[dali_1.0.48] Merge branch 'devel/master'
[platform/core/uifw/dali-demo.git] / examples / motion-blur / motion-blur-example.cpp
index 10086a2..b2d14e9 100644 (file)
@@ -21,6 +21,8 @@
 #include "shared/view.h"
 #include <dali/dali.h>
 #include <dali-toolkit/dali-toolkit.h>
+#include <dali-toolkit/devel-api/shader-effects/motion-blur-effect.h>
+#include <dali-toolkit/devel-api/controls/popup/popup.h>
 
 using namespace Dali;
 using namespace Dali::Toolkit;
@@ -74,9 +76,12 @@ const char* BACKGROUND_IMAGE_PATH = DALI_IMAGE_DIR "background-default.png";
 
 const char* TOOLBAR_IMAGE( DALI_IMAGE_DIR "top-bar.png" );
 const char* LAYOUT_IMAGE( DALI_IMAGE_DIR "icon-change.png" );
+const char* LAYOUT_IMAGE_SELECTED( DALI_IMAGE_DIR "icon-change-selected.png" );
 const char* APPLICATION_TITLE( "Motion Blur" );
 const char* EFFECTS_OFF_ICON( DALI_IMAGE_DIR "icon-effects-off.png" );
+const char* EFFECTS_OFF_ICON_SELECTED( DALI_IMAGE_DIR "icon-effects-off-selected.png" );
 const char* EFFECTS_ON_ICON( DALI_IMAGE_DIR "icon-effects-on.png" );
+const char* EFFECTS_ON_ICON_SELECTED( DALI_IMAGE_DIR "icon-effects-on-selected.png" );
 
 const float UI_MARGIN = 4.0f;                              ///< Screen Margin for placement of UI buttons
 
@@ -92,18 +97,14 @@ const float ORIENTATION_DURATION = 0.5f;                  ///< Time to rotate to
 /**
  * @brief Load an image, scaled-down to no more than the dimensions passed in.
  *
- * Uses ImageAttributes::ShrinkToFit which ensures the resulting image is
+ * Uses SHRINK_TO_FIT which ensures the resulting image is
  * smaller than or equal to the specified dimensions while preserving its
  * original aspect ratio.
  */
 ResourceImage LoadImageFittedInBox( const char * const imagePath, uint32_t maxWidth, uint32_t maxHeight )
 {
   // Load the image nicely scaled-down to fit within the specified max width and height:
-  ImageAttributes attributes;
-  attributes.SetSize( maxWidth, maxHeight);
-  attributes.SetFilterMode( ImageAttributes::BoxThenLinear );
-  attributes.SetScalingMode( ImageAttributes::ShrinkToFit );
-  return ResourceImage::New( imagePath, attributes );
+  return ResourceImage::New( imagePath, ImageDimensions( maxWidth, maxHeight ), FittingMode::SHRINK_TO_FIT, Dali::SamplingMode::BOX_THEN_LINEAR );
 }
 
 } // unnamed namespace
@@ -166,17 +167,22 @@ public:
 
     //Add an effects icon on the right of the title
     mIconEffectsOff = ResourceImage::New( EFFECTS_OFF_ICON );
+    mIconEffectsOffSelected = ResourceImage::New( EFFECTS_OFF_ICON_SELECTED );
     mIconEffectsOn = ResourceImage::New( EFFECTS_ON_ICON );
+    mIconEffectsOnSelected = ResourceImage::New( EFFECTS_ON_ICON_SELECTED );
     mActorEffectsButton = Toolkit::PushButton::New();
-    mActorEffectsButton.SetBackgroundImage( mIconEffectsOff );
+    mActorEffectsButton.SetButtonImage( mIconEffectsOff );
+    mActorEffectsButton.SetSelectedImage( mIconEffectsOffSelected );
     mActorEffectsButton.ClickedSignal().Connect( this, &MotionBlurExampleApp::OnEffectButtonClicked );
     mToolBar.AddControl( mActorEffectsButton, DemoHelper::DEFAULT_VIEW_STYLE.mToolBarButtonPercentage, Toolkit::Alignment::HorizontalCenter, DemoHelper::DEFAULT_PLAY_PADDING );
 
     // Creates a mode button.
     // Create a effect toggle button. (right of toolbar)
     Image imageLayout = ResourceImage::New( LAYOUT_IMAGE );
+    Image imageLayoutSelected = ResourceImage::New( LAYOUT_IMAGE_SELECTED );
     Toolkit::PushButton layoutButton = Toolkit::PushButton::New();
-    layoutButton.SetBackgroundImage(imageLayout);
+    layoutButton.SetButtonImage( imageLayout );
+    layoutButton.SetSelectedImage( imageLayoutSelected );
     layoutButton.ClickedSignal().Connect( this, &MotionBlurExampleApp::OnLayoutButtonClicked);
     layoutButton.SetLeaveRequired( true );
     mToolBar.AddControl( layoutButton, DemoHelper::DEFAULT_VIEW_STYLE.mToolBarButtonPercentage, Toolkit::Alignment::HorizontalRight, DemoHelper::DEFAULT_MODE_SWITCH_PADDING );
@@ -193,8 +199,8 @@ public:
     winHandle.AddAvailableOrientation( Dali::Window::LANDSCAPE_INVERSE );
 
     // set initial orientation
-    app.GetOrientation().ChangedSignal().Connect( this, &MotionBlurExampleApp::OnOrientationChanged );
-    unsigned int degrees = app.GetOrientation().GetDegrees();
+   // winHandle.GetOrientation().ChangedSignal().Connect( this, &MotionBlurExampleApp::OnOrientationChanged );
+    unsigned int degrees = 0;
     Rotate( static_cast< DeviceOrientation >( degrees ) );
 
 
@@ -216,7 +222,12 @@ public:
     mContentLayer.Add( mMotionBlurImageActor );
 
     // Create shader used for doing motion blur
-    mMotionBlurEffect = MotionBlurEffect::Apply(mMotionBlurImageActor);
+    mMotionBlurEffect = Toolkit::CreateMotionBlurEffect();
+    Dali::Property::Index uModelProperty = mMotionBlurEffect.GetPropertyIndex( "uModelLastFrame" );
+    Constraint constraint = Constraint::New<Matrix>( mMotionBlurEffect, uModelProperty, EqualToConstraint() );
+    constraint.AddSource( Source( mMotionBlurImageActor , Actor::Property::WORLD_MATRIX ) );
+    constraint.Apply();
+    mMotionBlurImageActor.SetShaderEffect( mMotionBlurEffect );
 
 
 #ifdef MULTIPLE_MOTION_BLURRED_ACTORS
@@ -233,7 +244,7 @@ public:
     mMotionBlurImageActor.Add( mMotionBlurImageActor2 );
 
     // Create shader used for doing motion blur
-    mMotionBlurEffect2 = MotionBlurEffect::New(MOTION_BLUR_NUM_SAMPLES);
+    mMotionBlurEffect2 = CreateMotionBlurEffect(MOTION_BLUR_NUM_SAMPLES);
 
     // set actor shader to the blur one
     mMotionBlurImageActor2.SetShaderEffect( mMotionBlurEffect2 );
@@ -251,7 +262,7 @@ public:
     mMotionBlurImageActor.Add( mMotionBlurImageActor3 );
 
     // Create shader used for doing motion blur
-    mMotionBlurEffect3 = MotionBlurEffect::New(MOTION_BLUR_NUM_SAMPLES);
+    mMotionBlurEffect3 = CreateMotionBlurEffect(MOTION_BLUR_NUM_SAMPLES);
 
     // set actor shader to the blur one
     mMotionBlurImageActor3.SetShaderEffect( mMotionBlurEffect3 );
@@ -269,7 +280,7 @@ public:
     mMotionBlurImageActor.Add( mMotionBlurImageActor4 );
 
     // Create shader used for doing motion blur
-    mMotionBlurEffect4 = MotionBlurEffect::New(MOTION_BLUR_NUM_SAMPLES);
+    mMotionBlurEffect4 = CreateMotionBlurEffect(MOTION_BLUR_NUM_SAMPLES);
 
     // set actor shader to the blur one
     mMotionBlurImageActor4.SetShaderEffect( mMotionBlurEffect4 );
@@ -287,7 +298,7 @@ public:
     mMotionBlurImageActor.Add( mMotionBlurImageActor5 );
 
     // Create shader used for doing motion blur
-    mMotionBlurEffect5 = MotionBlurEffect::New(MOTION_BLUR_NUM_SAMPLES);
+    mMotionBlurEffect5 = CreateMotionBlurEffect(MOTION_BLUR_NUM_SAMPLES);
 
     // set actor shader to the blur one
     mMotionBlurImageActor5.SetShaderEffect( mMotionBlurEffect5 );
@@ -326,8 +337,9 @@ public:
       {
         // has parent so we expect it to be on stage, start animation
         mRotateAnimation = Animation::New( ORIENTATION_DURATION );
-        mRotateAnimation.RotateTo( mView, Degree( -orientation ), Vector3::ZAXIS, AlphaFunctions::EaseOut );
-        mRotateAnimation.Resize( mView, targetSize.width, targetSize.height );
+        mRotateAnimation.AnimateTo( Property( mView, Actor::Property::ORIENTATION ), Quaternion( Radian( Degree( -orientation ) ), Vector3::ZAXIS ), AlphaFunction::EASE_OUT );
+        mRotateAnimation.AnimateTo( Property( mView, Actor::Property::SIZE_WIDTH ), targetSize.width );
+        mRotateAnimation.AnimateTo( Property( mView, Actor::Property::SIZE_HEIGHT ), targetSize.height );
         mRotateAnimation.Play();
       }
       else
@@ -370,7 +382,7 @@ public:
     mActorTapMovementAnimation = Animation::New( animDuration );
     if ( mMotionBlurImageActor )
     {
-      mActorTapMovementAnimation.AnimateTo( Property(mMotionBlurImageActor, Actor::Property::POSITION), destPos, AlphaFunctions::EaseInOutSine, TimePeriod(animDuration) );
+      mActorTapMovementAnimation.AnimateTo( Property(mMotionBlurImageActor, Actor::Property::POSITION), destPos, AlphaFunction::EASE_IN_OUT_SINE, TimePeriod(animDuration) );
     }
     mActorTapMovementAnimation.SetEndAction( Animation::Bake );
     mActorTapMovementAnimation.Play();
@@ -386,7 +398,7 @@ public:
         {
           float animDuration = 1.0f;
           mActorAnimation = Animation::New(animDuration);
-          mActorAnimation.RotateBy(mMotionBlurImageActor, Degree(720), Vector3::YAXIS, AlphaFunctions::EaseInOut);
+          mActorAnimation.AnimateBy( Property( mMotionBlurImageActor, Actor::Property::ORIENTATION ), Quaternion( Radian( Degree(360.0f) ), Vector3::YAXIS ), AlphaFunction::EASE_IN_OUT );
           mActorAnimation.SetEndAction( Animation::Bake );
           mActorAnimation.Play();
         }
@@ -397,7 +409,7 @@ public:
         {
           float animDuration = 1.0f;
           mActorAnimation = Animation::New(animDuration);
-          mActorAnimation.RotateBy(mMotionBlurImageActor, Degree(720), Vector3::ZAXIS, AlphaFunctions::EaseInOut);
+          mActorAnimation.AnimateBy( Property( mMotionBlurImageActor, Actor::Property::ORIENTATION ), Quaternion( Radian( Degree(360.0f) ), Vector3::ZAXIS ), AlphaFunction::EASE_IN_OUT );
           mActorAnimation.SetEndAction( Animation::Bake );
           mActorAnimation.Play();
         }
@@ -408,8 +420,8 @@ public:
         {
           float animDuration = 1.0f;
           mActorAnimation = Animation::New(animDuration);
-          mActorAnimation.RotateBy(mMotionBlurImageActor, Degree(360), Vector3::YAXIS, AlphaFunctions::EaseInOut);
-          mActorAnimation.RotateBy(mMotionBlurImageActor, Degree(360), Vector3::ZAXIS, AlphaFunctions::EaseInOut);
+          mActorAnimation.AnimateBy( Property( mMotionBlurImageActor, Actor::Property::ORIENTATION ), Quaternion( Radian( Degree(360.0f) ), Vector3::YAXIS ), AlphaFunction::EASE_IN_OUT );
+          mActorAnimation.AnimateBy( Property( mMotionBlurImageActor, Actor::Property::ORIENTATION ), Quaternion( Radian( Degree(360.0f) ), Vector3::ZAXIS ), AlphaFunction::EASE_IN_OUT );
           mActorAnimation.SetEndAction( Animation::Bake );
           mActorAnimation.Play();
         }
@@ -420,7 +432,7 @@ public:
         {
           float animDuration = 1.0f;
           mActorAnimation = Animation::New(animDuration);
-          mActorAnimation.ScaleBy(mMotionBlurImageActor, Vector3(2.0f, 2.0f, 2.0f), AlphaFunctions::Bounce, 0.0f, 1.0f);
+          mActorAnimation.AnimateBy( Property( mMotionBlurImageActor, Actor::Property::SCALE ), Vector3(2.0f, 2.0f, 2.0f), AlphaFunction::BOUNCE, TimePeriod( 0.0f, 1.0f ) );
           mActorAnimation.SetEndAction( Animation::Bake );
           mActorAnimation.Play();
         }
@@ -443,12 +455,14 @@ public:
     if(!mActorEffectsEnabled)
     {
       mActorEffectsEnabled = true;
-      mActorEffectsButton.SetBackgroundImage( mIconEffectsOn );
+      mActorEffectsButton.SetButtonImage( mIconEffectsOn );
+      mActorEffectsButton.SetSelectedImage( mIconEffectsOnSelected );
     }
     else
     {
       mActorEffectsEnabled = false;
-      mActorEffectsButton.SetBackgroundImage( mIconEffectsOff );
+      mActorEffectsButton.SetButtonImage( mIconEffectsOff );
+      mActorEffectsButton.SetSelectedImage( mIconEffectsOffSelected );
     }
   }
 
@@ -506,25 +520,27 @@ public:
 
 private:
   Application&               mApplication;            ///< Application instance
-  Toolkit::View              mView;
+  Toolkit::Control           mView;
   Toolkit::ToolBar           mToolBar;
   Image                      mIconEffectsOff;
+  Image                      mIconEffectsOffSelected;
   Image                      mIconEffectsOn;
+  Image                      mIconEffectsOnSelected;
 
   Layer                      mContentLayer;           ///< Content layer (contains actor for this blur demo)
 
   PushButton                 mActorEffectsButton;     ///< The actor effects toggling Button.
 
   // Motion blur
-  MotionBlurEffect mMotionBlurEffect;
+  ShaderEffect mMotionBlurEffect;
   ImageActor mMotionBlurImageActor;
   Size mMotionBlurActorSize;
 
 #ifdef MULTIPLE_MOTION_BLURRED_ACTORS
-  MotionBlurEffect mMotionBlurEffect2;
-  MotionBlurEffect mMotionBlurEffect3;
-  MotionBlurEffect mMotionBlurEffect4;
-  MotionBlurEffect mMotionBlurEffect5;
+  ShaderEffect mMotionBlurEffect2;
+  ShaderEffect mMotionBlurEffect3;
+  ShaderEffect mMotionBlurEffect4;
+  ShaderEffect mMotionBlurEffect5;
 
   ImageActor mMotionBlurImageActor2;
   ImageActor mMotionBlurImageActor3;
@@ -562,7 +578,7 @@ void RunTest(Application& app)
 //
 int main(int argc, char **argv)
 {
-  Application app = Application::New(&argc, &argv);
+  Application app = Application::New(&argc, &argv, DALI_DEMO_THEME_PATH);
 
   RunTest(app);