/*
- * Copyright (c) 2020 Samsung Electronics Co., Ltd.
+ * Copyright (c) 2021 Samsung Electronics Co., Ltd.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
*/
// EXTERNAL INCLUDES
-#include <dali/devel-api/actors/actor-devel.h>
#include <dali-toolkit/dali-toolkit.h>
#include <dali-toolkit/devel-api/controls/table-view/table-view.h>
+#include <dali/devel-api/actors/actor-devel.h>
// INTERNAL INCLUDES
+#include "generated/line-mesh-frag.h"
+#include "generated/line-mesh-vert.h"
#include "shared/view.h"
#include <sstream>
namespace
{
-
-#define MAKE_SHADER(A)#A
-
-const char* VERTEX_SHADER = MAKE_SHADER(
-attribute mediump vec2 aPosition1;
-attribute mediump vec2 aPosition2;
-attribute lowp vec3 aColor;
-uniform mediump mat4 uMvpMatrix;
-uniform mediump vec3 uSize;
-uniform mediump float uMorphAmount;
-
-varying lowp vec3 vColor;
-
-void main()
-{
- mediump vec2 morphPosition = mix(aPosition1, aPosition2, uMorphAmount);
- mediump vec4 vertexPosition = vec4(morphPosition, 0.0, 1.0);
- vColor = aColor;
- vertexPosition.xyz *= uSize;
- vertexPosition = uMvpMatrix * vertexPosition;
- gl_Position = vertexPosition;
-}
-);
-
-const char* FRAGMENT_SHADER = MAKE_SHADER(
-uniform lowp vec4 uColor;
-uniform sampler2D sTexture;
-
-varying lowp vec3 vColor;
-
-void main()
-{
- gl_FragColor = uColor * vec4( vColor, 1.0 );
-}
-);
-
-const unsigned short INDEX_LINES[] = { 0, 1, 1, 2, 2, 3, 3, 4, 4, 0 };
-const unsigned short INDEX_LOOP[] = { 0, 1, 2, 3, 4 };
-const unsigned short INDEX_STRIP[] = { 0, 1, 2, 3, 4, 0 };
-const unsigned short* INDICES[3] = { &INDEX_LINES[0], &INDEX_LOOP[0], &INDEX_STRIP[0] };
-const unsigned int INDICES_SIZE[3] = { sizeof(INDEX_LINES)/sizeof(INDEX_LINES[0]), sizeof(INDEX_LOOP)/sizeof(INDEX_LOOP[0]), sizeof(INDEX_STRIP)/sizeof(INDEX_STRIP[0])};
+const unsigned short INDEX_LINES[] = {0, 1, 1, 2, 2, 3, 3, 4, 4, 0};
+const unsigned short INDEX_LOOP[] = {0, 1, 2, 3, 4};
+const unsigned short INDEX_STRIP[] = {0, 1, 2, 3, 4, 0};
+const unsigned short* INDICES[3] = {&INDEX_LINES[0], &INDEX_LOOP[0], &INDEX_STRIP[0]};
+const unsigned int INDICES_SIZE[3] = {sizeof(INDEX_LINES) / sizeof(INDEX_LINES[0]), sizeof(INDEX_LOOP) / sizeof(INDEX_LOOP[0]), sizeof(INDEX_STRIP) / sizeof(INDEX_STRIP[0])};
Geometry CreateGeometry()
{
// Create new geometry object
Vertex pentagonVertexData[5] =
{
- { Vector2( 0.0f, 1.00f), Vector2( 0.0f, -1.00f), Vector3( 1.0f, 1.0f, 1.0f ) }, // 0
- { Vector2( -0.95f, 0.31f), Vector2( 0.59f, 0.81f), Vector3( 1.0f, 0.0f, 0.0f ) }, // 1
- { Vector2( -0.59f, -0.81f), Vector2( -0.95f, -0.31f), Vector3( 0.0f, 1.0f, 0.0f ) }, // 2
- { Vector2( 0.59f, -0.81f), Vector2( 0.95f, -0.31f), Vector3( 0.0f, 0.0f, 1.0f ) }, // 3
- { Vector2( 0.95f, 0.31f), Vector2( -0.59f, 0.81f), Vector3( 1.0f, 1.0f, 0.0f ) }, // 4
+ {Vector2(0.0f, 1.00f), Vector2(0.0f, -1.00f), Vector3(1.0f, 1.0f, 1.0f)}, // 0
+ {Vector2(-0.95f, 0.31f), Vector2(0.59f, 0.81f), Vector3(1.0f, 0.0f, 0.0f)}, // 1
+ {Vector2(-0.59f, -0.81f), Vector2(-0.95f, -0.31f), Vector3(0.0f, 1.0f, 0.0f)}, // 2
+ {Vector2(0.59f, -0.81f), Vector2(0.95f, -0.31f), Vector3(0.0f, 0.0f, 1.0f)}, // 3
+ {Vector2(0.95f, 0.31f), Vector2(-0.59f, 0.81f), Vector3(1.0f, 1.0f, 0.0f)}, // 4
};
Property::Map pentagonVertexFormat;
pentagonVertexFormat["aPosition1"] = Property::VECTOR2;
pentagonVertexFormat["aPosition2"] = Property::VECTOR2;
- pentagonVertexFormat["aColor"] = Property::VECTOR3;
- VertexBuffer pentagonVertices = VertexBuffer::New( pentagonVertexFormat );
+ pentagonVertexFormat["aColor"] = Property::VECTOR3;
+ VertexBuffer pentagonVertices = VertexBuffer::New(pentagonVertexFormat);
pentagonVertices.SetData(pentagonVertexData, 5);
-
// Create the geometry object
Geometry pentagonGeometry = Geometry::New();
- pentagonGeometry.AddVertexBuffer( pentagonVertices );
- pentagonGeometry.SetIndexBuffer( INDICES[0], INDICES_SIZE[0] );
- pentagonGeometry.SetType( Geometry::LINES );
+ pentagonGeometry.AddVertexBuffer(pentagonVertices);
+ pentagonGeometry.SetIndexBuffer(INDICES[0], INDICES_SIZE[0]);
+ pentagonGeometry.SetType(Geometry::LINES);
return pentagonGeometry;
}
class ExampleController : public ConnectionTracker
{
public:
-
/**
* The example controller constructor.
* @param[in] application The application instance
*/
- ExampleController( Application& application )
- : mApplication( application ),
+ ExampleController(Application& application)
+ : mApplication(application),
mWindowSize(),
mShader(),
mGeometry(),
mMinusButton(),
mPlusButton(),
mIndicesCountLabel(),
- mPrimitiveType( Geometry::LINES ),
- mCurrentIndexCount( 0 ),
- mMaxIndexCount( 0 )
+ mPrimitiveType(Geometry::LINES),
+ mCurrentIndexCount(0),
+ mMaxIndexCount(0)
{
// Connect to the Application's Init signal
- mApplication.InitSignal().Connect( this, &ExampleController::Create );
+ mApplication.InitSignal().Connect(this, &ExampleController::Create);
}
/**
* Invoked upon creation of application
* @param[in] application The application instance
*/
- void Create( Application& application )
+ void Create(Application& application)
{
Window window = application.GetWindow();
// initial settings
- mPrimitiveType = Geometry::LINES;
+ mPrimitiveType = Geometry::LINES;
mCurrentIndexCount = 10;
- mMaxIndexCount = 10;
+ mMaxIndexCount = 10;
CreateRadioButtons();
Window window = mApplication.GetWindow();
// destroy mesh actor and its resources if already exists
- if( mMeshActor )
+ if(mMeshActor)
{
- window.Remove( mMeshActor );
+ window.Remove(mMeshActor);
mMeshActor.Reset();
}
- mShader = Shader::New( VERTEX_SHADER, FRAGMENT_SHADER );
+ mShader = Shader::New(SHADER_LINE_MESH_VERT, SHADER_LINE_MESH_FRAG);
mGeometry = CreateGeometry();
- mRenderer = Renderer::New( mGeometry, mShader );
+ mRenderer = Renderer::New(mGeometry, mShader);
- mRenderer.SetIndexRange( 0, 10 ); // lines
+ mRenderer.SetIndexRange(0, 10); // lines
mPrimitiveType = Geometry::LINES;
mMeshActor = Actor::New();
- mMeshActor.AddRenderer( mRenderer );
- mMeshActor.SetProperty( Actor::Property::SIZE, Vector2(200, 200) );
- mMeshActor.SetProperty( DevelActor::Property::UPDATE_SIZE_HINT, Vector2(400, 400) );
+ mMeshActor.AddRenderer(mRenderer);
+ mMeshActor.SetProperty(Actor::Property::SIZE, Vector2(200, 200));
+ mMeshActor.SetProperty(DevelActor::Property::UPDATE_SIZE_HINT, Vector2(400, 400));
- Property::Index morphAmountIndex = mMeshActor.RegisterProperty( "uMorphAmount", 0.0f );
+ Property::Index morphAmountIndex = mMeshActor.RegisterProperty("uMorphAmount", 0.0f);
- mRenderer.SetProperty( Renderer::Property::DEPTH_INDEX, 0 );
+ mRenderer.SetProperty(Renderer::Property::DEPTH_INDEX, 0);
- mMeshActor.SetProperty( Actor::Property::PARENT_ORIGIN, ParentOrigin::CENTER );
- mMeshActor.SetProperty( Actor::Property::ANCHOR_POINT, AnchorPoint::CENTER );
- window.Add( mMeshActor );
+ mMeshActor.SetProperty(Actor::Property::PARENT_ORIGIN, ParentOrigin::CENTER);
+ mMeshActor.SetProperty(Actor::Property::ANCHOR_POINT, AnchorPoint::CENTER);
+ window.Add(mMeshActor);
- Animation animation = Animation::New(5);
+ Animation animation = Animation::New(5);
KeyFrames keyFrames = KeyFrames::New();
keyFrames.Add(0.0f, 0.0f);
keyFrames.Add(1.0f, 1.0f);
- animation.AnimateBetween( Property( mMeshActor, morphAmountIndex ), keyFrames, AlphaFunction(AlphaFunction::SIN) );
+ animation.AnimateBetween(Property(mMeshActor, morphAmountIndex), keyFrames, AlphaFunction(AlphaFunction::SIN));
animation.SetLooping(true);
animation.Play();
}
{
Window window = mApplication.GetWindow();
- Toolkit::TableView modeSelectTableView = Toolkit::TableView::New( 4, 1 );
- modeSelectTableView.SetProperty( Actor::Property::PARENT_ORIGIN, ParentOrigin::TOP_LEFT );
- modeSelectTableView.SetProperty( Actor::Property::ANCHOR_POINT, AnchorPoint::TOP_LEFT );
- modeSelectTableView.SetFitHeight( 0 );
- modeSelectTableView.SetFitHeight( 1 );
- modeSelectTableView.SetFitHeight( 2 );
- modeSelectTableView.SetCellPadding( Vector2( 6.0f, 0.0f ) );
- modeSelectTableView.SetProperty( Actor::Property::SCALE, Vector3( 0.8f, 0.8f, 0.8f ));
+ Toolkit::TableView modeSelectTableView = Toolkit::TableView::New(4, 1);
+ modeSelectTableView.SetProperty(Actor::Property::PARENT_ORIGIN, ParentOrigin::TOP_LEFT);
+ modeSelectTableView.SetProperty(Actor::Property::ANCHOR_POINT, AnchorPoint::TOP_LEFT);
+ modeSelectTableView.SetFitHeight(0);
+ modeSelectTableView.SetFitHeight(1);
+ modeSelectTableView.SetFitHeight(2);
+ modeSelectTableView.SetCellPadding(Vector2(6.0f, 0.0f));
+ modeSelectTableView.SetProperty(Actor::Property::SCALE, Vector3(0.8f, 0.8f, 0.8f));
const char* labels[] =
- {
- "LINES",
- "LINE_LOOP",
- "LINE_STRIP"
- };
+ {
+ "LINES",
+ "LINE_LOOP",
+ "LINE_STRIP"};
- for( int i = 0; i < 3; ++i )
+ for(int i = 0; i < 3; ++i)
{
Dali::Toolkit::RadioButton radio = Dali::Toolkit::RadioButton::New();
- radio.SetProperty( Toolkit::Button::Property::LABEL,
- Property::Map()
- .Add( Toolkit::Visual::Property::TYPE, Toolkit::Visual::TEXT )
- .Add( Toolkit::TextVisual::Property::TEXT, labels[i] )
- .Add( Toolkit::TextVisual::Property::TEXT_COLOR, Vector4( 0.8f, 0.8f, 0.8f, 1.0f ) )
- );
-
- radio.SetProperty( Actor::Property::PARENT_ORIGIN, ParentOrigin::TOP_LEFT );
- radio.SetProperty( Actor::Property::ANCHOR_POINT, AnchorPoint::TOP_LEFT );
- radio.SetProperty( Toolkit::Button::Property::SELECTED, i == 0 );
- radio.PressedSignal().Connect( this, &ExampleController::OnButtonPressed );
+ radio.SetProperty(Toolkit::Button::Property::LABEL,
+ Property::Map()
+ .Add(Toolkit::Visual::Property::TYPE, Toolkit::Visual::TEXT)
+ .Add(Toolkit::TextVisual::Property::TEXT, labels[i])
+ .Add(Toolkit::TextVisual::Property::TEXT_COLOR, Vector4(0.8f, 0.8f, 0.8f, 1.0f)));
+
+ radio.SetProperty(Actor::Property::PARENT_ORIGIN, ParentOrigin::TOP_LEFT);
+ radio.SetProperty(Actor::Property::ANCHOR_POINT, AnchorPoint::TOP_LEFT);
+ radio.SetProperty(Toolkit::Button::Property::SELECTED, i == 0);
+ radio.PressedSignal().Connect(this, &ExampleController::OnButtonPressed);
mButtons[i] = radio;
- modeSelectTableView.AddChild( radio, Toolkit::TableView::CellPosition( i, 0 ) );
+ modeSelectTableView.AddChild(radio, Toolkit::TableView::CellPosition(i, 0));
}
- Toolkit::TableView elementCountTableView = Toolkit::TableView::New( 1, 3 );
- elementCountTableView.SetCellPadding( Vector2( 6.0f, 0.0f ) );
- elementCountTableView.SetProperty( Actor::Property::PARENT_ORIGIN, ParentOrigin::BOTTOM_LEFT );
- elementCountTableView.SetProperty( Actor::Property::ANCHOR_POINT, AnchorPoint::BOTTOM_LEFT );
- elementCountTableView.SetFitHeight( 0 );
- elementCountTableView.SetFitWidth( 0 );
- elementCountTableView.SetFitWidth( 1 );
- elementCountTableView.SetFitWidth( 2 );
+ Toolkit::TableView elementCountTableView = Toolkit::TableView::New(1, 3);
+ elementCountTableView.SetCellPadding(Vector2(6.0f, 0.0f));
+ elementCountTableView.SetProperty(Actor::Property::PARENT_ORIGIN, ParentOrigin::BOTTOM_LEFT);
+ elementCountTableView.SetProperty(Actor::Property::ANCHOR_POINT, AnchorPoint::BOTTOM_LEFT);
+ elementCountTableView.SetFitHeight(0);
+ elementCountTableView.SetFitWidth(0);
+ elementCountTableView.SetFitWidth(1);
+ elementCountTableView.SetFitWidth(2);
mMinusButton = Toolkit::PushButton::New();
- mMinusButton.SetProperty( Toolkit::Button::Property::LABEL, "<<" );
- mMinusButton.SetProperty( Actor::Property::PARENT_ORIGIN, ParentOrigin::TOP_LEFT );
- mMinusButton.SetProperty( Actor::Property::ANCHOR_POINT, AnchorPoint::CENTER_LEFT );
+ mMinusButton.SetProperty(Toolkit::Button::Property::LABEL, "<<");
+ mMinusButton.SetProperty(Actor::Property::PARENT_ORIGIN, ParentOrigin::TOP_LEFT);
+ mMinusButton.SetProperty(Actor::Property::ANCHOR_POINT, AnchorPoint::CENTER_LEFT);
Toolkit::PushButton mPlusButton = Toolkit::PushButton::New();
- mPlusButton.SetProperty( Toolkit::Button::Property::LABEL, ">>" );
- mPlusButton.SetProperty( Actor::Property::PARENT_ORIGIN, ParentOrigin::TOP_LEFT );
- mPlusButton.SetProperty( Actor::Property::ANCHOR_POINT, AnchorPoint::CENTER_RIGHT );
+ mPlusButton.SetProperty(Toolkit::Button::Property::LABEL, ">>");
+ mPlusButton.SetProperty(Actor::Property::PARENT_ORIGIN, ParentOrigin::TOP_LEFT);
+ mPlusButton.SetProperty(Actor::Property::ANCHOR_POINT, AnchorPoint::CENTER_RIGHT);
- mMinusButton.ClickedSignal().Connect( this, &ExampleController::OnButtonClicked );
- mPlusButton.ClickedSignal().Connect( this, &ExampleController::OnButtonClicked );
+ mMinusButton.ClickedSignal().Connect(this, &ExampleController::OnButtonClicked);
+ mPlusButton.ClickedSignal().Connect(this, &ExampleController::OnButtonClicked);
mIndicesCountLabel = Toolkit::TextLabel::New();
- mIndicesCountLabel.SetProperty( Actor::Property::PARENT_ORIGIN, ParentOrigin::CENTER );
- mIndicesCountLabel.SetProperty( Actor::Property::ANCHOR_POINT, AnchorPoint::TOP_LEFT );
+ mIndicesCountLabel.SetProperty(Actor::Property::PARENT_ORIGIN, ParentOrigin::CENTER);
+ mIndicesCountLabel.SetProperty(Actor::Property::ANCHOR_POINT, AnchorPoint::TOP_LEFT);
std::stringstream str;
str << mCurrentIndexCount;
- mIndicesCountLabel.SetProperty( Toolkit::TextLabel::Property::TEXT, str.str() );
- mIndicesCountLabel.SetProperty( Toolkit::TextLabel::Property::TEXT_COLOR, Vector4( 1.0, 1.0, 1.0, 1.0 ) );
- mIndicesCountLabel.SetProperty( Toolkit::TextLabel::Property::VERTICAL_ALIGNMENT, "BOTTOM");
- mIndicesCountLabel.SetResizePolicy( ResizePolicy::USE_NATURAL_SIZE, Dimension::WIDTH );
- mIndicesCountLabel.SetResizePolicy( ResizePolicy::USE_NATURAL_SIZE, Dimension::HEIGHT );
+ mIndicesCountLabel.SetProperty(Toolkit::TextLabel::Property::TEXT, str.str());
+ mIndicesCountLabel.SetProperty(Toolkit::TextLabel::Property::TEXT_COLOR, Vector4(1.0, 1.0, 1.0, 1.0));
+ mIndicesCountLabel.SetProperty(Toolkit::TextLabel::Property::VERTICAL_ALIGNMENT, "BOTTOM");
+ mIndicesCountLabel.SetResizePolicy(ResizePolicy::USE_NATURAL_SIZE, Dimension::WIDTH);
+ mIndicesCountLabel.SetResizePolicy(ResizePolicy::USE_NATURAL_SIZE, Dimension::HEIGHT);
- elementCountTableView.AddChild( mMinusButton, Toolkit::TableView::CellPosition( 0, 0 ) );
- elementCountTableView.AddChild( mIndicesCountLabel, Toolkit::TableView::CellPosition( 0, 1 ) );
- elementCountTableView.AddChild( mPlusButton, Toolkit::TableView::CellPosition( 0, 2 ) );
+ elementCountTableView.AddChild(mMinusButton, Toolkit::TableView::CellPosition(0, 0));
+ elementCountTableView.AddChild(mIndicesCountLabel, Toolkit::TableView::CellPosition(0, 1));
+ elementCountTableView.AddChild(mPlusButton, Toolkit::TableView::CellPosition(0, 2));
window.Add(modeSelectTableView);
window.Add(elementCountTableView);
* Invoked whenever the quit button is clicked
* @param[in] button the quit button
*/
- bool OnQuitButtonClicked( Toolkit::Button button )
+ bool OnQuitButtonClicked(Toolkit::Button button)
{
// quit the application
mApplication.Quit();
void OnKeyEvent(const KeyEvent& event)
{
- if(event.GetState() == KeyEvent::Down)
+ if(event.GetState() == KeyEvent::DOWN)
{
- if( IsKey( event, Dali::DALI_KEY_ESCAPE) || IsKey( event, Dali::DALI_KEY_BACK) )
+ if(IsKey(event, Dali::DALI_KEY_ESCAPE) || IsKey(event, Dali::DALI_KEY_BACK))
{
mApplication.Quit();
}
}
}
- bool OnButtonPressed( Toolkit::Button button )
+ bool OnButtonPressed(Toolkit::Button button)
{
int indicesArray;
- if( button == mButtons[0] )
+ if(button == mButtons[0])
{
mCurrentIndexCount = 10;
- mMaxIndexCount = 10;
- mPrimitiveType = Geometry::LINES;
- indicesArray = 0;
+ mMaxIndexCount = 10;
+ mPrimitiveType = Geometry::LINES;
+ indicesArray = 0;
}
- else if( button == mButtons[1] )
+ else if(button == mButtons[1])
{
mCurrentIndexCount = 5;
- mMaxIndexCount = 5;
- mPrimitiveType = Geometry::LINE_LOOP;
- indicesArray = 1;
+ mMaxIndexCount = 5;
+ mPrimitiveType = Geometry::LINE_LOOP;
+ indicesArray = 1;
}
else
{
mCurrentIndexCount = 6;
- mMaxIndexCount = 6;
- mPrimitiveType = Geometry::LINE_STRIP;
- indicesArray = 2;
+ mMaxIndexCount = 6;
+ mPrimitiveType = Geometry::LINE_STRIP;
+ indicesArray = 2;
}
std::stringstream str;
str << mCurrentIndexCount;
- mIndicesCountLabel.SetProperty( Toolkit::TextLabel::Property::TEXT, str.str() );
- mGeometry.SetType( mPrimitiveType );
- mGeometry.SetIndexBuffer( INDICES[ indicesArray ], INDICES_SIZE[ indicesArray ] );
- mRenderer.SetIndexRange( 0, mCurrentIndexCount );
+ mIndicesCountLabel.SetProperty(Toolkit::TextLabel::Property::TEXT, str.str());
+ mGeometry.SetType(mPrimitiveType);
+ mGeometry.SetIndexBuffer(INDICES[indicesArray], INDICES_SIZE[indicesArray]);
+ mRenderer.SetIndexRange(0, mCurrentIndexCount);
return true;
}
- bool OnButtonClicked( Toolkit::Button button )
+ bool OnButtonClicked(Toolkit::Button button)
{
- if( button == mMinusButton )
+ if(button == mMinusButton)
{
- if (--mCurrentIndexCount < 2 )
+ if(--mCurrentIndexCount < 2)
mCurrentIndexCount = 2;
}
else
{
- if (++mCurrentIndexCount > mMaxIndexCount )
+ if(++mCurrentIndexCount > mMaxIndexCount)
mCurrentIndexCount = mMaxIndexCount;
}
std::stringstream str;
str << mCurrentIndexCount;
- mIndicesCountLabel.SetProperty( Toolkit::TextLabel::Property::TEXT, str.str() );
- mRenderer.SetIndexRange( 0, mCurrentIndexCount );
+ mIndicesCountLabel.SetProperty(Toolkit::TextLabel::Property::TEXT, str.str());
+ mRenderer.SetIndexRange(0, mCurrentIndexCount);
return true;
}
private:
-
- Application& mApplication; ///< Application instance
- Vector3 mWindowSize; ///< The size of the window
-
- Shader mShader;
- Geometry mGeometry;
- Renderer mRenderer;
- Actor mMeshActor;
- Toolkit::RadioButton mButtons[3];
- Toolkit::PushButton mMinusButton;
- Toolkit::PushButton mPlusButton;
- Toolkit::TextLabel mIndicesCountLabel;
- Geometry::Type mPrimitiveType;
- int mCurrentIndexCount;
- int mMaxIndexCount;
+ Application& mApplication; ///< Application instance
+ Vector3 mWindowSize; ///< The size of the window
+
+ Shader mShader;
+ Geometry mGeometry;
+ Renderer mRenderer;
+ Actor mMeshActor;
+ Toolkit::RadioButton mButtons[3];
+ Toolkit::PushButton mMinusButton;
+ Toolkit::PushButton mPlusButton;
+ Toolkit::TextLabel mIndicesCountLabel;
+ Geometry::Type mPrimitiveType;
+ int mCurrentIndexCount;
+ int mMaxIndexCount;
};
-int DALI_EXPORT_API main( int argc, char **argv )
+int DALI_EXPORT_API main(int argc, char** argv)
{
- Application application = Application::New( &argc, &argv );
- ExampleController test( application );
+ Application application = Application::New(&argc, &argv);
+ ExampleController test(application);
application.MainLoop();
return 0;
}