Fix various SVACE errors
[platform/core/uifw/dali-demo.git] / examples / motion-blur / motion-blur-example.cpp
index f0cc48c..55605ba 100644 (file)
@@ -1,5 +1,5 @@
 /*
- * Copyright (c) 2014 Samsung Electronics Co., Ltd.
+ * Copyright (c) 2016 Samsung Electronics Co., Ltd.
  *
  * Licensed under the Apache License, Version 2.0 (the "License");
  * you may not use this file except in compliance with the License.
@@ -21,6 +21,8 @@
 #include "shared/view.h"
 #include <dali/dali.h>
 #include <dali-toolkit/dali-toolkit.h>
+#include <dali-toolkit/devel-api/shader-effects/motion-blur-effect.h>
+#include <dali-toolkit/devel-api/controls/popup/popup.h>
 
 using namespace Dali;
 using namespace Dali::Toolkit;
@@ -52,11 +54,11 @@ const float MOTION_BLUR_ACTOR_HEIGHT = 112;
 const unsigned int MOTION_BLUR_NUM_SAMPLES = 8;
 
 const int MOTION_BLUR_NUM_ACTOR_IMAGES = 5;
-const char* MOTION_BLUR_ACTOR_IMAGE1( DALI_IMAGE_DIR "image-with-border-1.jpg" );
-const char* MOTION_BLUR_ACTOR_IMAGE2( DALI_IMAGE_DIR "image-with-border-2.jpg" );
-const char* MOTION_BLUR_ACTOR_IMAGE3( DALI_IMAGE_DIR "image-with-border-3.jpg" );
-const char* MOTION_BLUR_ACTOR_IMAGE4( DALI_IMAGE_DIR "image-with-border-4.jpg" );
-const char* MOTION_BLUR_ACTOR_IMAGE5( DALI_IMAGE_DIR "image-with-border-1.jpg" );
+const char* MOTION_BLUR_ACTOR_IMAGE1( DEMO_IMAGE_DIR "image-with-border-1.jpg" );
+const char* MOTION_BLUR_ACTOR_IMAGE2( DEMO_IMAGE_DIR "image-with-border-2.jpg" );
+const char* MOTION_BLUR_ACTOR_IMAGE3( DEMO_IMAGE_DIR "image-with-border-3.jpg" );
+const char* MOTION_BLUR_ACTOR_IMAGE4( DEMO_IMAGE_DIR "image-with-border-4.jpg" );
+const char* MOTION_BLUR_ACTOR_IMAGE5( DEMO_IMAGE_DIR "image-with-border-1.jpg" );
 
 const char* MOTION_BLUR_ACTOR_IMAGES[] = {
   MOTION_BLUR_ACTOR_IMAGE1,
@@ -70,13 +72,16 @@ const int NUM_ACTOR_ANIMATIONS = 4;
 const int NUM_CAMERA_ANIMATIONS = 2;
 
 
-const char* BACKGROUND_IMAGE_PATH = DALI_IMAGE_DIR "background-default.png";
+const char* BACKGROUND_IMAGE_PATH = DEMO_IMAGE_DIR "background-default.png";
 
-const char* TOOLBAR_IMAGE( DALI_IMAGE_DIR "top-bar.png" );
-const char* LAYOUT_IMAGE( DALI_IMAGE_DIR "icon-change.png" );
+const char* TOOLBAR_IMAGE( DEMO_IMAGE_DIR "top-bar.png" );
+const char* LAYOUT_IMAGE( DEMO_IMAGE_DIR "icon-change.png" );
+const char* LAYOUT_IMAGE_SELECTED( DEMO_IMAGE_DIR "icon-change-selected.png" );
 const char* APPLICATION_TITLE( "Motion Blur" );
-const char* EFFECTS_OFF_ICON( DALI_IMAGE_DIR "icon-effects-off.png" );
-const char* EFFECTS_ON_ICON( DALI_IMAGE_DIR "icon-effects-on.png" );
+const char* EFFECTS_OFF_ICON( DEMO_IMAGE_DIR "icon-effects-off.png" );
+const char* EFFECTS_OFF_ICON_SELECTED( DEMO_IMAGE_DIR "icon-effects-off-selected.png" );
+const char* EFFECTS_ON_ICON( DEMO_IMAGE_DIR "icon-effects-on.png" );
+const char* EFFECTS_ON_ICON_SELECTED( DEMO_IMAGE_DIR "icon-effects-on-selected.png" );
 
 const float UI_MARGIN = 4.0f;                              ///< Screen Margin for placement of UI buttons
 
@@ -88,9 +93,29 @@ const Vector3 BUTTON_TITLE_LABEL_INSTRUCTIONS_POPUP_SIZE_CONSTRAINT( 1.0f, 1.0f,
 const float BUTTON_TITLE_LABEL_Y_OFFSET = 0.05f;
 
 const float ORIENTATION_DURATION = 0.5f;                  ///< Time to rotate to new orientation.
-} // unnamed namespace
 
+/**
+ * @brief Set an image to image view, scaled-down to no more than the dimensions passed in.
+ *
+ * Uses SHRINK_TO_FIT which ensures the resulting image is
+ * smaller than or equal to the specified dimensions while preserving its original aspect ratio.
+ */
+void SetImageFittedInBox( ImageView& imageView, Property::Map& shaderEffect, const char * const imagePath, int maxWidth, int maxHeight )
+{
+  Property::Map map;
+  map[Visual::Property::TYPE] = Visual::IMAGE;
+  map[ImageVisual::Property::URL] = imagePath;
+  // Load the image nicely scaled-down to fit within the specified max width and height:
+  map[ImageVisual::Property::DESIRED_WIDTH] = maxWidth;
+  map[ImageVisual::Property::DESIRED_HEIGHT] = maxHeight;
+  map[ImageVisual::Property::FITTING_MODE] = FittingMode::SHRINK_TO_FIT;
+  map[ImageVisual::Property::SAMPLING_MODE] = SamplingMode::BOX_THEN_LINEAR;
+  map.Merge( shaderEffect );
+
+  imageView.SetProperty( ImageView::Property::IMAGE, map );
+}
 
+} // unnamed namespace
 
 
 //
@@ -118,7 +143,8 @@ public:
   : mApplication(app),
     mActorEffectsEnabled(false),
     mCurrentActorAnimation(0),
-    mCurrentImage(0)
+    mCurrentImage(0),
+    mOrientation( PORTRAIT )
   {
     // Connect to the Application's Init signal
     app.InitSignal().Connect(this, &MotionBlurExampleApp::OnInit);
@@ -149,18 +175,17 @@ public:
                                             APPLICATION_TITLE );
 
     //Add an effects icon on the right of the title
-    mIconEffectsOff = ResourceImage::New( EFFECTS_OFF_ICON );
-    mIconEffectsOn = ResourceImage::New( EFFECTS_ON_ICON );
     mActorEffectsButton = Toolkit::PushButton::New();
-    mActorEffectsButton.SetBackgroundImage( mIconEffectsOff );
+    mActorEffectsButton.SetUnselectedImage( EFFECTS_OFF_ICON );
+    mActorEffectsButton.SetSelectedImage( EFFECTS_OFF_ICON_SELECTED );
     mActorEffectsButton.ClickedSignal().Connect( this, &MotionBlurExampleApp::OnEffectButtonClicked );
     mToolBar.AddControl( mActorEffectsButton, DemoHelper::DEFAULT_VIEW_STYLE.mToolBarButtonPercentage, Toolkit::Alignment::HorizontalCenter, DemoHelper::DEFAULT_PLAY_PADDING );
 
     // Creates a mode button.
     // Create a effect toggle button. (right of toolbar)
-    Image imageLayout = ResourceImage::New( LAYOUT_IMAGE );
     Toolkit::PushButton layoutButton = Toolkit::PushButton::New();
-    layoutButton.SetBackgroundImage(imageLayout);
+    layoutButton.SetUnselectedImage( LAYOUT_IMAGE );
+    layoutButton.SetSelectedImage( LAYOUT_IMAGE_SELECTED );
     layoutButton.ClickedSignal().Connect( this, &MotionBlurExampleApp::OnLayoutButtonClicked);
     layoutButton.SetLeaveRequired( true );
     mToolBar.AddControl( layoutButton, DemoHelper::DEFAULT_VIEW_STYLE.mToolBarButtonPercentage, Toolkit::Alignment::HorizontalRight, DemoHelper::DEFAULT_MODE_SWITCH_PADDING );
@@ -177,8 +202,7 @@ public:
     winHandle.AddAvailableOrientation( Dali::Window::LANDSCAPE_INVERSE );
 
     // set initial orientation
-    app.GetOrientation().ChangedSignal().Connect( this, &MotionBlurExampleApp::OnOrientationChanged );
-    unsigned int degrees = app.GetOrientation().GetDegrees();
+    unsigned int degrees = 0;
     Rotate( static_cast< DeviceOrientation >( degrees ) );
 
 
@@ -187,15 +211,24 @@ public:
     // Motion blurred actor
     //
 
-    Image image = ResourceImage::New( MOTION_BLUR_ACTOR_IMAGE1 );
-    mMotionBlurImageActor = ImageActor::New(image);
-    mMotionBlurImageActor.SetParentOrigin( ParentOrigin::CENTER );
-    mMotionBlurImageActor.SetSize(MOTION_BLUR_ACTOR_WIDTH, MOTION_BLUR_ACTOR_HEIGHT);
+    // Scale down actor to fit on very low resolution screens with space to interact:
+    Size stageSize = Stage::GetCurrent().GetSize();
+    mMotionBlurActorSize = Size( std::min( stageSize.x * 0.3f, MOTION_BLUR_ACTOR_WIDTH ), std::min( stageSize.y * 0.3f, MOTION_BLUR_ACTOR_HEIGHT ) );
+    mMotionBlurActorSize = Size( std::min( mMotionBlurActorSize.x, mMotionBlurActorSize.y ), std::min( mMotionBlurActorSize.x, mMotionBlurActorSize.y ) );
+
+    mMotionBlurEffect = CreateMotionBlurEffect();
+    mMotionBlurImageView = ImageView::New();
+    SetImageFittedInBox( mMotionBlurImageView, mMotionBlurEffect, MOTION_BLUR_ACTOR_IMAGE1, mMotionBlurActorSize.x, mMotionBlurActorSize.y );
+    mMotionBlurImageView.SetParentOrigin( ParentOrigin::CENTER );
+    mMotionBlurImageView.SetSize(mMotionBlurActorSize.x, mMotionBlurActorSize.y);
 
-    mContentLayer.Add( mMotionBlurImageActor );
+    mContentLayer.Add( mMotionBlurImageView );
 
     // Create shader used for doing motion blur
-    mMotionBlurEffect = MotionBlurEffect::Apply(mMotionBlurImageActor);
+    mMotionBlurEffect = CreateMotionBlurEffect();
+
+    // set actor shader to the blur one
+    Toolkit::SetMotionBlurProperties( mMotionBlurImageView, MOTION_BLUR_NUM_SAMPLES );
 
 
 #ifdef MULTIPLE_MOTION_BLURRED_ACTORS
@@ -205,17 +238,15 @@ public:
     // Motion blurred actor 2
     //
 
-    mMotionBlurImageActor2 = ImageActor::New(image);
-    mMotionBlurImageActor2.SetParentOrigin( ParentOrigin::CENTER );
-    mMotionBlurImageActor2.SetSize(MOTION_BLUR_ACTOR_WIDTH, MOTION_BLUR_ACTOR_HEIGHT);
-    mMotionBlurImageActor2.SetPosition(MOTION_BLUR_ACTOR_WIDTH * 1.1f, 0.0f);
-    mMotionBlurImageActor.Add( mMotionBlurImageActor2 );
-
-    // Create shader used for doing motion blur
-    mMotionBlurEffect2 = MotionBlurEffect::New(MOTION_BLUR_NUM_SAMPLES);
+    mMotionBlurImageView2 = ImageView::New(image);
+    mMotionBlurImageView2.SetParentOrigin( ParentOrigin::CENTER );
+    mMotionBlurImageView2.SetSize(mMotionBlurActorSize.x, mMotionBlurActorSize.y);
+    mMotionBlurImageView2.SetPosition(mMotionBlurActorSize.x * 1.1f, 0.0f);
+    mMotionBlurImageView.Add( mMotionBlurImageView2 );
 
     // set actor shader to the blur one
-    mMotionBlurImageActor2.SetShaderEffect( mMotionBlurEffect2 );
+    Toolkit::SetMotionBlurProperties( mMotionBlurImageView2, MOTION_BLUR_NUM_SAMPLES );
+    mMotionBlurImageView2.SetProperty( Toolkit::ImageView::Property::IMAGE, mMotionBlurEffect );
 
 
     ///////////////////////////////////////////////////////
@@ -223,17 +254,15 @@ public:
     // Motion blurred actor 3
     //
 
-    mMotionBlurImageActor3 = ImageActor::New(image);
-    mMotionBlurImageActor3.SetParentOrigin( ParentOrigin::CENTER );
-    mMotionBlurImageActor3.SetSize(MOTION_BLUR_ACTOR_WIDTH, MOTION_BLUR_ACTOR_HEIGHT);
-    mMotionBlurImageActor3.SetPosition(-MOTION_BLUR_ACTOR_WIDTH * 1.1f, 0.0f);
-    mMotionBlurImageActor.Add( mMotionBlurImageActor3 );
-
-    // Create shader used for doing motion blur
-    mMotionBlurEffect3 = MotionBlurEffect::New(MOTION_BLUR_NUM_SAMPLES);
+    mMotionBlurImageView3 = ImageView::New(image);
+    mMotionBlurImageView3.SetParentOrigin( ParentOrigin::CENTER );
+    mMotionBlurImageView3.SetSize(mMotionBlurActorSize.x, mMotionBlurActorSize.y);
+    mMotionBlurImageView3.SetPosition(-mMotionBlurActorSize.x * 1.1f, 0.0f);
+    mMotionBlurImageView.Add( mMotionBlurImageView3 );
 
     // set actor shader to the blur one
-    mMotionBlurImageActor3.SetShaderEffect( mMotionBlurEffect3 );
+    Toolkit::SetMotionBlurProperties( mMotionBlurImageView3, MOTION_BLUR_NUM_SAMPLES );
+    mMotionBlurImageView3.SetProperty( Toolkit::ImageView::Property::IMAGE, mMotionBlurEffect );
 
 
     ///////////////////////////////////////////////////////
@@ -241,50 +270,33 @@ public:
     // Motion blurred actor 4
     //
 
-    mMotionBlurImageActor4 = ImageActor::New(image);
-    mMotionBlurImageActor4.SetParentOrigin( ParentOrigin::CENTER );
-    mMotionBlurImageActor4.SetSize(MOTION_BLUR_ACTOR_WIDTH, MOTION_BLUR_ACTOR_HEIGHT);
-    mMotionBlurImageActor4.SetPosition(0.0f, MOTION_BLUR_ACTOR_HEIGHT * 1.1f);
-    mMotionBlurImageActor.Add( mMotionBlurImageActor4 );
-
-    // Create shader used for doing motion blur
-    mMotionBlurEffect4 = MotionBlurEffect::New(MOTION_BLUR_NUM_SAMPLES);
+    mMotionBlurImageView4 = ImageView::New(image);
+    mMotionBlurImageView4.SetParentOrigin( ParentOrigin::CENTER );
+    mMotionBlurImageView4.SetSize(mMotionBlurActorSize.x, mMotionBlurActorSize.y);
+    mMotionBlurImageView4.SetPosition(0.0f, mMotionBlurActorSize.y * 1.1f);
+    mMotionBlurImageView.Add( mMotionBlurImageView4 );
 
     // set actor shader to the blur one
-    mMotionBlurImageActor4.SetShaderEffect( mMotionBlurEffect4 );
-
+    Toolkit::SetMotionBlurProperties( mMotionBlurImageView4, MOTION_BLUR_NUM_SAMPLES );
+    mMotionBlurImageView4.SetProperty( Toolkit::ImageView::Property::IMAGE, mMotionBlurEffect );
 
     ///////////////////////////////////////////////////////
     //
     // Motion blurred actor 5
     //
 
-    mMotionBlurImageActor5 = ImageActor::New(image);
-    mMotionBlurImageActor5.SetParentOrigin( ParentOrigin::CENTER );
-    mMotionBlurImageActor5.SetSize(MOTION_BLUR_ACTOR_WIDTH, MOTION_BLUR_ACTOR_HEIGHT);
-    mMotionBlurImageActor5.SetPosition(0.0f, -MOTION_BLUR_ACTOR_HEIGHT * 1.1f);
-    mMotionBlurImageActor.Add( mMotionBlurImageActor5 );
-
-    // Create shader used for doing motion blur
-    mMotionBlurEffect5 = MotionBlurEffect::New(MOTION_BLUR_NUM_SAMPLES);
+    mMotionBlurImageView5 = ImageView::New(image);
+    mMotionBlurImageView5.SetParentOrigin( ParentOrigin::CENTER );
+    mMotionBlurImageView5.SetSize(mMotionBlurActorSize.x, mMotionBlurActorSize.y);
+    mMotionBlurImageView5.SetPosition(0.0f, -mMotionBlurActorSize.y * 1.1f);
+    mMotionBlurImageView.Add( mMotionBlurImageView5 );
 
     // set actor shader to the blur one
-    mMotionBlurImageActor5.SetShaderEffect( mMotionBlurEffect5 );
+    Toolkit::SetMotionBlurProperties( mMotionBlurImageView5, MOTION_BLUR_NUM_SAMPLES );
+    mMotionBlurImageView5.SetProperty( Toolkit::ImageView::Property::IMAGE, mMotionBlurEffect );
 #endif //#ifdef MULTIPLE_MOTION_BLURRED_ACTORS
   }
 
-  //////////////////////////////////////////////////////////////
-  //
-  // Device Orientation Support
-  //
-  //
-
-  void OnOrientationChanged( Orientation orientation )
-  {
-    unsigned int degrees = orientation.GetDegrees();
-    Rotate( static_cast< DeviceOrientation >( degrees ) );
-  }
-
   void Rotate( DeviceOrientation orientation )
   {
     // Resize the root actor
@@ -305,14 +317,15 @@ public:
       {
         // has parent so we expect it to be on stage, start animation
         mRotateAnimation = Animation::New( ORIENTATION_DURATION );
-        mRotateAnimation.RotateTo( mView, Degree( -orientation ), Vector3::ZAXIS, AlphaFunctions::EaseOut );
-        mRotateAnimation.Resize( mView, targetSize.width, targetSize.height );
+        mRotateAnimation.AnimateTo( Property( mView, Actor::Property::ORIENTATION ), Quaternion( Radian( Degree( -orientation ) ), Vector3::ZAXIS ), AlphaFunction::EASE_OUT );
+        mRotateAnimation.AnimateTo( Property( mView, Actor::Property::SIZE_WIDTH ), targetSize.width );
+        mRotateAnimation.AnimateTo( Property( mView, Actor::Property::SIZE_HEIGHT ), targetSize.height );
         mRotateAnimation.Play();
       }
       else
       {
         // set the rotation to match the orientation
-        mView.SetRotation( Degree( -orientation ), Vector3::ZAXIS );
+        mView.SetOrientation( Degree( -orientation ), Vector3::ZAXIS );
         mView.SetSize( targetSize );
       }
     }
@@ -347,9 +360,9 @@ public:
 
     float animDuration = 0.5f;
     mActorTapMovementAnimation = Animation::New( animDuration );
-    if ( mMotionBlurImageActor )
+    if ( mMotionBlurImageView )
     {
-      mActorTapMovementAnimation.AnimateTo( Property(mMotionBlurImageActor, Actor::Property::Position), destPos, AlphaFunctions::EaseInOutSine, TimePeriod(animDuration) );
+      mActorTapMovementAnimation.AnimateTo( Property(mMotionBlurImageView, Actor::Property::POSITION), destPos, AlphaFunction::EASE_IN_OUT_SINE, TimePeriod(animDuration) );
     }
     mActorTapMovementAnimation.SetEndAction( Animation::Bake );
     mActorTapMovementAnimation.Play();
@@ -365,7 +378,7 @@ public:
         {
           float animDuration = 1.0f;
           mActorAnimation = Animation::New(animDuration);
-          mActorAnimation.RotateBy(mMotionBlurImageActor, Degree(720), Vector3::YAXIS, AlphaFunctions::EaseInOut);
+          mActorAnimation.AnimateBy( Property( mMotionBlurImageView, Actor::Property::ORIENTATION ), Quaternion( Radian( Degree(360.0f) ), Vector3::YAXIS ), AlphaFunction::EASE_IN_OUT );
           mActorAnimation.SetEndAction( Animation::Bake );
           mActorAnimation.Play();
         }
@@ -376,7 +389,7 @@ public:
         {
           float animDuration = 1.0f;
           mActorAnimation = Animation::New(animDuration);
-          mActorAnimation.RotateBy(mMotionBlurImageActor, Degree(720), Vector3::ZAXIS, AlphaFunctions::EaseInOut);
+          mActorAnimation.AnimateBy( Property( mMotionBlurImageView, Actor::Property::ORIENTATION ), Quaternion( Radian( Degree(360.0f) ), Vector3::ZAXIS ), AlphaFunction::EASE_IN_OUT );
           mActorAnimation.SetEndAction( Animation::Bake );
           mActorAnimation.Play();
         }
@@ -387,8 +400,8 @@ public:
         {
           float animDuration = 1.0f;
           mActorAnimation = Animation::New(animDuration);
-          mActorAnimation.RotateBy(mMotionBlurImageActor, Degree(360), Vector3::YAXIS, AlphaFunctions::EaseInOut);
-          mActorAnimation.RotateBy(mMotionBlurImageActor, Degree(360), Vector3::ZAXIS, AlphaFunctions::EaseInOut);
+          mActorAnimation.AnimateBy( Property( mMotionBlurImageView, Actor::Property::ORIENTATION ), Quaternion( Radian( Degree(360.0f) ), Vector3::YAXIS ), AlphaFunction::EASE_IN_OUT );
+          mActorAnimation.AnimateBy( Property( mMotionBlurImageView, Actor::Property::ORIENTATION ), Quaternion( Radian( Degree(360.0f) ), Vector3::ZAXIS ), AlphaFunction::EASE_IN_OUT );
           mActorAnimation.SetEndAction( Animation::Bake );
           mActorAnimation.Play();
         }
@@ -399,7 +412,7 @@ public:
         {
           float animDuration = 1.0f;
           mActorAnimation = Animation::New(animDuration);
-          mActorAnimation.ScaleBy(mMotionBlurImageActor, Vector3(2.0f, 2.0f, 2.0f), AlphaFunctions::Bounce, 0.0f, 1.0f);
+          mActorAnimation.AnimateBy( Property( mMotionBlurImageView, Actor::Property::SCALE ), Vector3(2.0f, 2.0f, 2.0f), AlphaFunction::BOUNCE, TimePeriod( 0.0f, 1.0f ) );
           mActorAnimation.SetEndAction( Animation::Bake );
           mActorAnimation.Play();
         }
@@ -422,12 +435,14 @@ public:
     if(!mActorEffectsEnabled)
     {
       mActorEffectsEnabled = true;
-      mActorEffectsButton.SetBackgroundImage( mIconEffectsOn );
+      mActorEffectsButton.SetUnselectedImage( EFFECTS_ON_ICON );
+      mActorEffectsButton.SetSelectedImage( EFFECTS_ON_ICON_SELECTED );
     }
     else
     {
       mActorEffectsEnabled = false;
-      mActorEffectsButton.SetBackgroundImage( mIconEffectsOff );
+      mActorEffectsButton.SetUnselectedImage( EFFECTS_OFF_ICON );
+      mActorEffectsButton.SetSelectedImage( EFFECTS_OFF_ICON_SELECTED );
     }
   }
 
@@ -477,37 +492,36 @@ public:
     {
       mCurrentImage = 0;
     }
+    SetImageFittedInBox( mMotionBlurImageView, mMotionBlurEffect, MOTION_BLUR_ACTOR_IMAGES[mCurrentImage], mMotionBlurActorSize.x, mMotionBlurActorSize.y );
 
-    Image blurImage = ResourceImage::New( MOTION_BLUR_ACTOR_IMAGES[mCurrentImage] );
-    mMotionBlurImageActor.SetImage(blurImage);
+#ifdef MULTIPLE_MOTION_BLURRED_ACTORS
+    mMotionBlurImageView2.SetImage(blurImage);
+    mMotionBlurImageView3.SetImage(blurImage);
+    mMotionBlurImageView4.SetImage(blurImage);
+    mMotionBlurImageView5.SetImage(blurImage);
+#endif
   }
 
 
 private:
   Application&               mApplication;            ///< Application instance
-  Toolkit::View              mView;
+  Toolkit::Control           mView;
   Toolkit::ToolBar           mToolBar;
-  Image                      mIconEffectsOff;
-  Image                      mIconEffectsOn;
 
   Layer                      mContentLayer;           ///< Content layer (contains actor for this blur demo)
 
   PushButton                 mActorEffectsButton;     ///< The actor effects toggling Button.
 
   // Motion blur
-  MotionBlurEffect mMotionBlurEffect;
-  ImageActor mMotionBlurImageActor;
+  Property::Map mMotionBlurEffect;
+  ImageView mMotionBlurImageView;
+  Size mMotionBlurActorSize;
 
 #ifdef MULTIPLE_MOTION_BLURRED_ACTORS
-  MotionBlurEffect mMotionBlurEffect2;
-  MotionBlurEffect mMotionBlurEffect3;
-  MotionBlurEffect mMotionBlurEffect4;
-  MotionBlurEffect mMotionBlurEffect5;
-
-  ImageActor mMotionBlurImageActor2;
-  ImageActor mMotionBlurImageActor3;
-  ImageActor mMotionBlurImageActor4;
-  ImageActor mMotionBlurImageActor5;
+  ImageView mMotionBlurImageView2;
+  ImageView mMotionBlurImageView3;
+  ImageView mMotionBlurImageView4;
+  ImageView mMotionBlurImageView5;
 #endif //#ifdef MULTIPLE_MOTION_BLURRED_ACTORS
 
   // animate actor to position where user taps screen
@@ -536,11 +550,11 @@ void RunTest(Application& app)
   app.MainLoop();
 }
 
-// Entry point for Linux & SLP applications
+// Entry point for Linux & Tizen applications
 //
-int main(int argc, char **argv)
+int DALI_EXPORT_API main(int argc, char **argv)
 {
-  Application app = Application::New(&argc, &argv);
+  Application app = Application::New(&argc, &argv, DEMO_THEME_PATH);
 
   RunTest(app);