mMeshActor.AddRenderer( mRenderer );
mMeshActor.SetSize(400, 400);
- Property::Index morphDeltaIndex = mMeshActor.RegisterProperty( "morph-delta", 0.f );
- mMeshActor.AddUniformMapping( morphDeltaIndex, std::string("uDelta") );
+ Property::Index morphDeltaIndex = mMeshActor.RegisterProperty( "uDelta", 0.f );
mRenderer.SetDepthIndex(0);