/*
- * Copyright (c) 2017 Samsung Electronics Co., Ltd.
+ * Copyright (c) 2020 Samsung Electronics Co., Ltd.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
#include "shared/view.h"
#include <dali/dali.h>
+#include <dali/devel-api/actors/actor-devel.h>
#include <dali-toolkit/dali-toolkit.h>
-#include <dali-toolkit/devel-api/controls/buttons/button-devel.h>
#include <dali-toolkit/devel-api/shader-effects/motion-blur-effect.h>
using namespace Dali;
TOOLBAR_IMAGE,
APPLICATION_TITLE );
+ // Ensure the content layer is a square so the touch area works in all orientations
+ Vector2 stageSize = Stage::GetCurrent().GetSize();
+ float size = std::max( stageSize.width, stageSize.height );
+ mContentLayer.SetProperty( Actor::Property::SIZE, Vector2( size, size ) );
+
//Add an effects icon on the right of the title
mActorEffectsButton = Toolkit::PushButton::New();
- mActorEffectsButton.SetProperty( Toolkit::DevelButton::Property::UNSELECTED_BACKGROUND_VISUAL, EFFECTS_OFF_ICON );
- mActorEffectsButton.SetProperty( Toolkit::DevelButton::Property::SELECTED_BACKGROUND_VISUAL, EFFECTS_OFF_ICON_SELECTED );
+ mActorEffectsButton.SetProperty( Toolkit::Button::Property::UNSELECTED_BACKGROUND_VISUAL, EFFECTS_OFF_ICON );
+ mActorEffectsButton.SetProperty( Toolkit::Button::Property::SELECTED_BACKGROUND_VISUAL, EFFECTS_OFF_ICON_SELECTED );
mActorEffectsButton.ClickedSignal().Connect( this, &MotionBlurExampleApp::OnEffectButtonClicked );
mToolBar.AddControl( mActorEffectsButton, DemoHelper::DEFAULT_VIEW_STYLE.mToolBarButtonPercentage, Toolkit::Alignment::HorizontalCenter, DemoHelper::DEFAULT_PLAY_PADDING );
// Creates a mode button.
// Create a effect toggle button. (right of toolbar)
Toolkit::PushButton layoutButton = Toolkit::PushButton::New();
- layoutButton.SetProperty( Toolkit::DevelButton::Property::UNSELECTED_BACKGROUND_VISUAL, LAYOUT_IMAGE );
- layoutButton.SetProperty( Toolkit::DevelButton::Property::SELECTED_BACKGROUND_VISUAL, LAYOUT_IMAGE_SELECTED );
+ layoutButton.SetProperty( Toolkit::Button::Property::UNSELECTED_BACKGROUND_VISUAL, LAYOUT_IMAGE );
+ layoutButton.SetProperty( Toolkit::Button::Property::SELECTED_BACKGROUND_VISUAL, LAYOUT_IMAGE_SELECTED );
layoutButton.ClickedSignal().Connect( this, &MotionBlurExampleApp::OnLayoutButtonClicked);
- layoutButton.SetLeaveRequired( true );
+ layoutButton.SetProperty( Actor::Property::LEAVE_REQUIRED, true );
mToolBar.AddControl( layoutButton, DemoHelper::DEFAULT_VIEW_STYLE.mToolBarButtonPercentage, Toolkit::Alignment::HorizontalRight, DemoHelper::DEFAULT_MODE_SWITCH_PADDING );
// Input
winHandle.AddAvailableOrientation( Dali::Window::LANDSCAPE );
winHandle.AddAvailableOrientation( Dali::Window::PORTRAIT_INVERSE );
winHandle.AddAvailableOrientation( Dali::Window::LANDSCAPE_INVERSE );
+ winHandle.ResizeSignal().Connect( this, &MotionBlurExampleApp::OnWindowResized );
// set initial orientation
- unsigned int degrees = 0;
- Rotate( static_cast< DeviceOrientation >( degrees ) );
-
+ Rotate( PORTRAIT );
///////////////////////////////////////////////////////
//
//
// Scale down actor to fit on very low resolution screens with space to interact:
- Size stageSize = Stage::GetCurrent().GetSize();
mMotionBlurActorSize = Size( std::min( stageSize.x * 0.3f, MOTION_BLUR_ACTOR_WIDTH ), std::min( stageSize.y * 0.3f, MOTION_BLUR_ACTOR_HEIGHT ) );
+ mMotionBlurActorUpdateSize = Size( std::max( mMotionBlurActorSize.x, mMotionBlurActorSize.y ), std::max( mMotionBlurActorSize.x, mMotionBlurActorSize.y ) );
mMotionBlurActorSize = Size( std::min( mMotionBlurActorSize.x, mMotionBlurActorSize.y ), std::min( mMotionBlurActorSize.x, mMotionBlurActorSize.y ) );
mMotionBlurEffect = CreateMotionBlurEffect();
mMotionBlurImageView = ImageView::New();
SetImageFittedInBox( mMotionBlurImageView, mMotionBlurEffect, MOTION_BLUR_ACTOR_IMAGE1, mMotionBlurActorSize.x, mMotionBlurActorSize.y );
- mMotionBlurImageView.SetParentOrigin( ParentOrigin::CENTER );
- mMotionBlurImageView.SetSize(mMotionBlurActorSize.x, mMotionBlurActorSize.y);
+ mMotionBlurImageView.SetProperty( Actor::Property::PARENT_ORIGIN, ParentOrigin::CENTER );
+ mMotionBlurImageView.SetProperty( Actor::Property::SIZE, mMotionBlurActorUpdateSize );
+ mMotionBlurImageView.SetProperty( DevelActor::Property::UPDATE_SIZE_HINT, mMotionBlurActorUpdateSize );
mContentLayer.Add( mMotionBlurImageView );
}
+ //////////////////////////////////////////////////////////////
+ //
+ // Device Orientation Support
+ //
+ //
+
+ void OnWindowResized( Window window, Window::WindowSize size )
+ {
+ Rotate( size.GetWidth() > size.GetHeight() ? LANDSCAPE : PORTRAIT );
+ }
+
void Rotate( DeviceOrientation orientation )
{
// Resize the root actor
- Vector2 stageSize = Stage::GetCurrent().GetSize();
- Vector2 targetSize = stageSize;
- if( orientation == LANDSCAPE ||
- orientation == LANDSCAPE_INVERSE )
- {
- targetSize = Vector2( stageSize.y, stageSize.x );
- }
+ const Vector2 targetSize = Stage::GetCurrent().GetSize();
if( mOrientation != orientation )
{
{
// has parent so we expect it to be on stage, start animation
mRotateAnimation = Animation::New( ORIENTATION_DURATION );
- mRotateAnimation.AnimateTo( Property( mView, Actor::Property::ORIENTATION ), Quaternion( Radian( Degree( -orientation ) ), Vector3::ZAXIS ), AlphaFunction::EASE_OUT );
mRotateAnimation.AnimateTo( Property( mView, Actor::Property::SIZE_WIDTH ), targetSize.width );
mRotateAnimation.AnimateTo( Property( mView, Actor::Property::SIZE_HEIGHT ), targetSize.height );
mRotateAnimation.Play();
}
else
{
- // set the rotation to match the orientation
- mView.SetOrientation( Degree( -orientation ), Vector3::ZAXIS );
- mView.SetSize( targetSize );
+ mView.SetProperty( Actor::Property::SIZE, targetSize );
}
}
else
{
// for first time just set size
- mView.SetSize( targetSize );
+ mView.SetProperty( Actor::Property::SIZE, targetSize );
}
}
if(!mActorEffectsEnabled)
{
mActorEffectsEnabled = true;
- mActorEffectsButton.SetProperty( Toolkit::DevelButton::Property::UNSELECTED_BACKGROUND_VISUAL, EFFECTS_ON_ICON );
- mActorEffectsButton.SetProperty( Toolkit::DevelButton::Property::SELECTED_BACKGROUND_VISUAL, EFFECTS_ON_ICON_SELECTED );
+ mActorEffectsButton.SetProperty( Toolkit::Button::Property::UNSELECTED_BACKGROUND_VISUAL, EFFECTS_ON_ICON );
+ mActorEffectsButton.SetProperty( Toolkit::Button::Property::SELECTED_BACKGROUND_VISUAL, EFFECTS_ON_ICON_SELECTED );
}
else
{
mActorEffectsEnabled = false;
- mActorEffectsButton.SetProperty( Toolkit::DevelButton::Property::UNSELECTED_BACKGROUND_VISUAL, EFFECTS_OFF_ICON );
- mActorEffectsButton.SetProperty( Toolkit::DevelButton::Property::SELECTED_BACKGROUND_VISUAL, EFFECTS_OFF_ICON_SELECTED );
+ mActorEffectsButton.SetProperty( Toolkit::Button::Property::UNSELECTED_BACKGROUND_VISUAL, EFFECTS_OFF_ICON );
+ mActorEffectsButton.SetProperty( Toolkit::Button::Property::SELECTED_BACKGROUND_VISUAL, EFFECTS_OFF_ICON_SELECTED );
}
}
Property::Map mMotionBlurEffect;
ImageView mMotionBlurImageView;
Size mMotionBlurActorSize;
+ Size mMotionBlurActorUpdateSize;
// animate actor to position where user taps screen
Animation mActorTapMovementAnimation;
Animation mRotateAnimation; ///< Animation for rotating between landscape and portrait.
};
-void RunTest(Application& app)
-{
- MotionBlurExampleApp test(app);
-
- app.MainLoop();
-}
-
-// Entry point for Linux & Tizen applications
-//
int DALI_EXPORT_API main(int argc, char **argv)
{
Application app = Application::New(&argc, &argv, DEMO_THEME_PATH);
-
- RunTest(app);
-
+ MotionBlurExampleApp test(app);
+ app.MainLoop();
return 0;
}