Remove ResourceImage usage from demos
[platform/core/uifw/dali-demo.git] / examples / metaball-explosion / metaball-explosion-example.cpp
index 231d778..5296b96 100644 (file)
@@ -25,6 +25,7 @@
 #include <dali-toolkit/dali-toolkit.h>
 
 #include "shared/view.h"
+#include "shared/utility.h"
 
 using namespace Dali;
 using namespace Dali::Toolkit;
@@ -192,7 +193,7 @@ public:
   /**
    * Touch event function
    */
-  bool OnTouch( Actor actor, const TouchEvent& touch );
+  bool OnTouch( Actor actor, const TouchData& touch );
 
   /**
    * Key event function
@@ -328,7 +329,7 @@ void MetaballExplosionController::Create( Application& app )
   stage.SetBackgroundColor(Color::BLACK);
 
   //Set background image for the view
-  mBackImage = ResourceImage::New( BACKGROUND_IMAGE );
+  mBackImage = DemoHelper::LoadImage( BACKGROUND_IMAGE );
 
   srand((unsigned)time(0));
 
@@ -344,7 +345,7 @@ void MetaballExplosionController::Create( Application& app )
   mTimerDispersion.TickSignal().Connect(this, &MetaballExplosionController::OnTimerDispersionTick);
 
   // Connect the callback to the touch signal on the mesh actor
-  stage.GetRootLayer().TouchedSignal().Connect( this, &MetaballExplosionController::OnTouch );
+  stage.GetRootLayer().TouchSignal().Connect( this, &MetaballExplosionController::OnTouch );
 }
 
 Geometry MetaballExplosionController::CreateGeometry()
@@ -681,31 +682,32 @@ void MetaballExplosionController::SetPositionToMetaballs(Vector2 & metaballCente
   mCompositionActor.SetProperty( mPositionIndex, metaballCenter );
 }
 
-bool MetaballExplosionController::OnTouch( Actor actor, const TouchEvent& touch )
+bool MetaballExplosionController::OnTouch( Actor actor, const TouchData& touch )
 {
-  const TouchPoint &point = touch.GetPoint(0);
   float aspectR = mScreenSize.y / mScreenSize.x;
 
-  switch( point.state )
+  switch( touch.GetState( 0 ) )
   {
-    case TouchPoint::Down:
+    case PointState::DOWN:
     {
       ResetMetaballs(true);
 
-      Vector2 metaballCenter = Vector2((point.screen.x / mScreenSize.x) - 0.5, (aspectR * (mScreenSize.y - point.screen.y) / mScreenSize.y) - 0.5) * 2.0;
+      const Vector2 screen = touch.GetScreenPosition( 0 );
+      Vector2 metaballCenter = Vector2((screen.x / mScreenSize.x) - 0.5, (aspectR * (mScreenSize.y - screen.y) / mScreenSize.y) - 0.5) * 2.0;
       SetPositionToMetaballs(metaballCenter);
 
       break;
     }
-    case TouchPoint::Motion:
+    case PointState::MOTION:
     {
-      Vector2 metaballCenter = Vector2((point.screen.x / mScreenSize.x) - 0.5, (aspectR * (mScreenSize.y - point.screen.y) / mScreenSize.y) - 0.5) * 2.0;
+      const Vector2 screen = touch.GetScreenPosition( 0 );
+      Vector2 metaballCenter = Vector2((screen.x / mScreenSize.x) - 0.5, (aspectR * (mScreenSize.y - screen.y) / mScreenSize.y) - 0.5) * 2.0;
       SetPositionToMetaballs(metaballCenter);
       break;
     }
-    case TouchPoint::Up:
-    case TouchPoint::Leave:
-    case TouchPoint::Interrupted:
+    case PointState::UP:
+    case PointState::LEAVE:
+    case PointState::INTERRUPTED:
     {
       mTimerDispersion.Start();
       break;