#include "shared/view.h"
#include <dali/dali.h>
#include <dali-toolkit/dali-toolkit.h>
+#include <dali-toolkit/devel-api/shader-effects/motion-blur-effect.h>
+#include <dali-toolkit/devel-api/controls/popup/popup.h>
using namespace Dali;
using namespace Dali::Toolkit;
winHandle.AddAvailableOrientation( Dali::Window::LANDSCAPE_INVERSE );
// set initial orientation
- winHandle.GetOrientation().ChangedSignal().Connect( this, &MotionBlurExampleApp::OnOrientationChanged );
- unsigned int degrees = winHandle.GetOrientation().GetDegrees();
+ // winHandle.GetOrientation().ChangedSignal().Connect( this, &MotionBlurExampleApp::OnOrientationChanged );
+ unsigned int degrees = 0;
Rotate( static_cast< DeviceOrientation >( degrees ) );
//
int main(int argc, char **argv)
{
- Application app = Application::New(&argc, &argv);
+ Application app = Application::New(&argc, &argv, DALI_DEMO_THEME_PATH);
RunTest(app);