/*
- * Copyright (c) 2014 Samsung Electronics Co., Ltd.
+ * Copyright (c) 2017 Samsung Electronics Co., Ltd.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
*/
// EXTERNAL INCLUDES
-#include <dali/devel-api/rendering/renderer.h>
#include <dali-toolkit/dali-toolkit.h>
// INTERNAL INCLUDES
application.GetWindow().ShowIndicator( Dali::Window::INVISIBLE );
mShader = Shader::New( VERTEX_SHADER, FRAGMENT_SHADER );
-
- mMaterial = Material::New( mShader );
mGeometry = CreateGeometry();
-
- mRenderer = Renderer::New( mGeometry, mMaterial );
+ mRenderer = Renderer::New( mGeometry, mShader );
mMeshActor = Actor::New();
mMeshActor.AddRenderer( mRenderer );
Vector3 mStageSize; ///< The size of the stage
Shader mShader;
- Material mMaterial;
Geometry mGeometry;
Renderer mRenderer;
Actor mMeshActor;
// Entry point for Linux & SLP applications
//
-int main( int argc, char **argv )
+int DALI_EXPORT_API main( int argc, char **argv )
{
Application application = Application::New( &argc, &argv );