Merge remote-tracking branch 'origin/tizen' into devel/new_mesh
[platform/core/uifw/dali-demo.git] / examples / motion-stretch / motion-stretch-example.cpp
index 545c9f2..0084cdd 100644 (file)
@@ -21,6 +21,7 @@
 #include "shared/view.h"
 #include <dali/dali.h>
 #include <dali-toolkit/dali-toolkit.h>
+#include <dali-toolkit/devel-api/shader-effects/motion-stretch-effect.h>
 
 using namespace Dali;
 using namespace Dali::Toolkit;
@@ -164,8 +165,8 @@ public:
     winHandle.AddAvailableOrientation( Dali::Window::PORTRAIT_INVERSE  );
     winHandle.AddAvailableOrientation( Dali::Window::LANDSCAPE_INVERSE );
 
-    app.GetOrientation().ChangedSignal().Connect( this, &MotionStretchExampleApp::OnOrientationChanged );
-    unsigned int degrees = app.GetOrientation().GetDegrees();
+   // winHandle.GetOrientation().ChangedSignal().Connect( this, &MotionStretchExampleApp::OnOrientationChanged );
+    unsigned int degrees = 0;
     Rotate( static_cast< DeviceOrientation >( degrees ) );
 
 
@@ -183,7 +184,12 @@ public:
     mContentLayer.Add( mMotionStretchImageActor );
 
     // Create shader used for doing motion stretch
-    mMotionStretchEffect = MotionStretchEffect::Apply(mMotionStretchImageActor);
+    mMotionStretchEffect = Toolkit::CreateMotionStretchEffect();
+    Dali::Property::Index uModelProperty = mMotionStretchEffect.GetPropertyIndex( "uModelLastFrame" );
+    Constraint constraint = Constraint::New<Matrix>( mMotionStretchEffect, uModelProperty, EqualToConstraint() );
+    constraint.AddSource( Source( mMotionStretchImageActor , Actor::Property::WORLD_MATRIX ) );
+    constraint.Apply();
+    mMotionStretchImageActor.SetShaderEffect( mMotionStretchEffect );
   }
 
   //////////////////////////////////////////////////////////////
@@ -218,14 +224,15 @@ public:
       {
         // has parent so we expect it to be on stage, start animation
         mRotateAnimation = Animation::New( ORIENTATION_DURATION );
-        mRotateAnimation.RotateTo( mView, Degree( -orientation ), Vector3::ZAXIS, AlphaFunctions::EaseOut );
-        mRotateAnimation.Resize( mView, targetSize.width, targetSize.height );
+        mRotateAnimation.AnimateTo( Property( mView, Actor::Property::ORIENTATION ), Quaternion( Radian( Degree( -orientation ) ), Vector3::ZAXIS ), AlphaFunction::EASE_OUT );
+        mRotateAnimation.AnimateTo( Property( mView, Actor::Property::SIZE_WIDTH ), targetSize.width );
+        mRotateAnimation.AnimateTo( Property( mView, Actor::Property::SIZE_HEIGHT ), targetSize.height );
         mRotateAnimation.Play();
       }
       else
       {
         // set the rotation to match the orientation
-        mView.SetRotation( Degree( -orientation ), Vector3::ZAXIS );
+        mView.SetOrientation( Degree( -orientation ), Vector3::ZAXIS );
         mView.SetSize( targetSize );
       }
     }
@@ -261,7 +268,7 @@ public:
     mActorTapMovementAnimation = Animation::New( animDuration );
     if ( mMotionStretchImageActor )
     {
-      mActorTapMovementAnimation.AnimateTo( Property(mMotionStretchImageActor, Actor::Property::POSITION), destPos, AlphaFunctions::EaseInOutSine, TimePeriod(animDuration) );
+      mActorTapMovementAnimation.AnimateTo( Property(mMotionStretchImageActor, Actor::Property::POSITION), destPos, AlphaFunction::EASE_IN_OUT_SINE, TimePeriod(animDuration) );
     }
     mActorTapMovementAnimation.SetEndAction( Animation::Bake );
     mActorTapMovementAnimation.Play();
@@ -277,7 +284,7 @@ public:
         {
           float animDuration = 1.0f;
           mActorAnimation = Animation::New(animDuration);
-          mActorAnimation.RotateBy(mMotionStretchImageActor, Degree(720), Vector3::YAXIS, AlphaFunctions::EaseInOut);
+          mActorAnimation.AnimateBy( Property( mMotionStretchImageActor, Actor::Property::ORIENTATION ), Quaternion( Radian( Degree(360.0f) ), Vector3::YAXIS ), AlphaFunction::EASE_IN_OUT );
           mActorAnimation.SetEndAction( Animation::Bake );
           mActorAnimation.Play();
         }
@@ -288,7 +295,7 @@ public:
         {
           float animDuration = 1.0f;
           mActorAnimation = Animation::New(animDuration);
-          mActorAnimation.RotateBy(mMotionStretchImageActor, Degree(720), Vector3::ZAXIS, AlphaFunctions::EaseInOut);
+          mActorAnimation.AnimateBy( Property( mMotionStretchImageActor, Actor::Property::ORIENTATION ), Quaternion( Radian( Degree(360.0f) ), Vector3::ZAXIS ), AlphaFunction::EASE_IN_OUT );
           mActorAnimation.SetEndAction( Animation::Bake );
           mActorAnimation.Play();
         }
@@ -299,8 +306,8 @@ public:
         {
           float animDuration = 1.0f;
           mActorAnimation = Animation::New(animDuration);
-          mActorAnimation.RotateBy(mMotionStretchImageActor, Degree(360), Vector3::YAXIS, AlphaFunctions::EaseInOut);
-          mActorAnimation.RotateBy(mMotionStretchImageActor, Degree(360), Vector3::ZAXIS, AlphaFunctions::EaseInOut);
+          mActorAnimation.AnimateBy( Property( mMotionStretchImageActor, Actor::Property::ORIENTATION ), Quaternion( Radian( Degree(360.0f) ), Vector3::YAXIS ), AlphaFunction::EASE_IN_OUT );
+          mActorAnimation.AnimateBy( Property( mMotionStretchImageActor, Actor::Property::ORIENTATION ), Quaternion( Radian( Degree(360.0f) ), Vector3::ZAXIS ), AlphaFunction::EASE_IN_OUT );
           mActorAnimation.SetEndAction( Animation::Bake );
           mActorAnimation.Play();
         }
@@ -311,7 +318,7 @@ public:
         {
           float animDuration = 1.0f;
           mActorAnimation = Animation::New(animDuration);
-          mActorAnimation.ScaleBy(mMotionStretchImageActor, Vector3(2.0f, 2.0f, 2.0f), AlphaFunctions::Bounce, 0.0f, 1.0f);
+          mActorAnimation.AnimateBy( Property( mMotionStretchImageActor, Actor::Property::SCALE ), Vector3(2.0f, 2.0f, 2.0f), AlphaFunction::BOUNCE, TimePeriod( 0.0f, 1.0f ) );
           mActorAnimation.SetEndAction( Animation::Bake );
           mActorAnimation.Play();
         }
@@ -397,9 +404,8 @@ public:
 
 private:
   Application&               mApplication;            ///< Application instance
-  Toolkit::View              mView;
+  Toolkit::Control           mView;
   Toolkit::ToolBar           mToolBar;
-  TextView                   mTitleActor;             ///< The Toolbar's Title.
   Image                      mIconEffectsOff;
   Image                      mIconEffectsOn;
   Layer                      mContentLayer;           ///< Content layer (contains actor for this stretch demo)
@@ -407,7 +413,7 @@ private:
   PushButton                 mActorEffectsButton;     ///< The actor effects toggling Button.
 
   // Motion stretch
-  MotionStretchEffect mMotionStretchEffect;
+  ShaderEffect mMotionStretchEffect;
   ImageActor mMotionStretchImageActor;
 
   // animate actor to position where user taps screen
@@ -435,11 +441,11 @@ void RunTest(Application& app)
   app.MainLoop();
 }
 
-// Entry point for Linux & SLP applications
+// Entry point for Linux & Tizen applications
 //
 int main(int argc, char **argv)
 {
-  Application app = Application::New(&argc, &argv);
+  Application app = Application::New(&argc, &argv, DALI_DEMO_THEME_PATH);
 
   RunTest(app);