//----------------
MetaballExplosionController::MetaballExplosionController( Application& application )
- : mApplication( application )
+: mApplication( application ),
+ mScreenSize(),
+ mContentLayer(),
+ mBackImage(),
+ mMetaballFBO(),
+ mMetaballRoot(),
+ mMetaballs(),
+ mPositionIndex(),
+ mCompositionActor(),
+ mCurrentTouchPosition(),
+ mMetaballPosVariation(),
+ mMetaballPosVariationFrom(),
+ mMetaballPosVariationTo(),
+ mMetaballCenter(),
+ mPositionVarAnimation(),
+ mDispersion( 0 ),
+ mDispersionAnimation(),
+ mTimerDispersion(),
+ mTimeMult( 1.0f )
{
// Connect to the Application's Init signal
mApplication.InitSignal().Connect( this, &MetaballExplosionController::Create );