/*
- * Copyright (c) 2015 Samsung Electronics Co., Ltd.
+ * Copyright (c) 2020 Samsung Electronics Co., Ltd.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
*/
// EXTERNAL INCLUDES
-#include <dali/devel-api/rendering/renderer.h>
#include <dali-toolkit/dali-toolkit.h>
+#include <dali-toolkit/devel-api/controls/table-view/table-view.h>
+#include <dali/devel-api/actors/actor-devel.h>
// INTERNAL INCLUDES
#include "shared/view.h"
+#include <sstream>
+
using namespace Dali;
namespace
{
-const char* MATERIAL_SAMPLE( DEMO_IMAGE_DIR "gallery-small-48.jpg" );
-const char* MATERIAL_SAMPLE2( DEMO_IMAGE_DIR "gallery-medium-19.jpg" );
-
-#define MAKE_SHADER(A)#A
+#define MAKE_SHADER(A) #A
const char* VERTEX_SHADER = MAKE_SHADER(
-attribute mediump vec2 aPosition1;
-attribute mediump vec2 aPosition2;
-uniform mediump mat4 uMvpMatrix;
-uniform mediump vec3 uSize;
-uniform mediump float uMorphAmount;
-
-void main()
-{
- mediump vec2 morphPosition = mix(aPosition1, aPosition2, uMorphAmount);
- mediump vec4 vertexPosition = vec4(morphPosition, 0.0, 1.0);
- vertexPosition.xyz *= uSize;
- vertexPosition = uMvpMatrix * vertexPosition;
- gl_Position = vertexPosition;
-}
-);
+ attribute mediump vec2 aPosition1;
+ attribute mediump vec2 aPosition2;
+ attribute lowp vec3 aColor;
+ uniform mediump mat4 uMvpMatrix;
+ uniform mediump vec3 uSize;
+ uniform mediump float uMorphAmount;
+
+ varying lowp vec3 vColor;
+
+ void main() {
+ mediump vec2 morphPosition = mix(aPosition1, aPosition2, uMorphAmount);
+ mediump vec4 vertexPosition = vec4(morphPosition, 0.0, 1.0);
+ vColor = aColor;
+ vertexPosition.xyz *= uSize;
+ vertexPosition = uMvpMatrix * vertexPosition;
+ gl_Position = vertexPosition;
+ });
const char* FRAGMENT_SHADER = MAKE_SHADER(
-uniform lowp vec4 uColor;
-uniform sampler2D sTexture;
+ uniform lowp vec4 uColor;
+ uniform sampler2D sTexture;
-void main()
-{
- gl_FragColor = uColor;
-}
-);
+ varying lowp vec3 vColor;
+
+ void main() {
+ gl_FragColor = uColor * vec4(vColor, 1.0);
+ });
+
+const unsigned short INDEX_LINES[] = {0, 1, 1, 2, 2, 3, 3, 4, 4, 0};
+const unsigned short INDEX_LOOP[] = {0, 1, 2, 3, 4};
+const unsigned short INDEX_STRIP[] = {0, 1, 2, 3, 4, 0};
+const unsigned short* INDICES[3] = {&INDEX_LINES[0], &INDEX_LOOP[0], &INDEX_STRIP[0]};
+const unsigned int INDICES_SIZE[3] = {sizeof(INDEX_LINES) / sizeof(INDEX_LINES[0]), sizeof(INDEX_LOOP) / sizeof(INDEX_LOOP[0]), sizeof(INDEX_STRIP) / sizeof(INDEX_STRIP[0])};
Geometry CreateGeometry()
{
// Create vertices
- struct Vertex { Vector2 position; };
- Vertex pentagonVertexData[5] =
- {
- { Vector2( 0.0f, 1.00f) }, // 0
- { Vector2( -0.95f, 0.31f) }, // 1
- { Vector2( -0.59f, -0.81f) }, // 2
- { Vector2( 0.59f, -0.81f) }, // 3
- { Vector2( 0.95f, 0.31f) }, // 4
- };
+ struct Vertex
+ {
+ Vector2 position1;
+ Vector2 position2;
+ Vector3 color;
+ };
- Vertex pentacleVertexData[5] =
+ // Create new geometry object
+ Vertex pentagonVertexData[5] =
{
- { Vector2( 0.0f, -1.00f) }, //
- { Vector2( 0.59f, 0.81f) }, //
- { Vector2( -0.95f, -0.31f) }, //
- { Vector2( 0.95f, -0.31f) }, //
- { Vector2( -0.59f, 0.81f) }, //
+ {Vector2(0.0f, 1.00f), Vector2(0.0f, -1.00f), Vector3(1.0f, 1.0f, 1.0f)}, // 0
+ {Vector2(-0.95f, 0.31f), Vector2(0.59f, 0.81f), Vector3(1.0f, 0.0f, 0.0f)}, // 1
+ {Vector2(-0.59f, -0.81f), Vector2(-0.95f, -0.31f), Vector3(0.0f, 1.0f, 0.0f)}, // 2
+ {Vector2(0.59f, -0.81f), Vector2(0.95f, -0.31f), Vector3(0.0f, 0.0f, 1.0f)}, // 3
+ {Vector2(0.95f, 0.31f), Vector2(-0.59f, 0.81f), Vector3(1.0f, 1.0f, 0.0f)}, // 4
};
Property::Map pentagonVertexFormat;
pentagonVertexFormat["aPosition1"] = Property::VECTOR2;
- PropertyBuffer pentagonVertices = PropertyBuffer::New( pentagonVertexFormat );
+ pentagonVertexFormat["aPosition2"] = Property::VECTOR2;
+ pentagonVertexFormat["aColor"] = Property::VECTOR3;
+ VertexBuffer pentagonVertices = VertexBuffer::New(pentagonVertexFormat);
pentagonVertices.SetData(pentagonVertexData, 5);
- Property::Map pentacleVertexFormat;
- pentacleVertexFormat["aPosition2"] = Property::VECTOR2;
- PropertyBuffer pentacleVertices = PropertyBuffer::New( pentacleVertexFormat );
- pentacleVertices.SetData( pentacleVertexData, 5 );
-
- // Create indices
- unsigned int indexData[10] = { 0, 1, 1, 2, 2, 3, 3, 4, 4, 0 };
- Property::Map indexFormat;
- indexFormat["indices"] = Property::INTEGER;
- PropertyBuffer indices = PropertyBuffer::New( indexFormat );
- indices.SetData( indexData, sizeof(indexData)/sizeof(indexData[0]) );
-
// Create the geometry object
Geometry pentagonGeometry = Geometry::New();
- pentagonGeometry.AddVertexBuffer( pentagonVertices );
- pentagonGeometry.AddVertexBuffer( pentacleVertices );
- pentagonGeometry.SetIndexBuffer( indices );
-
- pentagonGeometry.SetGeometryType( Geometry::LINES );
-
+ pentagonGeometry.AddVertexBuffer(pentagonVertices);
+ pentagonGeometry.SetIndexBuffer(INDICES[0], INDICES_SIZE[0]);
+ pentagonGeometry.SetType(Geometry::LINES);
return pentagonGeometry;
}
class ExampleController : public ConnectionTracker
{
public:
-
/**
* The example controller constructor.
* @param[in] application The application instance
*/
- ExampleController( Application& application )
- : mApplication( application )
+ ExampleController(Application& application)
+ : mApplication(application),
+ mWindowSize(),
+ mShader(),
+ mGeometry(),
+ mRenderer(),
+ mMeshActor(),
+ mButtons(),
+ mMinusButton(),
+ mPlusButton(),
+ mIndicesCountLabel(),
+ mPrimitiveType(Geometry::LINES),
+ mCurrentIndexCount(0),
+ mMaxIndexCount(0)
{
// Connect to the Application's Init signal
- mApplication.InitSignal().Connect( this, &ExampleController::Create );
+ mApplication.InitSignal().Connect(this, &ExampleController::Create);
}
/**
* Invoked upon creation of application
* @param[in] application The application instance
*/
- void Create( Application& application )
+ void Create(Application& application)
{
- Stage stage = Stage::GetCurrent();
- stage.KeyEventSignal().Connect(this, &ExampleController::OnKeyEvent);
+ Window window = application.GetWindow();
+
+ // initial settings
+ mPrimitiveType = Geometry::LINES;
+ mCurrentIndexCount = 10;
+ mMaxIndexCount = 10;
- mStageSize = stage.GetSize();
+ CreateRadioButtons();
- // The Init signal is received once (only) during the Application lifetime
+ window.KeyEventSignal().Connect(this, &ExampleController::OnKeyEvent);
- // Hide the indicator bar
- application.GetWindow().ShowIndicator( Dali::Window::INVISIBLE );
+ mWindowSize = window.GetSize();
- mShader = Shader::New( VERTEX_SHADER, FRAGMENT_SHADER );
+ Initialise();
- mMaterial = Material::New( mShader );
- mImage = ResourceImage::New( MATERIAL_SAMPLE );
- mMaterial.AddTexture(mImage, "sTexture");
+ window.SetBackgroundColor(Vector4(0.0f, 0.2f, 0.2f, 1.0f));
+ }
+ /**
+ * Invoked whenever application changes the type of geometry drawn
+ */
+ void Initialise()
+ {
+ Window window = mApplication.GetWindow();
+
+ // destroy mesh actor and its resources if already exists
+ if(mMeshActor)
+ {
+ window.Remove(mMeshActor);
+ mMeshActor.Reset();
+ }
+
+ mShader = Shader::New(VERTEX_SHADER, FRAGMENT_SHADER);
mGeometry = CreateGeometry();
+ mRenderer = Renderer::New(mGeometry, mShader);
- mRenderer = Renderer::New( mGeometry, mMaterial );
+ mRenderer.SetIndexRange(0, 10); // lines
+ mPrimitiveType = Geometry::LINES;
mMeshActor = Actor::New();
- mMeshActor.AddRenderer( mRenderer );
- mMeshActor.SetSize(200, 200);
-
- Property::Index morphAmountIndex = mMeshActor.RegisterProperty( "uMorphAmount", 0.0f );
+ mMeshActor.AddRenderer(mRenderer);
+ mMeshActor.SetProperty(Actor::Property::SIZE, Vector2(200, 200));
+ mMeshActor.SetProperty(DevelActor::Property::UPDATE_SIZE_HINT, Vector2(400, 400));
- mRenderer.SetProperty( Renderer::Property::DEPTH_INDEX, 0 );
+ Property::Index morphAmountIndex = mMeshActor.RegisterProperty("uMorphAmount", 0.0f);
- mMeshActor.SetParentOrigin( ParentOrigin::CENTER );
- mMeshActor.SetAnchorPoint( AnchorPoint::CENTER );
- stage.Add( mMeshActor );
+ mRenderer.SetProperty(Renderer::Property::DEPTH_INDEX, 0);
- mChangeImageTimer = Timer::New( 5000 );
- mChangeImageTimer.TickSignal().Connect( this, &ExampleController::OnTimer );
- mChangeImageTimer.Start();
+ mMeshActor.SetProperty(Actor::Property::PARENT_ORIGIN, ParentOrigin::CENTER);
+ mMeshActor.SetProperty(Actor::Property::ANCHOR_POINT, AnchorPoint::CENTER);
+ window.Add(mMeshActor);
- Animation animation = Animation::New(5);
+ Animation animation = Animation::New(5);
KeyFrames keyFrames = KeyFrames::New();
keyFrames.Add(0.0f, 0.0f);
keyFrames.Add(1.0f, 1.0f);
- animation.AnimateBetween( Property( mMeshActor, morphAmountIndex ), keyFrames, AlphaFunction(AlphaFunction::SIN) );
+ animation.AnimateBetween(Property(mMeshActor, morphAmountIndex), keyFrames, AlphaFunction(AlphaFunction::SIN));
animation.SetLooping(true);
animation.Play();
+ }
+
+ /**
+ * Invoked on create
+ */
+ void CreateRadioButtons()
+ {
+ Window window = mApplication.GetWindow();
+
+ Toolkit::TableView modeSelectTableView = Toolkit::TableView::New(4, 1);
+ modeSelectTableView.SetProperty(Actor::Property::PARENT_ORIGIN, ParentOrigin::TOP_LEFT);
+ modeSelectTableView.SetProperty(Actor::Property::ANCHOR_POINT, AnchorPoint::TOP_LEFT);
+ modeSelectTableView.SetFitHeight(0);
+ modeSelectTableView.SetFitHeight(1);
+ modeSelectTableView.SetFitHeight(2);
+ modeSelectTableView.SetCellPadding(Vector2(6.0f, 0.0f));
+ modeSelectTableView.SetProperty(Actor::Property::SCALE, Vector3(0.8f, 0.8f, 0.8f));
+
+ const char* labels[] =
+ {
+ "LINES",
+ "LINE_LOOP",
+ "LINE_STRIP"};
- stage.SetBackgroundColor(Vector4(0.0f, 0.2f, 0.2f, 1.0f));
+ for(int i = 0; i < 3; ++i)
+ {
+ Dali::Toolkit::RadioButton radio = Dali::Toolkit::RadioButton::New();
+
+ radio.SetProperty(Toolkit::Button::Property::LABEL,
+ Property::Map()
+ .Add(Toolkit::Visual::Property::TYPE, Toolkit::Visual::TEXT)
+ .Add(Toolkit::TextVisual::Property::TEXT, labels[i])
+ .Add(Toolkit::TextVisual::Property::TEXT_COLOR, Vector4(0.8f, 0.8f, 0.8f, 1.0f)));
+
+ radio.SetProperty(Actor::Property::PARENT_ORIGIN, ParentOrigin::TOP_LEFT);
+ radio.SetProperty(Actor::Property::ANCHOR_POINT, AnchorPoint::TOP_LEFT);
+ radio.SetProperty(Toolkit::Button::Property::SELECTED, i == 0);
+ radio.PressedSignal().Connect(this, &ExampleController::OnButtonPressed);
+ mButtons[i] = radio;
+ modeSelectTableView.AddChild(radio, Toolkit::TableView::CellPosition(i, 0));
+ }
+
+ Toolkit::TableView elementCountTableView = Toolkit::TableView::New(1, 3);
+ elementCountTableView.SetCellPadding(Vector2(6.0f, 0.0f));
+ elementCountTableView.SetProperty(Actor::Property::PARENT_ORIGIN, ParentOrigin::BOTTOM_LEFT);
+ elementCountTableView.SetProperty(Actor::Property::ANCHOR_POINT, AnchorPoint::BOTTOM_LEFT);
+ elementCountTableView.SetFitHeight(0);
+ elementCountTableView.SetFitWidth(0);
+ elementCountTableView.SetFitWidth(1);
+ elementCountTableView.SetFitWidth(2);
+ mMinusButton = Toolkit::PushButton::New();
+ mMinusButton.SetProperty(Toolkit::Button::Property::LABEL, "<<");
+ mMinusButton.SetProperty(Actor::Property::PARENT_ORIGIN, ParentOrigin::TOP_LEFT);
+ mMinusButton.SetProperty(Actor::Property::ANCHOR_POINT, AnchorPoint::CENTER_LEFT);
+
+ Toolkit::PushButton mPlusButton = Toolkit::PushButton::New();
+ mPlusButton.SetProperty(Toolkit::Button::Property::LABEL, ">>");
+ mPlusButton.SetProperty(Actor::Property::PARENT_ORIGIN, ParentOrigin::TOP_LEFT);
+ mPlusButton.SetProperty(Actor::Property::ANCHOR_POINT, AnchorPoint::CENTER_RIGHT);
+
+ mMinusButton.ClickedSignal().Connect(this, &ExampleController::OnButtonClicked);
+ mPlusButton.ClickedSignal().Connect(this, &ExampleController::OnButtonClicked);
+
+ mIndicesCountLabel = Toolkit::TextLabel::New();
+ mIndicesCountLabel.SetProperty(Actor::Property::PARENT_ORIGIN, ParentOrigin::CENTER);
+ mIndicesCountLabel.SetProperty(Actor::Property::ANCHOR_POINT, AnchorPoint::TOP_LEFT);
+
+ std::stringstream str;
+ str << mCurrentIndexCount;
+ mIndicesCountLabel.SetProperty(Toolkit::TextLabel::Property::TEXT, str.str());
+ mIndicesCountLabel.SetProperty(Toolkit::TextLabel::Property::TEXT_COLOR, Vector4(1.0, 1.0, 1.0, 1.0));
+ mIndicesCountLabel.SetProperty(Toolkit::TextLabel::Property::VERTICAL_ALIGNMENT, "BOTTOM");
+ mIndicesCountLabel.SetResizePolicy(ResizePolicy::USE_NATURAL_SIZE, Dimension::WIDTH);
+ mIndicesCountLabel.SetResizePolicy(ResizePolicy::USE_NATURAL_SIZE, Dimension::HEIGHT);
+
+ elementCountTableView.AddChild(mMinusButton, Toolkit::TableView::CellPosition(0, 0));
+ elementCountTableView.AddChild(mIndicesCountLabel, Toolkit::TableView::CellPosition(0, 1));
+ elementCountTableView.AddChild(mPlusButton, Toolkit::TableView::CellPosition(0, 2));
+
+ window.Add(modeSelectTableView);
+ window.Add(elementCountTableView);
}
/**
* Invoked whenever the quit button is clicked
* @param[in] button the quit button
*/
- bool OnQuitButtonClicked( Toolkit::Button button )
+ bool OnQuitButtonClicked(Toolkit::Button button)
{
// quit the application
mApplication.Quit();
return true;
}
- bool OnTimer()
- {
- Image image = ResourceImage::New( MATERIAL_SAMPLE2 );
-
- mMaterial.SetTextureImage(0,image);
- return false;
- }
-
void OnKeyEvent(const KeyEvent& event)
{
- if(event.state == KeyEvent::Down)
+ if(event.GetState() == KeyEvent::DOWN)
{
- if( IsKey( event, Dali::DALI_KEY_ESCAPE) || IsKey( event, Dali::DALI_KEY_BACK) )
+ if(IsKey(event, Dali::DALI_KEY_ESCAPE) || IsKey(event, Dali::DALI_KEY_BACK))
{
mApplication.Quit();
}
}
}
-private:
-
- Application& mApplication; ///< Application instance
- Vector3 mStageSize; ///< The size of the stage
-
- Image mImage;
- Shader mShader;
- Material mMaterial;
- Geometry mGeometry;
- Renderer mRenderer;
- Actor mMeshActor;
- Renderer mRenderer2;
- Actor mMeshActor2;
- Timer mChangeImageTimer;
-};
+ bool OnButtonPressed(Toolkit::Button button)
+ {
+ int indicesArray;
+ if(button == mButtons[0])
+ {
+ mCurrentIndexCount = 10;
+ mMaxIndexCount = 10;
+ mPrimitiveType = Geometry::LINES;
+ indicesArray = 0;
+ }
+ else if(button == mButtons[1])
+ {
+ mCurrentIndexCount = 5;
+ mMaxIndexCount = 5;
+ mPrimitiveType = Geometry::LINE_LOOP;
+ indicesArray = 1;
+ }
+ else
+ {
+ mCurrentIndexCount = 6;
+ mMaxIndexCount = 6;
+ mPrimitiveType = Geometry::LINE_STRIP;
+ indicesArray = 2;
+ }
-void RunTest( Application& application )
-{
- ExampleController test( application );
+ std::stringstream str;
+ str << mCurrentIndexCount;
+ mIndicesCountLabel.SetProperty(Toolkit::TextLabel::Property::TEXT, str.str());
+ mGeometry.SetType(mPrimitiveType);
+ mGeometry.SetIndexBuffer(INDICES[indicesArray], INDICES_SIZE[indicesArray]);
+ mRenderer.SetIndexRange(0, mCurrentIndexCount);
+ return true;
+ }
- application.MainLoop();
-}
+ bool OnButtonClicked(Toolkit::Button button)
+ {
+ if(button == mMinusButton)
+ {
+ if(--mCurrentIndexCount < 2)
+ mCurrentIndexCount = 2;
+ }
+ else
+ {
+ if(++mCurrentIndexCount > mMaxIndexCount)
+ mCurrentIndexCount = mMaxIndexCount;
+ }
-// Entry point for Linux & SLP applications
-//
-int main( int argc, char **argv )
-{
- Application application = Application::New( &argc, &argv );
+ std::stringstream str;
+ str << mCurrentIndexCount;
+ mIndicesCountLabel.SetProperty(Toolkit::TextLabel::Property::TEXT, str.str());
+ mRenderer.SetIndexRange(0, mCurrentIndexCount);
+ return true;
+ }
- RunTest( application );
+private:
+ Application& mApplication; ///< Application instance
+ Vector3 mWindowSize; ///< The size of the window
+
+ Shader mShader;
+ Geometry mGeometry;
+ Renderer mRenderer;
+ Actor mMeshActor;
+ Toolkit::RadioButton mButtons[3];
+ Toolkit::PushButton mMinusButton;
+ Toolkit::PushButton mPlusButton;
+ Toolkit::TextLabel mIndicesCountLabel;
+ Geometry::Type mPrimitiveType;
+ int mCurrentIndexCount;
+ int mMaxIndexCount;
+};
+int DALI_EXPORT_API main(int argc, char** argv)
+{
+ Application application = Application::New(&argc, &argv);
+ ExampleController test(application);
+ application.MainLoop();
return 0;
}