const char* MATERIAL_SAMPLES[] =
{
- DALI_IMAGE_DIR "people-medium-1.jpg",
- DALI_IMAGE_DIR "people-medium-4.jpg",
- DALI_IMAGE_DIR "people-medium-11.jpg",
- DALI_IMAGE_DIR "people-small-16.jpg",
- DALI_IMAGE_DIR "people-medium-15.jpg",
- DALI_IMAGE_DIR "people-medium-6.jpg",
+ DEMO_IMAGE_DIR "people-medium-1.jpg",
+ DEMO_IMAGE_DIR "people-medium-4.jpg",
+ DEMO_IMAGE_DIR "people-medium-11.jpg",
+ DEMO_IMAGE_DIR "people-small-16.jpg",
+ DEMO_IMAGE_DIR "people-medium-15.jpg",
+ DEMO_IMAGE_DIR "people-medium-6.jpg",
};
const unsigned int NUMBER_OF_SAMPLES(sizeof(MATERIAL_SAMPLES)/sizeof(const char*));
meshActor.SetSize(175, 175);
meshActor.RegisterProperty("index", (int)i);
- renderer.SetDepthIndex(0);
+ renderer.SetProperty( Renderer::Property::DEPTH_INDEX, 0 );
// Test with actor alpha
meshActor.SetParentOrigin( ParentOrigin::CENTER );
meshActor.SetAnchorPoint( AnchorPoint::CENTER );
mDepthIndices[index] = newDepthIndex;
Renderer renderer = actor.GetRendererAt(0);
- renderer.SetDepthIndex(newDepthIndex);
+ renderer.SetProperty( Renderer::Property::DEPTH_INDEX, newDepthIndex);
PrintDepths();
}