meshActor.SetOpacity( i%2?0.7f:1.0f );
- Property::Index index=meshActor.RegisterProperty("hue", i/(float)NUMBER_OF_SAMPLES);
- meshActor.AddUniformMapping( index, "uHue" );
+ meshActor.RegisterProperty("uHue", i/(float)NUMBER_OF_SAMPLES);
meshActor.TouchedSignal().Connect(this, &ExampleController::OnTouched);
std::ostringstream oss;