/**
* Touch handler, start the grow animation and creates additional metaballs
*/
- bool OnTouch( Actor actor, const TouchEvent& touch );
+ bool OnTouch( Actor actor, const TouchData& touch );
/**
* Key event callback to quit the application on escape or back key
}
}
-bool MetaballRefracController::OnTouch( Actor actor, const TouchEvent& touch )
+bool MetaballRefracController::OnTouch( Actor actor, const TouchData& touch )
{
const float aspect = mScreenSize.y / mScreenSize.x;
switch( touch.GetState( 0 ) )