/*
- * Copyright (c) 2016 Samsung Electronics Co., Ltd.
+ * Copyright (c) 2020 Samsung Electronics Co., Ltd.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
const char* BACKGROUND_IMAGE( DEMO_IMAGE_DIR "background-magnifier.jpg" );
const char* TOOLBAR_IMAGE( DEMO_IMAGE_DIR "top-bar.png" );
const char* APPLICATION_TITLE( "Magnifier Example" );
-const Vector3 MAGNIFIER_SIZE(0.25f, 0.25f, 0.0f); ///< Magnifier sides should be 25% of the width of the stage
+const Vector3 MAGNIFIER_SIZE(0.25f, 0.25f, 0.0f); ///< Magnifier sides should be 25% of the width of the window
const float ANIMATION_DURATION(60.0f); ///< Run animation for a minute before repeating.
const float MAGNIFIER_DISPLAY_DURATION(0.125f); ///< Duration in seconds for show/hide manual magnifier animation
const float MAGNIFICATION_FACTOR(2.0f); ///< Amount to magnify by.
-const float MAGNIFIER_INDENT(10.0f); ///< Indentation around edge of stage to define where magnifiers may move.
+const float MAGNIFIER_INDENT(10.0f); ///< Indentation around edge of window to define where magnifiers may move.
const float FINGER_RADIUS_INCHES(0.25f); ///< Average finger radius in inches from the center of index finger to edge.
/**
* MagnifierPathConstraint
* This constraint governs the position of the
* animating magnifier in a swirly pattern around
- * the stage.
+ * the window.
*/
struct MagnifierPathConstraint
{
/**
* Constraint constructor
- * @param[in] stageSize The stage size so that the constraint can create a path
- * within stage bounds.
+ * @param[in] windowSize The window size so that the constraint can create a path
+ * within window bounds.
*/
- MagnifierPathConstraint(const Vector3& stageSize,
+ MagnifierPathConstraint(const Vector3& windowSize,
Vector3 offset = Vector3::ZERO)
- : mStageSize(stageSize),
+ : mWindowSize(windowSize),
mOffset(offset)
{
}
current = mOffset;
- Vector3 range( mStageSize - size - Vector3::ONE * MAGNIFIER_INDENT * 2.0f );
+ Vector3 range( mWindowSize - size - Vector3::ONE * MAGNIFIER_INDENT * 2.0f );
current.x += 0.5f * sinf(time * 0.471f) * range.width;
current.y += 0.5f * sinf(time * 0.8739f) * range.height;
}
- Vector3 mStageSize; ///< Keep track of the stage size for determining path within stage bounds
+ Vector3 mWindowSize; ///< Keep track of the window size for determining path within window bounds
Vector3 mOffset; ///< Amount to offset magnifier path
};
*/
void Create( Application& application )
{
- Stage::GetCurrent().KeyEventSignal().Connect(this, &ExampleController::OnKeyEvent);
-
- mStageSize = Stage::GetCurrent().GetSize();
+ Window window = application.GetWindow();
+ window.KeyEventSignal().Connect(this, &ExampleController::OnKeyEvent);
+ mWindowSize = window.GetSize();
// The Init signal is received once (only) during the Application lifetime
- // Hide the indicator bar
- application.GetWindow().ShowIndicator( Dali::Window::INVISIBLE );
-
// Creates a default view with a default tool bar.
- // The view is added to the stage.
+ // The view is added to the window.
Toolkit::ToolBar toolBar;
mContent = DemoHelper::CreateView( application,
mView,
TOOLBAR_IMAGE,
APPLICATION_TITLE );
- mContent.SetLeaveRequired(true);
+ mContent.SetProperty( Actor::Property::LEAVE_REQUIRED,true);
mContent.TouchSignal().Connect( this, &ExampleController::OnTouched );
// Create magnifier (controlled by human touch)
Layer overlay = Layer::New();
- overlay.SetSensitive(false);
- overlay.SetParentOrigin( ParentOrigin::CENTER );
- overlay.SetSize(mStageSize);
- Stage::GetCurrent().Add(overlay);
+ overlay.SetProperty( Actor::Property::SENSITIVE,false);
+ overlay.SetProperty( Actor::Property::PARENT_ORIGIN, ParentOrigin::CENTER );
+ overlay.SetProperty( Actor::Property::SIZE, mWindowSize);
+ window.Add(overlay);
mMagnifier = Toolkit::Magnifier::New();
mMagnifier.SetSourceActor( mView );
- mMagnifier.SetSize( MAGNIFIER_SIZE * mStageSize.width ); // Size of magnifier is in relation to stage width
+ mMagnifier.SetProperty( Actor::Property::SIZE, MAGNIFIER_SIZE * mWindowSize.width ); // Size of magnifier is in relation to window width
mMagnifier.SetProperty( Toolkit::Magnifier::Property::MAGNIFICATION_FACTOR, MAGNIFICATION_FACTOR );
- mMagnifier.SetScale(Vector3::ZERO);
+ mMagnifier.SetProperty( Actor::Property::SCALE,Vector3::ZERO);
overlay.Add( mMagnifier );
// Apply constraint to animate the position of the magnifier.
// Create bouncing magnifier automatically bounces around screen.
mBouncingMagnifier = Toolkit::Magnifier::New();
mBouncingMagnifier.SetSourceActor( mView );
- mBouncingMagnifier.SetSize( MAGNIFIER_SIZE * mStageSize.width ); // Size of magnifier is in relation to stage width
+ mBouncingMagnifier.SetProperty( Actor::Property::SIZE, MAGNIFIER_SIZE * mWindowSize.width ); // Size of magnifier is in relation to window width
mBouncingMagnifier.SetProperty( Toolkit::Magnifier::Property::MAGNIFICATION_FACTOR, MAGNIFICATION_FACTOR );
overlay.Add( mBouncingMagnifier );
ContinueAnimation();
// Apply constraint to animate the position of the magnifier.
- constraint = Constraint::New<Vector3>( mBouncingMagnifier, Actor::Property::POSITION, MagnifierPathConstraint(mStageSize, mStageSize * 0.5f) );
+ constraint = Constraint::New<Vector3>( mBouncingMagnifier, Actor::Property::POSITION, MagnifierPathConstraint(mWindowSize, mWindowSize * 0.5f) );
constraint.AddSource( LocalSource(Actor::Property::SIZE) );
constraint.AddSource( LocalSource(mAnimationTimeProperty) );
constraint.Apply();
// Apply constraint to animate the source of the magnifier.
- constraint = Constraint::New<Vector3>( mBouncingMagnifier, Toolkit::Magnifier::Property::SOURCE_POSITION, MagnifierPathConstraint(mStageSize) );
+ constraint = Constraint::New<Vector3>( mBouncingMagnifier, Toolkit::Magnifier::Property::SOURCE_POSITION, MagnifierPathConstraint(mWindowSize) );
constraint.AddSource( LocalSource(Actor::Property::SIZE) );
constraint.AddSource( LocalSource(mAnimationTimeProperty) );
constraint.Apply();
* @param[in] actor The actor that received the touch
* @param[in] event The touch-event information
*/
- bool OnTouched( Actor actor, const TouchData& event )
+ bool OnTouched( Actor actor, const TouchEvent& event )
{
if(event.GetPointCount() > 0)
{
Vector3 touchPoint( event.GetScreenPosition( 0 ) );
- SetMagnifierPosition(touchPoint - mStageSize * 0.5f);
+ SetMagnifierPosition(touchPoint - mWindowSize * 0.5f);
}
return false;
/**
* Manually sets the magnifier position
- * @param[in] position The magnifier's position relative to center of stage
+ * @param[in] position The magnifier's position relative to center of window
*/
void SetMagnifierPosition(const Vector3 position)
{
// position magnifier glass such that bottom edge is touching/near top of finger.
Vector3 glassPosition(position);
- glassPosition.y -= mStageSize.width * MAGNIFIER_SIZE.height * 0.5f + Stage::GetCurrent().GetDpi().height * FINGER_RADIUS_INCHES;
+ glassPosition.y -= mWindowSize.width * MAGNIFIER_SIZE.height * 0.5f + mApplication.GetWindow().GetDpi().GetHeight() * FINGER_RADIUS_INCHES;
- mMagnifier.SetPosition( glassPosition );
+ mMagnifier.SetProperty( Actor::Property::POSITION, glassPosition );
}
void OnKeyEvent(const KeyEvent& event)
{
- if(event.state == KeyEvent::Down)
+ if(event.GetState() == KeyEvent::Down)
{
if( IsKey( event, Dali::DALI_KEY_ESCAPE) || IsKey( event, Dali::DALI_KEY_BACK) )
{
Layer mContent; ///< The content layer
Toolkit::Magnifier mMagnifier; ///< The manually controlled magnifier
Toolkit::Magnifier mBouncingMagnifier; ///< The animating magnifier (swirly animation)
- Vector3 mStageSize; ///< The size of the stage
+ Vector3 mWindowSize; ///< The size of the window
float mAnimationTime; ///< Keep track of start animation time.
Property::Index mAnimationTimeProperty; ///< Animation time property (responsible for swirly animation)
bool mMagnifierShown; ///< Flag indicating whether the magnifier is being shown or not.
};
-void RunTest( Application& application )
-{
- ExampleController test( application );
-
- application.MainLoop();
-}
-
-// Entry point for Linux & Tizen applications
-//
int DALI_EXPORT_API main( int argc, char **argv )
{
Application application = Application::New( &argc, &argv, DEMO_THEME_PATH );
-
- RunTest( application );
-
+ ExampleController test( application );
+ application.MainLoop();
return 0;
}