Further Setter/Getter public API removal from Dali::Actor
[platform/core/uifw/dali-demo.git] / examples / motion-blur / motion-blur-example.cpp
index e002e73..e8f034e 100644 (file)
@@ -1,5 +1,5 @@
 /*
- * Copyright (c) 2017 Samsung Electronics Co., Ltd.
+ * Copyright (c) 2019 Samsung Electronics Co., Ltd.
  *
  * Licensed under the Apache License, Version 2.0 (the "License");
  * you may not use this file except in compliance with the License.
@@ -21,7 +21,6 @@
 #include "shared/view.h"
 #include <dali/dali.h>
 #include <dali-toolkit/dali-toolkit.h>
-#include <dali-toolkit/devel-api/controls/buttons/button-devel.h>
 #include <dali-toolkit/devel-api/shader-effects/motion-blur-effect.h>
 
 using namespace Dali;
@@ -37,20 +36,8 @@ namespace // unnamed namespace
 // Demo setup parameters
 //
 
-//#define MULTIPLE_MOTION_BLURRED_ACTORS
-#ifndef MULTIPLE_MOTION_BLURRED_ACTORS
-
 const float MOTION_BLUR_ACTOR_WIDTH = 256;                                          // actor size on screen
 const float MOTION_BLUR_ACTOR_HEIGHT = 256;                                         // ""
-
-#else //#ifndef MULTIPLE_MOTION_BLURRED_ACTORS
-
-const float MOTION_BLUR_ACTOR_WIDTH = 150;                                          // actor size on screen
-const float MOTION_BLUR_ACTOR_HEIGHT = 112;                                         // ""
-
-#endif //#ifndef MULTIPLE_MOTION_BLURRED_ACTORS
-
-
 const unsigned int MOTION_BLUR_NUM_SAMPLES = 8;
 
 const int MOTION_BLUR_NUM_ACTOR_IMAGES = 5;
@@ -174,20 +161,25 @@ public:
                                             TOOLBAR_IMAGE,
                                             APPLICATION_TITLE );
 
+    // Ensure the content layer is a square so the touch area works in all orientations
+    Vector2 stageSize = Stage::GetCurrent().GetSize();
+    float size = std::max( stageSize.width, stageSize.height );
+    mContentLayer.SetProperty( Actor::Property::SIZE, Vector2( size, size ) );
+
     //Add an effects icon on the right of the title
     mActorEffectsButton = Toolkit::PushButton::New();
-    mActorEffectsButton.SetProperty( Toolkit::DevelButton::Property::UNSELECTED_BACKGROUND_VISUAL, EFFECTS_OFF_ICON );
-    mActorEffectsButton.SetProperty( Toolkit::DevelButton::Property::SELECTED_BACKGROUND_VISUAL, EFFECTS_OFF_ICON_SELECTED );
+    mActorEffectsButton.SetProperty( Toolkit::Button::Property::UNSELECTED_BACKGROUND_VISUAL, EFFECTS_OFF_ICON );
+    mActorEffectsButton.SetProperty( Toolkit::Button::Property::SELECTED_BACKGROUND_VISUAL, EFFECTS_OFF_ICON_SELECTED );
     mActorEffectsButton.ClickedSignal().Connect( this, &MotionBlurExampleApp::OnEffectButtonClicked );
     mToolBar.AddControl( mActorEffectsButton, DemoHelper::DEFAULT_VIEW_STYLE.mToolBarButtonPercentage, Toolkit::Alignment::HorizontalCenter, DemoHelper::DEFAULT_PLAY_PADDING );
 
     // Creates a mode button.
     // Create a effect toggle button. (right of toolbar)
     Toolkit::PushButton layoutButton = Toolkit::PushButton::New();
-    layoutButton.SetProperty( Toolkit::DevelButton::Property::UNSELECTED_BACKGROUND_VISUAL, LAYOUT_IMAGE );
-    layoutButton.SetProperty( Toolkit::DevelButton::Property::SELECTED_BACKGROUND_VISUAL, LAYOUT_IMAGE_SELECTED );
+    layoutButton.SetProperty( Toolkit::Button::Property::UNSELECTED_BACKGROUND_VISUAL, LAYOUT_IMAGE );
+    layoutButton.SetProperty( Toolkit::Button::Property::SELECTED_BACKGROUND_VISUAL, LAYOUT_IMAGE_SELECTED );
     layoutButton.ClickedSignal().Connect( this, &MotionBlurExampleApp::OnLayoutButtonClicked);
-    layoutButton.SetLeaveRequired( true );
+    layoutButton.SetProperty( Actor::Property::LEAVE_REQUIRED, true );
     mToolBar.AddControl( layoutButton, DemoHelper::DEFAULT_VIEW_STYLE.mToolBarButtonPercentage, Toolkit::Alignment::HorizontalRight, DemoHelper::DEFAULT_MODE_SWITCH_PADDING );
 
     // Input
@@ -200,11 +192,10 @@ public:
     winHandle.AddAvailableOrientation( Dali::Window::LANDSCAPE );
     winHandle.AddAvailableOrientation( Dali::Window::PORTRAIT_INVERSE  );
     winHandle.AddAvailableOrientation( Dali::Window::LANDSCAPE_INVERSE );
+    winHandle.ResizedSignal().Connect( this, &MotionBlurExampleApp::OnWindowResized );
 
     // set initial orientation
-    unsigned int degrees = 0;
-    Rotate( static_cast< DeviceOrientation >( degrees ) );
-
+    Rotate( PORTRAIT );
 
     ///////////////////////////////////////////////////////
     //
@@ -212,15 +203,14 @@ public:
     //
 
     // Scale down actor to fit on very low resolution screens with space to interact:
-    Size stageSize = Stage::GetCurrent().GetSize();
     mMotionBlurActorSize = Size( std::min( stageSize.x * 0.3f, MOTION_BLUR_ACTOR_WIDTH ), std::min( stageSize.y * 0.3f, MOTION_BLUR_ACTOR_HEIGHT ) );
     mMotionBlurActorSize = Size( std::min( mMotionBlurActorSize.x, mMotionBlurActorSize.y ), std::min( mMotionBlurActorSize.x, mMotionBlurActorSize.y ) );
 
     mMotionBlurEffect = CreateMotionBlurEffect();
     mMotionBlurImageView = ImageView::New();
     SetImageFittedInBox( mMotionBlurImageView, mMotionBlurEffect, MOTION_BLUR_ACTOR_IMAGE1, mMotionBlurActorSize.x, mMotionBlurActorSize.y );
-    mMotionBlurImageView.SetParentOrigin( ParentOrigin::CENTER );
-    mMotionBlurImageView.SetSize(mMotionBlurActorSize.x, mMotionBlurActorSize.y);
+    mMotionBlurImageView.SetProperty( Actor::Property::PARENT_ORIGIN, ParentOrigin::CENTER );
+    mMotionBlurImageView.SetProperty( Actor::Property::SIZE, Vector2(mMotionBlurActorSize.x, mMotionBlurActorSize.y) );
 
     mContentLayer.Add( mMotionBlurImageView );
 
@@ -230,83 +220,23 @@ public:
     // set actor shader to the blur one
     Toolkit::SetMotionBlurProperties( mMotionBlurImageView, MOTION_BLUR_NUM_SAMPLES );
 
+  }
 
-#ifdef MULTIPLE_MOTION_BLURRED_ACTORS
-
-    ///////////////////////////////////////////////////////
-    //
-    // Motion blurred actor 2
-    //
-
-    mMotionBlurImageView2 = ImageView::New(image);
-    mMotionBlurImageView2.SetParentOrigin( ParentOrigin::CENTER );
-    mMotionBlurImageView2.SetSize(mMotionBlurActorSize.x, mMotionBlurActorSize.y);
-    mMotionBlurImageView2.SetPosition(mMotionBlurActorSize.x * 1.1f, 0.0f);
-    mMotionBlurImageView.Add( mMotionBlurImageView2 );
-
-    // set actor shader to the blur one
-    Toolkit::SetMotionBlurProperties( mMotionBlurImageView2, MOTION_BLUR_NUM_SAMPLES );
-    mMotionBlurImageView2.SetProperty( Toolkit::ImageView::Property::IMAGE, mMotionBlurEffect );
-
-
-    ///////////////////////////////////////////////////////
-    //
-    // Motion blurred actor 3
-    //
-
-    mMotionBlurImageView3 = ImageView::New(image);
-    mMotionBlurImageView3.SetParentOrigin( ParentOrigin::CENTER );
-    mMotionBlurImageView3.SetSize(mMotionBlurActorSize.x, mMotionBlurActorSize.y);
-    mMotionBlurImageView3.SetPosition(-mMotionBlurActorSize.x * 1.1f, 0.0f);
-    mMotionBlurImageView.Add( mMotionBlurImageView3 );
-
-    // set actor shader to the blur one
-    Toolkit::SetMotionBlurProperties( mMotionBlurImageView3, MOTION_BLUR_NUM_SAMPLES );
-    mMotionBlurImageView3.SetProperty( Toolkit::ImageView::Property::IMAGE, mMotionBlurEffect );
-
-
-    ///////////////////////////////////////////////////////
-    //
-    // Motion blurred actor 4
-    //
-
-    mMotionBlurImageView4 = ImageView::New(image);
-    mMotionBlurImageView4.SetParentOrigin( ParentOrigin::CENTER );
-    mMotionBlurImageView4.SetSize(mMotionBlurActorSize.x, mMotionBlurActorSize.y);
-    mMotionBlurImageView4.SetPosition(0.0f, mMotionBlurActorSize.y * 1.1f);
-    mMotionBlurImageView.Add( mMotionBlurImageView4 );
-
-    // set actor shader to the blur one
-    Toolkit::SetMotionBlurProperties( mMotionBlurImageView4, MOTION_BLUR_NUM_SAMPLES );
-    mMotionBlurImageView4.SetProperty( Toolkit::ImageView::Property::IMAGE, mMotionBlurEffect );
-
-    ///////////////////////////////////////////////////////
-    //
-    // Motion blurred actor 5
-    //
-
-    mMotionBlurImageView5 = ImageView::New(image);
-    mMotionBlurImageView5.SetParentOrigin( ParentOrigin::CENTER );
-    mMotionBlurImageView5.SetSize(mMotionBlurActorSize.x, mMotionBlurActorSize.y);
-    mMotionBlurImageView5.SetPosition(0.0f, -mMotionBlurActorSize.y * 1.1f);
-    mMotionBlurImageView.Add( mMotionBlurImageView5 );
+  //////////////////////////////////////////////////////////////
+  //
+  // Device Orientation Support
+  //
+  //
 
-    // set actor shader to the blur one
-    Toolkit::SetMotionBlurProperties( mMotionBlurImageView5, MOTION_BLUR_NUM_SAMPLES );
-    mMotionBlurImageView5.SetProperty( Toolkit::ImageView::Property::IMAGE, mMotionBlurEffect );
-#endif //#ifdef MULTIPLE_MOTION_BLURRED_ACTORS
+  void OnWindowResized( Window::WindowSize size )
+  {
+    Rotate( size.GetWidth() > size.GetHeight() ? LANDSCAPE : PORTRAIT );
   }
 
   void Rotate( DeviceOrientation orientation )
   {
     // Resize the root actor
-    Vector2 stageSize = Stage::GetCurrent().GetSize();
-    Vector2 targetSize = stageSize;
-    if( orientation == LANDSCAPE ||
-        orientation == LANDSCAPE_INVERSE )
-    {
-      targetSize = Vector2( stageSize.y, stageSize.x );
-    }
+    const Vector2 targetSize = Stage::GetCurrent().GetSize();
 
     if( mOrientation != orientation )
     {
@@ -317,22 +247,19 @@ public:
       {
         // has parent so we expect it to be on stage, start animation
         mRotateAnimation = Animation::New( ORIENTATION_DURATION );
-        mRotateAnimation.AnimateTo( Property( mView, Actor::Property::ORIENTATION ), Quaternion( Radian( Degree( -orientation ) ), Vector3::ZAXIS ), AlphaFunction::EASE_OUT );
         mRotateAnimation.AnimateTo( Property( mView, Actor::Property::SIZE_WIDTH ), targetSize.width );
         mRotateAnimation.AnimateTo( Property( mView, Actor::Property::SIZE_HEIGHT ), targetSize.height );
         mRotateAnimation.Play();
       }
       else
       {
-        // set the rotation to match the orientation
-        mView.SetOrientation( Degree( -orientation ), Vector3::ZAXIS );
-        mView.SetSize( targetSize );
+        mView.SetProperty( Actor::Property::SIZE, targetSize );
       }
     }
     else
     {
       // for first time just set size
-      mView.SetSize( targetSize );
+      mView.SetProperty( Actor::Property::SIZE, targetSize );
     }
   }
 
@@ -435,14 +362,14 @@ public:
     if(!mActorEffectsEnabled)
     {
       mActorEffectsEnabled = true;
-      mActorEffectsButton.SetProperty( Toolkit::DevelButton::Property::UNSELECTED_BACKGROUND_VISUAL, EFFECTS_ON_ICON );
-      mActorEffectsButton.SetProperty( Toolkit::DevelButton::Property::SELECTED_BACKGROUND_VISUAL, EFFECTS_ON_ICON_SELECTED );
+      mActorEffectsButton.SetProperty( Toolkit::Button::Property::UNSELECTED_BACKGROUND_VISUAL, EFFECTS_ON_ICON );
+      mActorEffectsButton.SetProperty( Toolkit::Button::Property::SELECTED_BACKGROUND_VISUAL, EFFECTS_ON_ICON_SELECTED );
     }
     else
     {
       mActorEffectsEnabled = false;
-      mActorEffectsButton.SetProperty( Toolkit::DevelButton::Property::UNSELECTED_BACKGROUND_VISUAL, EFFECTS_OFF_ICON );
-      mActorEffectsButton.SetProperty( Toolkit::DevelButton::Property::SELECTED_BACKGROUND_VISUAL, EFFECTS_OFF_ICON_SELECTED );
+      mActorEffectsButton.SetProperty( Toolkit::Button::Property::UNSELECTED_BACKGROUND_VISUAL, EFFECTS_OFF_ICON );
+      mActorEffectsButton.SetProperty( Toolkit::Button::Property::SELECTED_BACKGROUND_VISUAL, EFFECTS_OFF_ICON_SELECTED );
     }
   }
 
@@ -494,12 +421,6 @@ public:
     }
     SetImageFittedInBox( mMotionBlurImageView, mMotionBlurEffect, MOTION_BLUR_ACTOR_IMAGES[mCurrentImage], mMotionBlurActorSize.x, mMotionBlurActorSize.y );
 
-#ifdef MULTIPLE_MOTION_BLURRED_ACTORS
-    mMotionBlurImageView2.SetImage(blurImage);
-    mMotionBlurImageView3.SetImage(blurImage);
-    mMotionBlurImageView4.SetImage(blurImage);
-    mMotionBlurImageView5.SetImage(blurImage);
-#endif
   }
 
 
@@ -517,13 +438,6 @@ private:
   ImageView mMotionBlurImageView;
   Size mMotionBlurActorSize;
 
-#ifdef MULTIPLE_MOTION_BLURRED_ACTORS
-  ImageView mMotionBlurImageView2;
-  ImageView mMotionBlurImageView3;
-  ImageView mMotionBlurImageView4;
-  ImageView mMotionBlurImageView5;
-#endif //#ifdef MULTIPLE_MOTION_BLURRED_ACTORS
-
   // animate actor to position where user taps screen
   Animation mActorTapMovementAnimation;
 
@@ -541,20 +455,10 @@ private:
   Animation mRotateAnimation;                   ///< Animation for rotating between landscape and portrait.
 };
 
-void RunTest(Application& app)
-{
-  MotionBlurExampleApp test(app);
-
-  app.MainLoop();
-}
-
-// Entry point for Linux & Tizen applications
-//
 int DALI_EXPORT_API main(int argc, char **argv)
 {
   Application app = Application::New(&argc, &argv, DEMO_THEME_PATH);
-
-  RunTest(app);
-
+  MotionBlurExampleApp test(app);
+  app.MainLoop();
   return 0;
 }