#include "shared/view.h"
#include <dali/dali.h>
#include <dali-toolkit/dali-toolkit.h>
+#include <dali-toolkit/devel-api/shader-effects/motion-blur-effect.h>
+#include <dali-toolkit/devel-api/controls/popup/popup.h>
using namespace Dali;
using namespace Dali::Toolkit;
const char* TOOLBAR_IMAGE( DALI_IMAGE_DIR "top-bar.png" );
const char* LAYOUT_IMAGE( DALI_IMAGE_DIR "icon-change.png" );
+const char* LAYOUT_IMAGE_SELECTED( DALI_IMAGE_DIR "icon-change-selected.png" );
const char* APPLICATION_TITLE( "Motion Blur" );
const char* EFFECTS_OFF_ICON( DALI_IMAGE_DIR "icon-effects-off.png" );
+const char* EFFECTS_OFF_ICON_SELECTED( DALI_IMAGE_DIR "icon-effects-off-selected.png" );
const char* EFFECTS_ON_ICON( DALI_IMAGE_DIR "icon-effects-on.png" );
+const char* EFFECTS_ON_ICON_SELECTED( DALI_IMAGE_DIR "icon-effects-on-selected.png" );
const float UI_MARGIN = 4.0f; ///< Screen Margin for placement of UI buttons
//Add an effects icon on the right of the title
mIconEffectsOff = ResourceImage::New( EFFECTS_OFF_ICON );
+ mIconEffectsOffSelected = ResourceImage::New( EFFECTS_OFF_ICON_SELECTED );
mIconEffectsOn = ResourceImage::New( EFFECTS_ON_ICON );
+ mIconEffectsOnSelected = ResourceImage::New( EFFECTS_ON_ICON_SELECTED );
mActorEffectsButton = Toolkit::PushButton::New();
- mActorEffectsButton.SetBackgroundImage( mIconEffectsOff );
+ mActorEffectsButton.SetButtonImage( mIconEffectsOff );
+ mActorEffectsButton.SetSelectedImage( mIconEffectsOffSelected );
mActorEffectsButton.ClickedSignal().Connect( this, &MotionBlurExampleApp::OnEffectButtonClicked );
mToolBar.AddControl( mActorEffectsButton, DemoHelper::DEFAULT_VIEW_STYLE.mToolBarButtonPercentage, Toolkit::Alignment::HorizontalCenter, DemoHelper::DEFAULT_PLAY_PADDING );
// Creates a mode button.
// Create a effect toggle button. (right of toolbar)
Image imageLayout = ResourceImage::New( LAYOUT_IMAGE );
+ Image imageLayoutSelected = ResourceImage::New( LAYOUT_IMAGE_SELECTED );
Toolkit::PushButton layoutButton = Toolkit::PushButton::New();
- layoutButton.SetBackgroundImage(imageLayout);
+ layoutButton.SetButtonImage( imageLayout );
+ layoutButton.SetSelectedImage( imageLayoutSelected );
layoutButton.ClickedSignal().Connect( this, &MotionBlurExampleApp::OnLayoutButtonClicked);
layoutButton.SetLeaveRequired( true );
mToolBar.AddControl( layoutButton, DemoHelper::DEFAULT_VIEW_STYLE.mToolBarButtonPercentage, Toolkit::Alignment::HorizontalRight, DemoHelper::DEFAULT_MODE_SWITCH_PADDING );
winHandle.AddAvailableOrientation( Dali::Window::LANDSCAPE_INVERSE );
// set initial orientation
- winHandle.GetOrientation().ChangedSignal().Connect( this, &MotionBlurExampleApp::OnOrientationChanged );
- unsigned int degrees = winHandle.GetOrientation().GetDegrees();
+ // winHandle.GetOrientation().ChangedSignal().Connect( this, &MotionBlurExampleApp::OnOrientationChanged );
+ unsigned int degrees = 0;
Rotate( static_cast< DeviceOrientation >( degrees ) );
mContentLayer.Add( mMotionBlurImageActor );
// Create shader used for doing motion blur
- mMotionBlurEffect = MotionBlurEffect::Apply(mMotionBlurImageActor);
+ mMotionBlurEffect = Toolkit::CreateMotionBlurEffect();
+ Dali::Property::Index uModelProperty = mMotionBlurEffect.GetPropertyIndex( "uModelLastFrame" );
+ Constraint constraint = Constraint::New<Matrix>( mMotionBlurEffect, uModelProperty, EqualToConstraint() );
+ constraint.AddSource( Source( mMotionBlurImageActor , Actor::Property::WORLD_MATRIX ) );
+ constraint.Apply();
+ mMotionBlurImageActor.SetShaderEffect( mMotionBlurEffect );
#ifdef MULTIPLE_MOTION_BLURRED_ACTORS
mMotionBlurImageActor.Add( mMotionBlurImageActor2 );
// Create shader used for doing motion blur
- mMotionBlurEffect2 = MotionBlurEffect::New(MOTION_BLUR_NUM_SAMPLES);
+ mMotionBlurEffect2 = CreateMotionBlurEffect(MOTION_BLUR_NUM_SAMPLES);
// set actor shader to the blur one
mMotionBlurImageActor2.SetShaderEffect( mMotionBlurEffect2 );
mMotionBlurImageActor.Add( mMotionBlurImageActor3 );
// Create shader used for doing motion blur
- mMotionBlurEffect3 = MotionBlurEffect::New(MOTION_BLUR_NUM_SAMPLES);
+ mMotionBlurEffect3 = CreateMotionBlurEffect(MOTION_BLUR_NUM_SAMPLES);
// set actor shader to the blur one
mMotionBlurImageActor3.SetShaderEffect( mMotionBlurEffect3 );
mMotionBlurImageActor.Add( mMotionBlurImageActor4 );
// Create shader used for doing motion blur
- mMotionBlurEffect4 = MotionBlurEffect::New(MOTION_BLUR_NUM_SAMPLES);
+ mMotionBlurEffect4 = CreateMotionBlurEffect(MOTION_BLUR_NUM_SAMPLES);
// set actor shader to the blur one
mMotionBlurImageActor4.SetShaderEffect( mMotionBlurEffect4 );
mMotionBlurImageActor.Add( mMotionBlurImageActor5 );
// Create shader used for doing motion blur
- mMotionBlurEffect5 = MotionBlurEffect::New(MOTION_BLUR_NUM_SAMPLES);
+ mMotionBlurEffect5 = CreateMotionBlurEffect(MOTION_BLUR_NUM_SAMPLES);
// set actor shader to the blur one
mMotionBlurImageActor5.SetShaderEffect( mMotionBlurEffect5 );
if(!mActorEffectsEnabled)
{
mActorEffectsEnabled = true;
- mActorEffectsButton.SetBackgroundImage( mIconEffectsOn );
+ mActorEffectsButton.SetButtonImage( mIconEffectsOn );
+ mActorEffectsButton.SetSelectedImage( mIconEffectsOnSelected );
}
else
{
mActorEffectsEnabled = false;
- mActorEffectsButton.SetBackgroundImage( mIconEffectsOff );
+ mActorEffectsButton.SetButtonImage( mIconEffectsOff );
+ mActorEffectsButton.SetSelectedImage( mIconEffectsOffSelected );
}
}
Toolkit::Control mView;
Toolkit::ToolBar mToolBar;
Image mIconEffectsOff;
+ Image mIconEffectsOffSelected;
Image mIconEffectsOn;
+ Image mIconEffectsOnSelected;
Layer mContentLayer; ///< Content layer (contains actor for this blur demo)
PushButton mActorEffectsButton; ///< The actor effects toggling Button.
// Motion blur
- MotionBlurEffect mMotionBlurEffect;
+ ShaderEffect mMotionBlurEffect;
ImageActor mMotionBlurImageActor;
Size mMotionBlurActorSize;
#ifdef MULTIPLE_MOTION_BLURRED_ACTORS
- MotionBlurEffect mMotionBlurEffect2;
- MotionBlurEffect mMotionBlurEffect3;
- MotionBlurEffect mMotionBlurEffect4;
- MotionBlurEffect mMotionBlurEffect5;
+ ShaderEffect mMotionBlurEffect2;
+ ShaderEffect mMotionBlurEffect3;
+ ShaderEffect mMotionBlurEffect4;
+ ShaderEffect mMotionBlurEffect5;
ImageActor mMotionBlurImageActor2;
ImageActor mMotionBlurImageActor3;
//
int main(int argc, char **argv)
{
- Application app = Application::New(&argc, &argv);
+ Application app = Application::New(&argc, &argv, DALI_DEMO_THEME_PATH);
RunTest(app);