#include <dali-toolkit/dali-toolkit.h>
-#include <dali/public-api/object/property-map.h>
-#include <dali-toolkit/devel-api/align-enums.h>
-#include <dali-toolkit/devel-api/visuals/visual-properties-devel.h>
using namespace Dali;
using namespace Dali::Toolkit;
}
Property::Map lightMap;
- lightMap.Insert( Visual::Property::TYPE, Visual::IMAGE );
+ lightMap.Insert( Toolkit::Visual::Property::TYPE, Visual::IMAGE );
lightMap.Insert( ImageVisual::Property::URL, imageUrl );
mLightSource.SetProperty( Control::Property::BACKGROUND, Property::Value( lightMap ) );
}
{
//Create mesh property map
Property::Map map;
- map.Insert( Visual::Property::TYPE, Visual::MESH );
- map.Insert( DevelVisual::Property::TRANSFORM,
- Property::Map().Add( DevelVisual::Transform::Property::ORIGIN, Align::CENTER )
- .Add( DevelVisual::Transform::Property::ANCHOR_POINT, Align::CENTER ) );
+ map.Insert( Toolkit::Visual::Property::TYPE, Visual::MESH );
+ map.Insert( Visual::Property::TRANSFORM,
+ Property::Map().Add( Visual::Transform::Property::ORIGIN, Align::CENTER )
+ .Add( Visual::Transform::Property::ANCHOR_POINT, Align::CENTER ) );
map.Insert( MeshVisual::Property::OBJECT_URL, MODEL_FILE_TABLE[mModelIndex] );
map.Insert( MeshVisual::Property::MATERIAL_URL, MATERIAL_FILE_TABLE[mModelIndex] );
map.Insert( MeshVisual::Property::TEXTURES_PATH, TEXTURES_PATH );
bool mLightFront; //Bool for light being in front or behind the models.
};
-// Entry point for Linux & Tizen applications
-//
-int main( int argc, char **argv )
+int DALI_EXPORT_API main( int argc, char **argv )
{
Application application = Application::New( &argc, &argv );
MeshVisualController test( application );