Fix various SVACE errors
[platform/core/uifw/dali-demo.git] / examples / motion-blur / motion-blur-example.cpp
index 2737885..55605ba 100644 (file)
@@ -1,5 +1,5 @@
 /*
- * Copyright (c) 2014 Samsung Electronics Co., Ltd.
+ * Copyright (c) 2016 Samsung Electronics Co., Ltd.
  *
  * Licensed under the Apache License, Version 2.0 (the "License");
  * you may not use this file except in compliance with the License.
@@ -54,11 +54,11 @@ const float MOTION_BLUR_ACTOR_HEIGHT = 112;
 const unsigned int MOTION_BLUR_NUM_SAMPLES = 8;
 
 const int MOTION_BLUR_NUM_ACTOR_IMAGES = 5;
-const char* MOTION_BLUR_ACTOR_IMAGE1( DALI_IMAGE_DIR "image-with-border-1.jpg" );
-const char* MOTION_BLUR_ACTOR_IMAGE2( DALI_IMAGE_DIR "image-with-border-2.jpg" );
-const char* MOTION_BLUR_ACTOR_IMAGE3( DALI_IMAGE_DIR "image-with-border-3.jpg" );
-const char* MOTION_BLUR_ACTOR_IMAGE4( DALI_IMAGE_DIR "image-with-border-4.jpg" );
-const char* MOTION_BLUR_ACTOR_IMAGE5( DALI_IMAGE_DIR "image-with-border-1.jpg" );
+const char* MOTION_BLUR_ACTOR_IMAGE1( DEMO_IMAGE_DIR "image-with-border-1.jpg" );
+const char* MOTION_BLUR_ACTOR_IMAGE2( DEMO_IMAGE_DIR "image-with-border-2.jpg" );
+const char* MOTION_BLUR_ACTOR_IMAGE3( DEMO_IMAGE_DIR "image-with-border-3.jpg" );
+const char* MOTION_BLUR_ACTOR_IMAGE4( DEMO_IMAGE_DIR "image-with-border-4.jpg" );
+const char* MOTION_BLUR_ACTOR_IMAGE5( DEMO_IMAGE_DIR "image-with-border-1.jpg" );
 
 const char* MOTION_BLUR_ACTOR_IMAGES[] = {
   MOTION_BLUR_ACTOR_IMAGE1,
@@ -72,16 +72,16 @@ const int NUM_ACTOR_ANIMATIONS = 4;
 const int NUM_CAMERA_ANIMATIONS = 2;
 
 
-const char* BACKGROUND_IMAGE_PATH = DALI_IMAGE_DIR "background-default.png";
+const char* BACKGROUND_IMAGE_PATH = DEMO_IMAGE_DIR "background-default.png";
 
-const char* TOOLBAR_IMAGE( DALI_IMAGE_DIR "top-bar.png" );
-const char* LAYOUT_IMAGE( DALI_IMAGE_DIR "icon-change.png" );
-const char* LAYOUT_IMAGE_SELECTED( DALI_IMAGE_DIR "icon-change-selected.png" );
+const char* TOOLBAR_IMAGE( DEMO_IMAGE_DIR "top-bar.png" );
+const char* LAYOUT_IMAGE( DEMO_IMAGE_DIR "icon-change.png" );
+const char* LAYOUT_IMAGE_SELECTED( DEMO_IMAGE_DIR "icon-change-selected.png" );
 const char* APPLICATION_TITLE( "Motion Blur" );
-const char* EFFECTS_OFF_ICON( DALI_IMAGE_DIR "icon-effects-off.png" );
-const char* EFFECTS_OFF_ICON_SELECTED( DALI_IMAGE_DIR "icon-effects-off-selected.png" );
-const char* EFFECTS_ON_ICON( DALI_IMAGE_DIR "icon-effects-on.png" );
-const char* EFFECTS_ON_ICON_SELECTED( DALI_IMAGE_DIR "icon-effects-on-selected.png" );
+const char* EFFECTS_OFF_ICON( DEMO_IMAGE_DIR "icon-effects-off.png" );
+const char* EFFECTS_OFF_ICON_SELECTED( DEMO_IMAGE_DIR "icon-effects-off-selected.png" );
+const char* EFFECTS_ON_ICON( DEMO_IMAGE_DIR "icon-effects-on.png" );
+const char* EFFECTS_ON_ICON_SELECTED( DEMO_IMAGE_DIR "icon-effects-on-selected.png" );
 
 const float UI_MARGIN = 4.0f;                              ///< Screen Margin for placement of UI buttons
 
@@ -95,16 +95,24 @@ const float BUTTON_TITLE_LABEL_Y_OFFSET = 0.05f;
 const float ORIENTATION_DURATION = 0.5f;                  ///< Time to rotate to new orientation.
 
 /**
- * @brief Load an image, scaled-down to no more than the dimensions passed in.
+ * @brief Set an image to image view, scaled-down to no more than the dimensions passed in.
  *
  * Uses SHRINK_TO_FIT which ensures the resulting image is
- * smaller than or equal to the specified dimensions while preserving its
- * original aspect ratio.
+ * smaller than or equal to the specified dimensions while preserving its original aspect ratio.
  */
-ResourceImage LoadImageFittedInBox( const char * const imagePath, uint32_t maxWidth, uint32_t maxHeight )
+void SetImageFittedInBox( ImageView& imageView, Property::Map& shaderEffect, const char * const imagePath, int maxWidth, int maxHeight )
 {
+  Property::Map map;
+  map[Visual::Property::TYPE] = Visual::IMAGE;
+  map[ImageVisual::Property::URL] = imagePath;
   // Load the image nicely scaled-down to fit within the specified max width and height:
-  return ResourceImage::New( imagePath, ImageDimensions( maxWidth, maxHeight ), FittingMode::SHRINK_TO_FIT, Dali::SamplingMode::BOX_THEN_LINEAR );
+  map[ImageVisual::Property::DESIRED_WIDTH] = maxWidth;
+  map[ImageVisual::Property::DESIRED_HEIGHT] = maxHeight;
+  map[ImageVisual::Property::FITTING_MODE] = FittingMode::SHRINK_TO_FIT;
+  map[ImageVisual::Property::SAMPLING_MODE] = SamplingMode::BOX_THEN_LINEAR;
+  map.Merge( shaderEffect );
+
+  imageView.SetProperty( ImageView::Property::IMAGE, map );
 }
 
 } // unnamed namespace
@@ -135,7 +143,8 @@ public:
   : mApplication(app),
     mActorEffectsEnabled(false),
     mCurrentActorAnimation(0),
-    mCurrentImage(0)
+    mCurrentImage(0),
+    mOrientation( PORTRAIT )
   {
     // Connect to the Application's Init signal
     app.InitSignal().Connect(this, &MotionBlurExampleApp::OnInit);
@@ -193,7 +202,6 @@ public:
     winHandle.AddAvailableOrientation( Dali::Window::LANDSCAPE_INVERSE );
 
     // set initial orientation
-   // winHandle.GetOrientation().ChangedSignal().Connect( this, &MotionBlurExampleApp::OnOrientationChanged );
     unsigned int degrees = 0;
     Rotate( static_cast< DeviceOrientation >( degrees ) );
 
@@ -208,8 +216,9 @@ public:
     mMotionBlurActorSize = Size( std::min( stageSize.x * 0.3f, MOTION_BLUR_ACTOR_WIDTH ), std::min( stageSize.y * 0.3f, MOTION_BLUR_ACTOR_HEIGHT ) );
     mMotionBlurActorSize = Size( std::min( mMotionBlurActorSize.x, mMotionBlurActorSize.y ), std::min( mMotionBlurActorSize.x, mMotionBlurActorSize.y ) );
 
-    Image image = LoadImageFittedInBox( MOTION_BLUR_ACTOR_IMAGE1, mMotionBlurActorSize.x, mMotionBlurActorSize.y );
-    mMotionBlurImageView = ImageView::New(image);
+    mMotionBlurEffect = CreateMotionBlurEffect();
+    mMotionBlurImageView = ImageView::New();
+    SetImageFittedInBox( mMotionBlurImageView, mMotionBlurEffect, MOTION_BLUR_ACTOR_IMAGE1, mMotionBlurActorSize.x, mMotionBlurActorSize.y );
     mMotionBlurImageView.SetParentOrigin( ParentOrigin::CENTER );
     mMotionBlurImageView.SetSize(mMotionBlurActorSize.x, mMotionBlurActorSize.y);
 
@@ -220,7 +229,6 @@ public:
 
     // set actor shader to the blur one
     Toolkit::SetMotionBlurProperties( mMotionBlurImageView, MOTION_BLUR_NUM_SAMPLES );
-    mMotionBlurImageView.SetProperty( Toolkit::ImageView::Property::IMAGE, mMotionBlurEffect );
 
 
 #ifdef MULTIPLE_MOTION_BLURRED_ACTORS
@@ -289,18 +297,6 @@ public:
 #endif //#ifdef MULTIPLE_MOTION_BLURRED_ACTORS
   }
 
-  //////////////////////////////////////////////////////////////
-  //
-  // Device Orientation Support
-  //
-  //
-
-  void OnOrientationChanged( Orientation orientation )
-  {
-    unsigned int degrees = orientation.GetDegrees();
-    Rotate( static_cast< DeviceOrientation >( degrees ) );
-  }
-
   void Rotate( DeviceOrientation orientation )
   {
     // Resize the root actor
@@ -496,10 +492,8 @@ public:
     {
       mCurrentImage = 0;
     }
+    SetImageFittedInBox( mMotionBlurImageView, mMotionBlurEffect, MOTION_BLUR_ACTOR_IMAGES[mCurrentImage], mMotionBlurActorSize.x, mMotionBlurActorSize.y );
 
-    Image blurImage = LoadImageFittedInBox( MOTION_BLUR_ACTOR_IMAGES[mCurrentImage], mMotionBlurActorSize.x, mMotionBlurActorSize.y );
-
-    mMotionBlurImageView.SetImage(blurImage);
 #ifdef MULTIPLE_MOTION_BLURRED_ACTORS
     mMotionBlurImageView2.SetImage(blurImage);
     mMotionBlurImageView3.SetImage(blurImage);
@@ -558,9 +552,9 @@ void RunTest(Application& app)
 
 // Entry point for Linux & Tizen applications
 //
-int main(int argc, char **argv)
+int DALI_EXPORT_API main(int argc, char **argv)
 {
-  Application app = Application::New(&argc, &argv, DALI_DEMO_THEME_PATH);
+  Application app = Application::New(&argc, &argv, DEMO_THEME_PATH);
 
   RunTest(app);