativeImageSourcePtr );
+ mNativeImageSourcePtr = NativeImageSource::New(imageSize.width, imageSize.height, NativeImageSource::COLOR_DEPTH_DEFAULT);
+ mNativeTexture = Texture::New(*mNativeImageSourcePtr);
- mFrameBuffer = FrameBuffer::New( mNativeTexture.GetWidth(), mNativeTexture.GetHeight(), FrameBuffer::Attachment::NONE );
- mFrameBuffer.AttachColorTexture( mNativeTexture );
+ mFrameBuffer = FrameBuffer::New(mNativeTexture.GetWidth(), mNativeTexture.GetHeight(), FrameBuffer::Attachment::NONE);
+ mFrameBuffer.AttachColorTexture(mNativeTexture);
- mCameraActor = CameraActor::New( imageSize );
- mCameraActor.SetProperty( Actor::Property::PARENT_ORIGIN, ParentOrigin::CENTER );
- mCameraActor.SetProperty( Actor::Property::PARENT_ORIGIN, AnchorPoint::CENTER );
- mTopContentArea.Add( mCameraActor );
+ mCameraActor = CameraActor::New(imageSize);
+ mCameraActor.SetProperty(Actor::Property::PARENT_ORIGIN, ParentOrigin::CENTER);
+ mCameraActor.SetProperty(Actor::Property::PARENT_ORIGIN, AnchorPoint::CENTER);
+ mTopContentArea.Add(mCameraActor);
RenderTaskList taskList = window.GetRenderTaskList();
- mOffscreenRenderTask = taskList.CreateTask();
- mOffscreenRenderTask.SetSourceActor( mSourceActor );
- mOffscreenRenderTask.SetClearColor( Color::WHITE );
- mOffscreenRenderTask.SetClearEnabled( true );
- mOffscreenRenderTask.SetCameraActor( mCameraActor );
- mOffscreenRenderTask.GetCameraActor().SetInvertYAxis( true );
- mOffscreenRenderTask.SetFrameBuffer( mFrameBuffer );
+ mOffscreenRenderTask = taskList.CreateTask();
+ mOffscreenRenderTask.SetSourceActor(mSourceActor);
+ mOffscreenRenderTask.SetClearColor(Color::WHITE);
+ mOffscreenRenderTask.SetClearEnabled(true);
+ mOffscreenRenderTask.SetCameraActor(mCameraActor);
+ mOffscreenRenderTask.GetCameraActor().SetInvertYAxis(true);
+ mOffscreenRenderTask.SetFrameBuffer(mFrameBuffer);
}
- if( mRefreshAlways )
+ if(mRefreshAlways)
{
- mOffscreenRenderTask.SetRefreshRate( RenderTask::REFRESH_ALWAYS );
+ mOffscreenRenderTask.SetRefreshRate(RenderTask::REFRESH_ALWAYS);
}
else
{
- mOffscreenRenderTask.SetRefreshRate( RenderTask::REFRESH_ONCE );
+ mOffscreenRenderTask.SetRefreshRate(RenderTask::REFRESH_ONCE);
}
}
- void SetupDisplayActor( bool show )
+ void SetupDisplayActor(bool show)
{
- if( show )
+ if(show)
{
- if( ! mDisplayActor )
+ if(!mDisplayActor)
{
// Make sure we have something to display
SetupNativeImage();
mDisplayActor = Actor::New();
- mDisplayActor.SetProperty( Actor::Property::PARENT_ORIGIN, ParentOrigin::CENTER );
- mDisplayActor.SetProperty( Actor::Property::ANCHOR_POINT, AnchorPoint::CENTER );
+ mDisplayActor.SetProperty(Actor::Property::PARENT_ORIGIN, ParentOrigin::CENTER);
+ mDisplayActor.SetProperty(Actor::Property::ANCHOR_POINT, AnchorPoint::CENTER);
Geometry geometry = DemoHelper::CreateTexturedQuad();
- Shader shader = CreateShader( *mNativeImageSourcePtr );
+ Shader shader = CreateShader(*mNativeImageSourcePtr);
- Renderer renderer = Renderer::New( geometry, shader );
+ Renderer renderer = Renderer::New(geometry, shader);
TextureSet textureSet = TextureSet::New();
- textureSet.SetTexture( 0u, mNativeTexture );
- renderer.SetTextures( textureSet );
+ textureSet.SetTexture(0u, mNativeTexture);
+ renderer.SetTextures(textureSet);
- mDisplayActor.AddRenderer( renderer );
- mDisplayActor.SetProperty( Actor::Property::SIZE, Vector2( mNativeTexture.GetWidth(), mNativeTexture.GetHeight() ) );
+ mDisplayActor.AddRenderer(renderer);
+ mDisplayActor.SetProperty(Actor::Property::SIZE, Vector2(mNativeTexture.GetWidth(), mNativeTexture.GetHeight()));
- mBottomContentArea.Add( mDisplayActor );
+ mBottomContentArea.Add(mDisplayActor);
}
}
else
{
- UnparentAndReset( mDisplayActor );
+ UnparentAndReset(mDisplayActor);
}
}
mRefreshAlways = false;
SetupNativeImage();
- mOffscreenRenderTask.FinishedSignal().Connect( this, &NativeImageSourceController::DoCapture );
+ mOffscreenRenderTask.FinishedSignal().Connect(this, &NativeImageSourceController::DoCapture);
}
void DoCapture(RenderTask& task)
{
- task.FinishedSignal().Disconnect( this, &NativeImageSourceController::DoCapture );
+ task.FinishedSignal().Disconnect(this, &NativeImageSourceController::DoCapture);
- mNativeImageSourcePtr->EncodeToFile( CAPTURE_FILENAME );
+ mNativeImageSourcePtr->EncodeToFile(CAPTURE_FILENAME);
}
void Reset()
{
- SetupDisplayActor( false );
+ SetupDisplayActor(false);
- Window window = mApplication.GetWindow();
+ Window window = mApplication.GetWindow();
RenderTaskList taskList = window.GetRenderTaskList();
- taskList.RemoveTask( mOffscreenRenderTask );
+ taskList.RemoveTask(mOffscreenRenderTask);
mOffscreenRenderTask.Reset();
mCameraActor.Reset();
mNativeImageSourcePtr.Reset();
}
- bool OnButtonSelected( Toolkit::Button button )
+ bool OnButtonSelected(Toolkit::Button button)
{
- Toolkit::PushButton pushButton = Toolkit::PushButton::DownCast( button );
+ Toolkit::PushButton pushButton = Toolkit::PushButton::DownCast(button);
- if( pushButton == mButtonShow )
+ if(pushButton == mButtonShow)
{
- bool isSelected = mButtonShow.GetProperty( Toolkit::Button::Property::SELECTED ).Get<bool>();
+ bool isSelected = mButtonShow.GetProperty(Toolkit::Button::Property::SELECTED).Get<bool>();
- SetupDisplayActor( isSelected );
+ SetupDisplayActor(isSelected);
}
- else if( pushButton == mButtonRefreshAlways )
+ else if(pushButton == mButtonRefreshAlways)
{
- bool isSelected = mButtonRefreshAlways.GetProperty( Toolkit::Button::Property::SELECTED ).Get<bool>();
+ bool isSelected = mButtonRefreshAlways.GetProperty(Toolkit::Button::Property::SELECTED).Get<bool>();
mRefreshAlways = isSelected;
SetupNativeImage();
}
- else if( pushButton == mButtonRefreshOnce )
+ else if(pushButton == mButtonRefreshOnce)
{
- bool isSelected = mButtonRefreshAlways.GetProperty( Toolkit::Button::Property::SELECTED ).Get<bool>();
+ bool isSelected = mButtonRefreshAlways.GetProperty(Toolkit::Button::Property::SELECTED).Get<bool>();
- if( isSelected )
+ if(isSelected)
{
- mButtonRefreshAlways.SetProperty( Button::Property::SELECTED, false );
+ mButtonRefreshAlways.SetProperty(Button::Property::SELECTED, false);
}
mRefreshAlways = false;
SetupNativeImage();
}
- else if( pushButton == mButtonCapture )
+ else if(pushButton == mButtonCapture)
{
Capture();
}
- else if( pushButton == mButtonReset )
+ else if(pushButton == mButtonReset)
{
Reset();
}
void OnKeyEvent(const KeyEvent& event)
{
- if(event.state == KeyEvent::Down)
+ if(event.GetState() == KeyEvent::DOWN)
{
- if( IsKey( event, Dali::DALI_KEY_ESCAPE) || IsKey( event, Dali::DALI_KEY_BACK) )
+ if(IsKey(event, Dali::DALI_KEY_ESCAPE) || IsKey(event, Dali::DALI_KEY_BACK))
{
mApplication.Quit();
}
}
private:
-
- Application& mApplication;
+ Application& mApplication;
Layer mButtonArea;
Actor mTopContentArea;
Texture mNativeTexture;
FrameBuffer mFrameBuffer;
- RenderTask mOffscreenRenderTask;
+ RenderTask mOffscreenRenderTask;
CameraActor mCameraActor;
Actor mDisplayActor;
bool mRefreshAlways;
};
-int DALI_EXPORT_API main( int argc, char **argv )
+int DALI_EXPORT_API main(int argc, char** argv)
{
- Application application = Application::New( &argc, &argv );
- NativeImageSourceController test( application );
+ Application application = Application::New(&argc, &argv);
+ NativeImageSourceController test(application);
application.MainLoop();
return 0;
}