Merge "Cleaned up image scaling and filtering example by removing (commented out...
[platform/core/uifw/dali-demo.git] / examples / motion-stretch / motion-stretch-example.cpp
index b9c4a75..7d03875 100644 (file)
@@ -21,6 +21,7 @@
 #include "shared/view.h"
 #include <dali/dali.h>
 #include <dali-toolkit/dali-toolkit.h>
+#include <dali-toolkit/devel-api/shader-effects/motion-stretch-effect.h>
 
 using namespace Dali;
 using namespace Dali::Toolkit;
@@ -61,9 +62,12 @@ const char* BACKGROUND_IMAGE_PATH = DALI_IMAGE_DIR "background-default.png";
 
 const char* TOOLBAR_IMAGE( DALI_IMAGE_DIR "top-bar.png" );
 const char* LAYOUT_IMAGE( DALI_IMAGE_DIR "icon-change.png" );
+const char* LAYOUT_IMAGE_SELECTED( DALI_IMAGE_DIR "icon-change-selected.png" );
 const char* APPLICATION_TITLE( "Motion Stretch" );
 const char* EFFECTS_OFF_ICON( DALI_IMAGE_DIR "icon-effects-off.png" );
+const char* EFFECTS_OFF_ICON_SELECTED( DALI_IMAGE_DIR "icon-effects-off-selected.png" );
 const char* EFFECTS_ON_ICON( DALI_IMAGE_DIR "icon-effects-on.png" );
+const char* EFFECTS_ON_ICON_SELECTED( DALI_IMAGE_DIR "icon-effects-on-selected.png" );
 
 // These values depend on the button background image
 const Vector4 BUTTON_IMAGE_BORDER( Vector4::ONE * 3.0f );
@@ -124,8 +128,6 @@ public:
   {
     // The Init signal is received once (only) during the Application lifetime
 
-    DemoHelper::RequestThemeChange();
-
     Stage::GetCurrent().KeyEventSignal().Connect(this, &MotionStretchExampleApp::OnKeyEvent);
 
     // Creates a default view with a default tool bar.
@@ -138,18 +140,17 @@ public:
                                             APPLICATION_TITLE );
 
     //Add an slideshow icon on the right of the title
-    mIconEffectsOff = ResourceImage::New( EFFECTS_OFF_ICON );
-    mIconEffectsOn = ResourceImage::New( EFFECTS_ON_ICON );
     mActorEffectsButton = Toolkit::PushButton::New();
-    mActorEffectsButton.SetBackgroundImage( mIconEffectsOff );
+    mActorEffectsButton.SetUnselectedImage( EFFECTS_OFF_ICON );
+    mActorEffectsButton.SetSelectedImage( EFFECTS_OFF_ICON_SELECTED );
     mActorEffectsButton.ClickedSignal().Connect( this, &MotionStretchExampleApp::OnEffectButtonClicked );
     mToolBar.AddControl( mActorEffectsButton, DemoHelper::DEFAULT_VIEW_STYLE.mToolBarButtonPercentage, Toolkit::Alignment::HorizontalCenter, DemoHelper::DEFAULT_PLAY_PADDING );
 
     // Creates a mode button.
     // Create a effect toggle button. (right of toolbar)
-    Image imageLayout = ResourceImage::New( LAYOUT_IMAGE );
     Toolkit::PushButton layoutButton = Toolkit::PushButton::New();
-    layoutButton.SetBackgroundImage(imageLayout);
+    layoutButton.SetUnselectedImage( LAYOUT_IMAGE );
+    layoutButton.SetSelectedImage( LAYOUT_IMAGE_SELECTED );
     layoutButton.ClickedSignal().Connect( this, &MotionStretchExampleApp::OnLayoutButtonClicked);
     layoutButton.SetLeaveRequired( true );
     mToolBar.AddControl( layoutButton, DemoHelper::DEFAULT_VIEW_STYLE.mToolBarButtonPercentage, Toolkit::Alignment::HorizontalRight, DemoHelper::DEFAULT_MODE_SWITCH_PADDING );
@@ -166,8 +167,8 @@ public:
     winHandle.AddAvailableOrientation( Dali::Window::PORTRAIT_INVERSE  );
     winHandle.AddAvailableOrientation( Dali::Window::LANDSCAPE_INVERSE );
 
-    winHandle.GetOrientation().ChangedSignal().Connect( this, &MotionStretchExampleApp::OnOrientationChanged );
-    unsigned int degrees = winHandle.GetOrientation().GetDegrees();
+   // winHandle.GetOrientation().ChangedSignal().Connect( this, &MotionStretchExampleApp::OnOrientationChanged );
+    unsigned int degrees = 0;
     Rotate( static_cast< DeviceOrientation >( degrees ) );
 
 
@@ -185,7 +186,12 @@ public:
     mContentLayer.Add( mMotionStretchImageActor );
 
     // Create shader used for doing motion stretch
-    mMotionStretchEffect = MotionStretchEffect::Apply(mMotionStretchImageActor);
+    mMotionStretchEffect = Toolkit::CreateMotionStretchEffect();
+    Dali::Property::Index uModelProperty = mMotionStretchEffect.GetPropertyIndex( "uModelLastFrame" );
+    Constraint constraint = Constraint::New<Matrix>( mMotionStretchEffect, uModelProperty, EqualToConstraint() );
+    constraint.AddSource( Source( mMotionStretchImageActor , Actor::Property::WORLD_MATRIX ) );
+    constraint.Apply();
+    mMotionStretchImageActor.SetShaderEffect( mMotionStretchEffect );
   }
 
   //////////////////////////////////////////////////////////////
@@ -337,12 +343,14 @@ public:
     if(!mActorEffectsEnabled)
     {
       mActorEffectsEnabled = true;
-      mActorEffectsButton.SetBackgroundImage( mIconEffectsOn );
+      mActorEffectsButton.SetUnselectedImage( EFFECTS_ON_ICON );
+      mActorEffectsButton.SetSelectedImage( EFFECTS_ON_ICON_SELECTED );
     }
     else
     {
       mActorEffectsEnabled = false;
-      mActorEffectsButton.SetBackgroundImage( mIconEffectsOff );
+      mActorEffectsButton.SetUnselectedImage( EFFECTS_OFF_ICON );
+      mActorEffectsButton.SetSelectedImage( EFFECTS_OFF_ICON_SELECTED );
     }
   }
 
@@ -402,14 +410,12 @@ private:
   Application&               mApplication;            ///< Application instance
   Toolkit::Control           mView;
   Toolkit::ToolBar           mToolBar;
-  Image                      mIconEffectsOff;
-  Image                      mIconEffectsOn;
   Layer                      mContentLayer;           ///< Content layer (contains actor for this stretch demo)
 
   PushButton                 mActorEffectsButton;     ///< The actor effects toggling Button.
 
   // Motion stretch
-  MotionStretchEffect mMotionStretchEffect;
+  ShaderEffect mMotionStretchEffect;
   ImageActor mMotionStretchImageActor;
 
   // animate actor to position where user taps screen
@@ -441,7 +447,7 @@ void RunTest(Application& app)
 //
 int main(int argc, char **argv)
 {
-  Application app = Application::New(&argc, &argv);
+  Application app = Application::New(&argc, &argv, DALI_DEMO_THEME_PATH);
 
   RunTest(app);